| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. |
| // The ASF licenses this file to You under the Apache License, Version 2.0 |
| // (the "License"); you may not use this file except in compliance with |
| // the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| package spark.utils |
| { |
| |
| import flash.display.DisplayObject; |
| import flash.display.DisplayObjectContainer; |
| import flash.filters.ShaderFilter; |
| |
| import mx.core.UIComponent; |
| import mx.core.UIComponentGlobals; |
| import mx.core.mx_internal; |
| import mx.graphics.shaderClasses.LuminosityMaskShader; |
| import mx.graphics.shaderClasses.LuminosityShader; |
| |
| import spark.core.MaskType; |
| |
| use namespace mx_internal; |
| |
| [ExcludeClass] |
| |
| /** |
| * This class provides mask-related utility functions |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public class MaskUtil |
| { |
| include "../core/Version.as"; |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Class methods |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * @private |
| * Apply the luminosity settings to the mask. |
| */ |
| mx_internal static function applyLuminositySettings( |
| mask:DisplayObject, maskType:String, |
| luminosityInvert:Boolean, luminosityClip:Boolean):void |
| { |
| if (!mask || maskType != MaskType.LUMINOSITY || mask.filters.length == 0) |
| return; |
| |
| // Grab the shader filter |
| var shaderFilterIndex:int; |
| var shaderFilter:ShaderFilter; |
| var len:int = mask.filters.length; |
| for (shaderFilterIndex = 0; shaderFilterIndex < len; |
| shaderFilterIndex++) |
| { |
| if (mask.filters[shaderFilterIndex] is ShaderFilter && |
| ShaderFilter(mask.filters[shaderFilterIndex]).shader |
| is LuminosityMaskShader) |
| { |
| shaderFilter = mask.filters[shaderFilterIndex]; |
| break; |
| } |
| } |
| |
| if (shaderFilter) |
| { |
| // Reset the mode property |
| LuminosityMaskShader(shaderFilter.shader).mode = |
| calculateLuminositySettings(luminosityInvert, luminosityClip); |
| |
| // Re-apply the filter to the mask |
| mask.filters[shaderFilterIndex] = shaderFilter; |
| mask.filters = mask.filters; |
| } |
| } |
| |
| /** |
| * @private |
| * Make sure the mask has a parent and force the mask to size itself. |
| */ |
| mx_internal static function applyMask(mask:DisplayObject, |
| parent:DisplayObjectContainer):void |
| { |
| if (!mask) |
| return; |
| |
| var maskComp:UIComponent = mask as UIComponent; |
| if (maskComp) |
| { |
| if (parent) |
| { |
| // Add the mask to the UIComponent document tree. |
| // This is required to properly render the mask. |
| UIComponent(parent).addingChild(maskComp); |
| UIComponent(parent).childAdded(maskComp); |
| } |
| |
| // Size the mask including its children so that it actually |
| // renders. |
| UIComponentGlobals.layoutManager.validateClient(maskComp, true); |
| |
| // Call this to force the mask to complete initialization |
| maskComp.invalidateDisplayList(); |
| maskComp.setActualSize(maskComp.getExplicitOrMeasuredWidth(), |
| maskComp.getExplicitOrMeasuredHeight()); |
| } |
| } |
| |
| /** |
| * @private |
| * Enables clipping, alpha or luminosity, depending on the |
| * type of mask being applied. |
| */ |
| mx_internal static function applyMaskType( |
| mask:DisplayObject, |
| maskType:String, |
| luminosityInvert:Boolean, |
| luminosityClip:Boolean, |
| drawnDisplayObject:DisplayObject):void |
| { |
| if (!mask) |
| return; |
| |
| if (maskType == MaskType.CLIP) |
| { |
| // Turn off caching on mask |
| mask.cacheAsBitmap = false; |
| mask.filters = []; |
| } |
| else if (maskType == MaskType.ALPHA) |
| { |
| mask.cacheAsBitmap = true; |
| drawnDisplayObject.cacheAsBitmap = true; |
| } |
| else if (maskType == MaskType.LUMINOSITY) |
| { |
| mask.cacheAsBitmap = true; |
| drawnDisplayObject.cacheAsBitmap = true; |
| |
| // Create the shader wrapper class which wraps the pixel bender |
| // filter. |
| var luminosityMaskShader:LuminosityMaskShader = |
| new LuminosityMaskShader(); |
| |
| // Sets up the shader's mode property based on |
| // whether the luminosityClip and |
| // luminosityInvert properties are on or off. |
| luminosityMaskShader.mode = |
| calculateLuminositySettings(luminosityInvert, luminosityClip); |
| |
| // Create the shader filter |
| var shaderFilter:ShaderFilter = |
| new ShaderFilter(luminosityMaskShader); |
| |
| // Apply the shader filter to the mask |
| mask.filters = [shaderFilter]; |
| } |
| } |
| |
| /** |
| * @private |
| * Calculates the luminosity mask shader's mode property which |
| * determines how the shader is drawn. |
| */ |
| private static function calculateLuminositySettings( |
| luminosityInvert:Boolean, |
| luminosityClip:Boolean):int |
| { |
| var mode:int = 0; |
| |
| if (luminosityInvert) |
| mode += 1; |
| |
| if (luminosityClip) |
| mode += 2; |
| |
| return mode; |
| } |
| } |
| } |