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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package spark.events
{
import flash.events.Event;
import flash.geom.Rectangle;
/**
* The TitleWindowBoundsEvent class represents event objects
* that are dispatched when bounds of a
* Spark TitleWindow changes, either by moving or resizing.
*
* @see spark.components.TitleWindow
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public class TitleWindowBoundsEvent extends Event
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Class constants
//
//--------------------------------------------------------------------------
/**
* The <code>TitleWindowBoundsEvent.WINDOW_MOVE_START</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>windowMoveStart</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>cancelable</code></td><td>true</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>beforeBounds</code></td><td>The starting bounds of the object.</td></tr>
* <tr><td><code>afterBounds</code></td><td>null</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
*
* @eventType windowMoveStart
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static const WINDOW_MOVE_START:String = "windowMoveStart";
/**
* The <code>TitleWindowBoundsEvent.WINDOW_MOVING</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>windowMoving</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>cancelable</code></td><td>true</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>beforeBounds</code></td><td>The current bounds of the object.</td></tr>
* <tr><td><code>afterBounds</code></td><td>The future bounds of the object
* if the object moves to the current cursor position.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
*
* @eventType windowMoving
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static const WINDOW_MOVING:String = "windowMoving";
/**
* The <code>TitleWindowBoundsEvent.WINDOW_MOVE</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>windowMove</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>beforeBounds</code></td><td>The previous bounds of the object.</td></tr>
* <tr><td><code>afterBounds</code></td><td>The current bounds of the object.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
*
* @eventType windowMove
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static const WINDOW_MOVE:String = "windowMove";
/**
* The <code>TitleWindowBoundsEvent.WINDOW_MOVE_END</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>windowMoveEnd</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>beforeBounds</code></td><td>The starting bounds of the object.</td></tr>
* <tr><td><code>afterBounds</code></td><td>The final bounds of the object.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
*
* @eventType windowMoveEnd
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static const WINDOW_MOVE_END:String = "windowMoveEnd";
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param type The event type; indicates the action that caused the event.
*
* @param bubbles Specifies whether the event can bubble
* up the display list hierarchy.
*
* @param cancelable Specifies whether the behavior
* associated with the event can be prevented.
*
* @param beforeBounds The bounds of the window before the action. If
* this event is cancelable, <code>beforeBounds</code> is the current bounds of
* the window. Otherwise, it is the bounds before a change occurred.
*
* @param afterBounds The bounds of the window after the action. If
* this event is cancelable, <code>afterBounds</code> is the future bounds of
* the window. Otherwise, it is the current bounds.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function TitleWindowBoundsEvent(type:String, bubbles:Boolean = false,
cancelable:Boolean = false,
beforeBounds:Rectangle = null, afterBounds:Rectangle = null)
{
super(type, bubbles, cancelable);
this.beforeBounds = beforeBounds;
this.afterBounds = afterBounds;
}
//--------------------------------------------------------------------------
//
// Properties
//
//--------------------------------------------------------------------------
//----------------------------------
// beforeBounds
//----------------------------------
/**
* The bounds of the object before the action. If this event
* is cancelable, <code>beforeBounds</code> is the current bounds of
* the window. Otherwise, it is the bounds before a change occurred.
*
* <p>The following list shows how this property is set for the different
* event types:</p>
*
* <ul>
* <li><code>WINDOW_MOVE</code> - The previous bounds of the window.</li>
* <li><code>WINDOW_MOVE_END</code> - The starting bounds of the window, before the drag.</li>
* <li><code>WINDOW_MOVE_START </code> - The starting bounds of the window.</li>
* <li><code>WINDOW_MOVING</code> - The current bounds of the window.</li>
* </ul>
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public var beforeBounds:Rectangle;
//----------------------------------
// afterBounds
//----------------------------------
/**
* The bounds of the object after the action. If this event
* is cancelable, <code>afterBounds</code> is the future bounds of
* the window. Otherwise, it is the current bounds.
*
* <p>The following list shows how this property is set for the different
* event types:</p>
*
* <ul>
* <li><code>WINDOW_MOVE</code> - The current bounds of the window.</li>
* <li><code>WINDOW_MOVE_END</code> - The final bounds of the window, before the drag.</li>
* <li><code>WINDOW_MOVE_START </code> - null.</li>
* <li><code>WINDOW_MOVING</code> - The future bounds of the window
* if the window moves to the current cursor position.</li>
* </ul>
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public var afterBounds:Rectangle;
//--------------------------------------------------------------------------
//
// Overridden methods: Event
//
//--------------------------------------------------------------------------
/**
* @private
*/
override public function clone():Event
{
return new TitleWindowBoundsEvent(type, bubbles, cancelable, beforeBounds, afterBounds);
}
}
}