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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package spark.events
{
import flash.events.Event;
/**
* The IndexChangeEvent class represents events that are dispatched when
* an index changes in a Spark component.
*
* @see spark.components.supportClasses.ListBase
* @see spark.components.List
* @see spark.components.ButtonBar
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public class IndexChangeEvent extends Event
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Class constants
//
//--------------------------------------------------------------------------
/**
* The <code>IndexChangeEvent.CHANGE</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>change</code> event,
* which indicates that an index has changed, such as when a List-based control
* changes its selection.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>newIndex</code></td><td>The zero-based index
* after the change.</td></tr>
* <tr><td><code>oldIndex</code></td><td>The zero-based index
* before the change.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* <tr><td><code>Type</code></td><td>IndexChangeEvent.CHANGE</td></tr>
* </table>
*
* @eventType change
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static const CHANGE:String = "change";
/**
* The <code>IndexChangeEvent.CHANGING</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>changing</code> event,
* which indicates that the current selection is about to change.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>newIndex</code></td><td>The zero-based index of the
* selected item after the change.</td></tr>
* <tr><td><code>oldIndex</code></td><td>The zero-based index of the
* selected item before the change.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* <tr><td><code>Type</code></td><td>IndexChangeEvent.CHANGING</td></tr>
* </table>
*
* @eventType changing
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static const CHANGING:String = "changing";
/**
* The <code>IndexChangeEvent.CARET_CHANGE</code> constant defines the value of the
* <code>type</code> property of the event object for a <code>caretChange</code> event,
* which indicates that the current item in focus is about to change.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>newIndex</code></td><td>The zero-based index of the
* selected item after the change.</td></tr>
* <tr><td><code>oldIndex</code></td><td>The zero-based index of the
* selected item before the change.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* <tr><td><code>Type</code></td><td>IndexChangeEvent.CARET_CHANGE</td></tr>
* </table>
*
* @eventType caretChange
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static const CARET_CHANGE:String = "caretChange";
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param type The event type; indicates the action that caused the event.
*
* @param bubbles Specifies whether the event can bubble
* up the display list hierarchy.
*
* @param cancelable Specifies whether the behavior
* associated with the event can be prevented.
*
* @param oldIndex The zero-based index before the change.
*
* @param newIndex The zero-based index after the change.
*
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function IndexChangeEvent(type:String, bubbles:Boolean = false,
cancelable:Boolean = false,
oldIndex:int = -1,
newIndex:int = -1)
{
super(type, bubbles, cancelable);
this.oldIndex = oldIndex;
this.newIndex = newIndex;
}
//--------------------------------------------------------------------------
//
// Properties
//
//--------------------------------------------------------------------------
//----------------------------------
// newIndex
//----------------------------------
/**
* The zero-based index after the change. For <code>change</code> events
* it is the index of the current child.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public var newIndex:int;
//----------------------------------
// oldIndex
//----------------------------------
/**
* The zero-based index before the change.
* For <code>change</code> events it is the index of the previous child.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public var oldIndex:int;
//--------------------------------------------------------------------------
//
// Overridden methods: Event
//
//--------------------------------------------------------------------------
/**
* @private
*/
override public function clone():Event
{
return new IndexChangeEvent(type, bubbles, cancelable,
oldIndex, newIndex);
}
}
}