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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package spark.effects
{
import flash.utils.ByteArray;
/**
* The CrossFade effect uses Pixel Bender,
* which is not supported for AIR mobile applications.
*/
[DiscouragedForProfile("mobileDevice")]
/**
* The CrossFade effect performs a bitmap transition effect by running a
* <i>crossfade</i> between the first and second bitmaps.
* The crossfade blends the two bitmaps over the duration of the
* animation.
*
* <p>At any point in the animation, where the
* elapsed and eased fraction of the animation is <code>f</code> and the pixel
* values in the first and second bitmaps are <code>v1</code> and <code>v2</code>,
* the resulting pixel value <code>v</code> for any pixel in the image is:</p>
*
* <pre>v = v1 &#42; (1 - f) + v2 &#42; f</pre>
*
* <p>The bitmap effect is run by a pixel-shader program
* that is loaded by the effect.
* You can specify a different crossfade behavior by specifying
* a pixel-shader program to the <code>shaderByteCode</code> property.
* That pixel-shader program must meet the requirements defined in the
* AnimateTransitionShader effect. </p>
*
* @see spark.effects.AnimateTransitionShader
* @see spark.effects.AnimateTransitionShader#shaderByteCode
*
* @includeExample examples/CrossFadeExample.mxml
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public class CrossFade extends AnimateTransitionShader
{
[Embed(source="CrossFade.pbj", mimeType="application/octet-stream")]
private static var CrossFadeShaderClass:Class;
private static var crossFadeShaderCode:ByteArray = new CrossFadeShaderClass();
/**
* Constructor.
*
* @param target The Object to animate with this effect.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function CrossFade(target:Object=null)
{
super(target);
// Note that we do not need a separate CrossFadeInstance; the only
// addition that CrossFade adds is specifying the Crossfade
// Pixel Bender shader. Everything else needed is in the
// superclass already.
shaderByteCode = crossFadeShaderCode;
}
}
}