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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package spark.core
{
/**
* The MaskType class defines the possible values for the
* <code>maskType</code> property of the GraphicElement class.
*
* @see spark.primitives.supportClasses.GraphicElement#maskType
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public final class MaskType
{
include "../core/Version.as";
/**
* The mask either displays the pixel or does not.
* Strokes and bitmap filters are not used.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static const CLIP:String = "clip";
/**
* The mask respects opacity and uses the strokes and bitmap filters of the mask.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static const ALPHA:String = "alpha";
/**
* The mask respects both opacity and RGB color values and
* uses the strokes and bitmap filters of the mask.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static const LUMINOSITY:String = "luminosity";
}
}