blob: f44e0d35974da219aa283622d798917d7e36bf64 [file] [log] [blame]
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package spark.accessibility
{
import flash.accessibility.Accessibility;
import flash.events.Event;
import flash.events.FocusEvent;
import mx.accessibility.AccConst;
import mx.accessibility.AccImpl;
import mx.core.UIComponent;
import mx.core.mx_internal;
import mx.utils.StringUtil;
import spark.components.RichEditableText;
use namespace mx_internal;
/**
* RichEditableTextAccImpl is the accessibility implementation class
* for spark.components.RichEditableText.
*
* <p>When a Spark RichEditableText is created,
* its <code>accessibilityImplementation</code> property
* is set to an instance of this class.
* The Flash Player then uses this class to allow MSAA clients
* such as screen readers to see and manipulate the RichEditableText.
* See the mx.accessibility.AccImpl and
* flash.accessibility.AccessibilityImplementation classes
* for background information about accessibility implementation
* classes and MSAA.</p>
*
* <p><b>Children</b></p>
*
* <p>A RichEditableText has no MSAA children.</p>
*
* <p><b>Role</b></p>
*
* <p>The MSAA Role of a RichEditableText is ROLE_SYSTEM_TEXT.</p>
*
* <p><b>Name</b></p>
*
* <p>The MSAA Name of a RichEditableText is, by default, the empty string.
* When wrapped in a FormItem element, the Name is the FormItem's label.
* To override this behavior,
* set the RichEditableText's <code>accessibilityName</code> property.</p>
*
* <p>When the Name changes,
* a RichEditableText dispatches the MSAA event EVENT_OBJECT_NAMECHANGE.</p>
*
* <p><b>Description</b></p>
*
* <p>The MSAA Description of a RichEditableText is, by default,
* the empty string, but you can set the RichEditableText's
* <code>accessibilityDescription</code> property.</p>
*
* <p><b>State</b></p>
*
* <p>The MSAA State of a RichEditableText is a combination of:
* <ul>
* <li>STATE_SYSTEM_UNAVAILABLE (when enabled is false)</li>
* <li>STATE_SYSTEM_FOCUSABLE (when enabled is true)</li>
* <li>STATE_SYSTEM_FOCUSED
* (when enabled is true and the RichEditableText has focus)</li>
* <li>STATE_SYSTEM_PROTECTED (when displayAsPassword is true)</li>
* <li>STATE_SYSTEM_READONLY (when editable is false)</li>
* </ul></p>
*
* <p>When the State changes,
* a RichEditableText dispatches the MSAA event EVENT_OBJECT_STATECHANGE.</p>
*
* <p><b>Value</b></p>
*
* <p>The MSAA Value of a RichEditableText is equal to
* its <code>text</code> property.</p>
*
* <p>When the Value changes,
* a RichEditableText dispatches the MSAA event EVENT_OBJECT_VALUECHANGE.</p>
*
* <p><b>Location</b></p>
*
* <p>The MSAA Location of a RichEditableText is its bounding rectangle.</p>
*
* <p><b>Default Action</b></p>
*
* <p>A RichEditableText does not have an MSAA DefaultAction.</p>
*
* <p><b>Focus</b></p>
*
* <p>A RichEditableText accepts focus.
* When it does so it dispatches the MSAA event EVENT_OBJECT_FOCUS.</p>
*
* <p><b>Selection</b></p>
*
* <p>A RichEditableText does not support selection in the MSAA sense,
* and text selection is not part of Microsoft's IAccessibility COM interface.
* But, in Player 10.1 and later, screen readers can determine
* the currently selected text range via the <code>GetSelection()</code> method
* in Adobe's ISimpleTextSelection COM interface, which calls the
* <code>selectionAnchorIndex</code> and <code>selectionActiveIndex</code>
* getters in this class.</p>
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public class RichEditableTextAccImpl extends AccImpl
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Class methods
//
//--------------------------------------------------------------------------
/**
* Enables accessibility in the RichEditableText class.
*
* <p>This method is called by application startup code
* that is autogenerated by the MXML compiler.
* Afterwards, when instances of RichEditableText are initialized,
* their <code>accessibilityImplementation</code> property
* will be set to an instance of this class.</p>
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static function enableAccessibility():void
{
RichEditableText.createAccessibilityImplementation =
createAccessibilityImplementation;
}
/**
* @private
* Creates a RichEditableText's AccessibilityImplementation object.
* This method is called from UIComponent's
* initializeAccessibility() method.
*/
mx_internal static function createAccessibilityImplementation(
component:UIComponent):void
{
component.accessibilityImplementation =
new RichEditableTextAccImpl(component);
}
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param master The UIComponent instance that this AccImpl instance
* is making accessible.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function RichEditableTextAccImpl(master:UIComponent)
{
super(master);
role = AccConst.ROLE_SYSTEM_TEXT;
}
//--------------------------------------------------------------------------
//
// Overridden properties: AccImpl
//
//--------------------------------------------------------------------------
//----------------------------------
// eventsToHandle
//----------------------------------
/**
* @private
* Array of events that we should listen for from the master component.
*/
override protected function get eventsToHandle():Array
{
return super.eventsToHandle.concat([ Event.CHANGE ]);
}
//--------------------------------------------------------------------------
//
// Properties: ISimpleTextSelection
//
//--------------------------------------------------------------------------
//----------------------------------
// selectionActiveIndex
//----------------------------------
/**
* A character position, relative to the beginning of the
* <code>text</code> String of the RichEditableText,
* specifying the end of the selection
* that moves when the selection is extended with the arrow keys.
*
* <p>The active position may be either the start
* or the end of the selection.</p>
*
* <p>For example, if you drag-select from position 12 to position 8,
* then <code>selectionAnchorPosition</code> will be 12
* and <code>selectionActivePosition</code> will be 8,
* and when you press Left-Arrow <code>selectionActivePosition</code>
* will become 7.</p>
*
* <p>A value of -1 indicates "not set".</p>
*
* <p>In Player 10.1 and later, and AIR 2.0 and later,
* an AccessibilityImplementation can implement
* <code>selectionAnchorIndex</code> and <code>selectionAnchorIndex</code>
* in order to make an accessibility client aware of the text selection
* in TLF text via Adobe's ISimpleTextSelection COM interface.</p>
*
* @default -1
*
* @see spark.accessibility.RichEditableTextAccImpl#selectionAnchorIndex
* @see spark.components.RichEditableText#selectionActivePosition
*
* @langversion 3.0
* @playerversion Flash 10.1
* @playerversion AIR 2.0
* @productversion Flex 4
*/
public function get selectionActiveIndex():int
{
return RichEditableText(master).selectionActivePosition;
}
//----------------------------------
// selectionAnchorIndex
//----------------------------------
/**
* A character position, relative to the beginning of the
* <code>text</code> String of the RichEditableText,
* specifying the end of the selection
* that stays fixed when the selection is extended with the arrow keys.
*
* <p>The anchor position may be either the start
* or the end of the selection.</p>
*
* <p>For example, if you drag-select from position 12 to position 8,
* then <code>selectionAnchorPosition</code> will be 12
* and <code>selectionActivePosition</code> will be 8,
* and when you press Left-Arrow <code>selectionActivePosition</code>
* will become 7.</p>
*
* <p>A value of -1 indicates "not set".</p>
*
* <p>In Player 10.1 and later, and AIR 2.0 and later,
* an AccessibilityImplementation can implement
* <code>selectionAnchorIndex</code> and <code>selectionAnchorIndex</code>
* in order to make an accessibility client aware of the text selection
* in TLF text via Adobe's ISimpleTextSelection COM interface.</p>
*
* @default -1
*
* @see spark.accessibility.RichEditableTextAccImpl#selectionActiveIndex
* @see spark.components.RichEditableText#selectionAnchorPosition
*
* @langversion 3.0
* @playerversion Flash 10.1
* @playerversion AIR 2.0
* @productversion Flex 4
*/
public function get selectionAnchorIndex():int
{
return RichEditableText(master).selectionAnchorPosition;
}
//--------------------------------------------------------------------------
//
// Overridden methods: AccessibilityImplementation
//
//--------------------------------------------------------------------------
/**
* @private
* IAccessible method for returning the text value of the RichEditableText
*
* @param childID uint
*
* @return Value String
*/
override public function get_accValue(childID:uint):String
{
var richEditableText:RichEditableText = RichEditableText(master);
if (richEditableText.displayAsPassword)
{
return StringUtil.repeat("*", richEditableText.text.length);
}
return richEditableText.text;
}
/**
* @private
* IAccessible method for returning the state of the RichEditableText.
* States are predefined for all the components in MSAA.
* Values are assigned to each state.
*
* @param childID uint
*
* @return State uint
*/
override public function get_accState(childID:uint):uint
{
var accState:uint = getState(childID);
if (!RichEditableText(master).editable)
accState |= AccConst.STATE_SYSTEM_READONLY;
if (RichEditableText(master).displayAsPassword)
accState |= AccConst.STATE_SYSTEM_PROTECTED;
return accState;
}
//--------------------------------------------------------------------------
//
// Overridden event handlers: AccImpl
//
//--------------------------------------------------------------------------
/**
* @private
* Override the generic event handler.
* All AccImpl must implement this
* to listen for events from its master component.
*/
override protected function eventHandler(event:Event):void
{
// Let AccImpl class handle the events
// that all accessible UIComponents understand.
$eventHandler(event);
switch (event.type)
{
case Event.CHANGE:
{
Accessibility.sendEvent(
master, 0, AccConst.EVENT_OBJECT_VALUECHANGE, true);
break;
}
}
}
/**
* @private
* method for returning the name of the RichEditableText
* should return the value
*
* @param childID uint
*
* @return Name String
*/
override protected function getName(childID:uint):String
{
return "";
}
}
}