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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package spark.accessibility
{
import flash.accessibility.AccessibilityImplementation;
import flash.display.Graphics;
import flash.display.InteractiveObject;
import flash.display.Sprite;
import flash.events.Event;
import mx.accessibility.AccConst;
import mx.accessibility.AccImpl;
import mx.core.UIComponent;
import mx.core.mx_internal;
import mx.events.ResizeEvent;
import spark.components.Panel;
import spark.events.SkinPartEvent;
use namespace mx_internal;
/**
* PanelAccImpl is the accessibility implementation class
* for spark.components.Panel.
*
* <p>When a Spark Panel is created,
* the <code>accessibilityImplementation</code> property
* of a special child Sprite is set to an instance of this class.
* The Flash Player then uses this class to allow MSAA clients
* such as screen readers to see and manipulate the Panel.
* See the mx.accessibility.AccImpl and
* flash.accessibility.AccessibilityImplementation classes
* for background information about accessibility implementation
* classes and MSAA.</p>
*
* <p><b>Children</b></p>
*
* <p>A Panel has no MSAA children.
* All children of the actual Panel are siblings of the Panel
* in the FlashPlayer's MSAA tree, because Flash Player
* does not support objects with accessibility implementations
* having children with their own accessibility implementations.</p>
*
* <p>The PanelAccImpl is set as the <code>accessibilityImplementation</code>
* of the <code>titleDisplay</code> object because setting it on the Panel
* itself would not allow the Panel's children to be exposed in MSAA.
* Because of this an invisible rectangle is drawn in the
* <code>titleDisplay</code> making it the same size as the Panel as a whole
* so that the MSAA Location is the bounding rectangle of the entire Panel.
* Screen readers like JAWS rely on the MSAA Location to announce whether
* some component is in the grouping since the MSAA structure is flat.</p>
*
* <p><b>Role</b></p>
*
* <p>The MSAA Role of a Panel is ROLE_SYSTEM_GROUPING.</p>
*
* <p><b>Name</b></p>
*
* <p>The MSAA Name of a Panel is, by default, the title that it displays.
* To override this behavior, set the Panel's <code>accessibilityName</code>
* property.</p>
*
* <p>When the Name changes,
* a Panel dispatches the MSAA event EVENT_OBJECT_NAMECHANGE.</p>
*
* <p><b>Description</b></p>
*
* <p>The MSAA Description of a Panel is, by default, the empty string,
* but you can set the Panel's <code>accessibilityDescription</code>
* property.</p>
*
* <p><b>State</b></p>
*
* <p>The MSAA State of a Panel is always STATE_SYSTEM_NORMAL,
* indicating that no state flags are set.</p>
*
* <p>Since the state does not change,
* a Panel does not dispatch the MSAA event EVENT_OBJECT_STATECHANGE.</p>
*
* <p><b>Value</b></p>
*
* <p>The MSAA Value of a Panel is always the empty string.</p>
*
* <p><b>Location</b></p>
*
* <p>The MSAA Location of a Panel is its bounding rectangle.</p>
*
* <p><b>Default Action</b></p>
*
* <p>A Panel does not have an MSAA DefaultAction .</p>
*
* <p><b>Focus</b></p>
*
* <p>A Panel does not accept focus.</p>
*
* <p><b>Selection</b></p>
*
* <p>A Panel does not support selection in the MSAA sense.</p>
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public class PanelAccImpl extends AccImpl
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Class methods
//
//--------------------------------------------------------------------------
/**
* Enables accessibility in the Panel class.
*
* <p>This method is called by application startup code
* that is autogenerated by the MXML compiler.
* Afterwards, when instances of Panel are initialized,
* the <code>accessibilityImplementation</code> property
* of a special first child Sprite will be set to an instance
* of this class.
* If the PanelAccImpl were attached to the Panel itself
* the accessibility implementations of the Panel's children
* would be ignored.</p>
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static function enableAccessibility():void
{
Panel.createAccessibilityImplementation =
createAccessibilityImplementation;
}
/**
* @private
* Creates Panel's AccessibilityImplementation object.
* This method is called from Panel's initializeAccessibility() method.
*/
mx_internal static function createAccessibilityImplementation(
component:UIComponent):void
{
// The PanelAccImpl is attached
// not to the Panel but to a special child Sprite.
// If it were attached to the Panel itself,
// the AccessibilityImplementations of the Panel's
// children would be ignored.
var accImpl:PanelAccImpl = new PanelAccImpl(component);
accImpl.attach();
}
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param master The UIComponent instance that this AccImpl instance
* is making accessible.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function PanelAccImpl(master:UIComponent)
{
super(master);
role = AccConst.ROLE_SYSTEM_GROUPING;
}
//--------------------------------------------------------------------------
//
// Variables
//
//--------------------------------------------------------------------------
/**
* @private
* A Sprite which gets added to the Panel for the sole purpose
* of holding the PanelAccImpl.
* We have to make sure that the size of this Sprite is the same
* as the size of the Panel so that the MSAA Location is correct.
*/
mx_internal var accImplSprite:Sprite;
/**
* @private
* If the titleDisplay keeps an acc impl, it shows up as an accessible
* object, in addition to the accImplSprite.
* To prevent this, we remove the acc impl from the titleDisplay
* and park it here.
*/
private var titleDisplayAccImpl:AccessibilityImplementation;
//--------------------------------------------------------------------------
//
// Overridden properties: AccImpl
//
//--------------------------------------------------------------------------
//----------------------------------
// eventsToHandle
//----------------------------------
/**
* @private
* Array of events that we should listen for from the master component.
*/
override protected function get eventsToHandle():Array
{
return super.eventsToHandle.concat([ ResizeEvent.RESIZE,
SkinPartEvent.PART_ADDED,
SkinPartEvent.PART_REMOVED ]);
}
//--------------------------------------------------------------------------
//
// Overridden methods: AccessibilityImplementation
//
//--------------------------------------------------------------------------
/**
* @private
* IAccessible method for returning the state of the Panel.
* States are predefined for all the components in MSAA. Values are assigned to each state.
* Depending upon the Panel being Focusable, Focused and Moveable, a value is returned.
*
* @param childID:int
*
* @return State:uint
*/
override public function get_accState(childID:uint):uint
{
var accState:uint = getState(childID);
return accState;
}
//--------------------------------------------------------------------------
//
// Overridden methods: AccImpl
//
//--------------------------------------------------------------------------
/**
* @private
* method for returning the name of the Panel
* which is spoken out by the screen reader
* The Panel should return the Title as the name.
*
* @param childID:uint
*
* @return Name:String
*/
override protected function getName(childID:uint):String
{
return Panel(master).title;
}
//--------------------------------------------------------------------------
//
// Methods
//
//--------------------------------------------------------------------------
/**
* @private
* The AccessibilityImplementation is placed
* not on the Panel but on a special child Sprite.
* If it were placed on the Panel itself,
* the AccessibilityImplementations of the Panel's
* children would be ignored.
*/
mx_internal function attach():Sprite
{
var panel:Panel = Panel(master);
// Create a Sprite.
accImplSprite = new Sprite();
// Add the Sprite as the first child of the component.
panel.$addChildAt(accImplSprite, 0);
// Attach this acc impl to this Sprite.
accImplSprite.accessibilityImplementation = this;
// Remove and save the titleDisplay's acc impl
// so that a screen reader doesn't read the title twice.
if (panel.titleDisplay)
{
titleDisplayAccImpl =
InteractiveObject(panel.titleDisplay).accessibilityImplementation;
InteractiveObject(panel.titleDisplay).accessibilityImplementation = null;
}
if (panel.tabIndex > 0 && accImplSprite.tabIndex == -1)
accImplSprite.tabIndex = panel.tabIndex;
return accImplSprite;
}
//--------------------------------------------------------------------------
//
// Overridden event handlers: AccImpl
//
//--------------------------------------------------------------------------
/**
* @private
* Override the generic event handler.
* All AccImpl must implement this
* to listen for events from its master component.
*/
override protected function eventHandler(event:Event):void
{
super.eventHandler(event);
var titleDisplay:InteractiveObject;
switch (event.type)
{
case ResizeEvent.RESIZE:
{
// In the accImplSprite, draw an invisible unfilled rect
// around the bounds of the entire Panel.
// This is for accessibility; the accImplSprite of the Panel
// has an AccessibilityImplementation (see PanelAccImpl)
// which makes it act like a grouping (ROLE_SYSTEM_GROUPING)
// for the controls inside the panel.
// Drawing this rect makes the accLocation rect of the grouping
// enclose the controls inside the grouping,
// even though it is a sibling of them, not their parent.
// (This is because the Player doesn't support Sprites
// with AccessibilityImplementations inside other Sprites
// with AccessibilityImplementations; the accessible objects
// in a Flash SWF are a flat list, not a hierarchy.)
var panel:Panel = Panel(master);
var g:Graphics = accImplSprite.graphics;
g.clear();
g.lineStyle(0, 0x000000, 0);
g.drawRect(0, 0, panel.width, panel.height);
break;
}
case SkinPartEvent.PART_ADDED:
{
titleDisplay = Panel(master).titleDisplay as InteractiveObject;
if (SkinPartEvent(event).instance == titleDisplay)
{
titleDisplayAccImpl = titleDisplay.accessibilityImplementation;
titleDisplay.accessibilityImplementation = null;
}
break;
}
case SkinPartEvent.PART_REMOVED:
{
titleDisplay = Panel(master).titleDisplay as InteractiveObject;
if (SkinPartEvent(event).instance == titleDisplay)
{
titleDisplay.accessibilityImplementation = titleDisplayAccImpl;
titleDisplayAccImpl = null;
}
break;
}
}
}
}
}