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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package graphite.skins
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.IBitmapDrawable;
import flash.events.Event;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Matrix3D;
import flash.geom.Rectangle;
import mx.core.UIComponent;
import mx.core.mx_internal;
import mx.events.FlexEvent;
import spark.components.supportClasses.SkinnableComponent;
import spark.components.supportClasses.Skin;
use namespace mx_internal;
/**
* Base class for skins that do a bitmap capture of a target components
* and apply a filter to the bitmap.
* This is the base class for FocusSkin and ErrorSkin.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public class HighlightBitmapCaptureSkin extends UIComponent
{
//--------------------------------------------------------------------------
//
// Class constants
//
//--------------------------------------------------------------------------
//--------------------------------------------------------------------------
//
// Class variables
//
//--------------------------------------------------------------------------
private static var capturingBitmap:Boolean = false;
private static var colorTransform:ColorTransform = new ColorTransform(
1.01, 1.01, 1.01, 2);
private static var rect:Rectangle = new Rectangle();
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*/
public function HighlightBitmapCaptureSkin()
{
super();
}
//--------------------------------------------------------------------------
//
// Variables
//
//--------------------------------------------------------------------------
/**
* Bitmap capture of the target component.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
protected var bitmap:Bitmap;
/**
* @private
*/
private var _target:SkinnableComponent;
/**
* Object to target.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function get target():SkinnableComponent
{
return _target;
}
public function set target(value:SkinnableComponent):void
{
_target = value;
// Add an "updateComplete" listener to the skin so we can redraw
// whenever the skin is drawn.
if (_target.skin)
_target.skin.addEventListener(FlexEvent.UPDATE_COMPLETE,
skin_updateCompleteHandler, false, 0, true);
}
/**
* Number of padding pixels to put around the bitmap.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
protected function get borderWeight():Number
{
return 1;
}
//--------------------------------------------------------------------------
//
// Overridden methods
//
//--------------------------------------------------------------------------
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
{
// if we weren't handed a targetObject then exit early
if (!target)
return;
var bitmapData:BitmapData = new BitmapData(
target.width + (borderWeight * 2),
target.height + (borderWeight * 2), true, 0);
var m:Matrix = new Matrix();
capturingBitmap = true;
// Ensure no 3D transforms apply, as this skews our snapshot bitmap.
var transform3D:Matrix3D = null;
if (target.$transform.matrix3D)
{
transform3D = target.$transform.matrix3D;
target.$transform.matrix3D = null;
}
// If the target object already has a focus skin, make sure it is hidden.
if (target.focusObj)
target.focusObj.visible = false;
var skin:Skin = target.skin as Skin;
if (skin)
skin.beginHighlightBitmapCapture();
m.tx = borderWeight;
m.ty = borderWeight;
bitmapData.draw(target as IBitmapDrawable, m);
if (skin)
skin.endHighlightBitmapCapture();
// Show the focus skin, if needed.
if (target.focusObj)
target.focusObj.visible = true;
// Transform the color to remove the transparency. The GlowFilter has the "knockout" property
// set to true, which removes this image from the final display, leaving only the outer glow.
rect.x = rect.y = borderWeight;
rect.width = target.width;
rect.height = target.height;
bitmapData.colorTransform(rect, colorTransform);
if (!bitmap)
{
bitmap = new Bitmap();
addChild(bitmap);
}
bitmap.x = bitmap.y = -borderWeight;
bitmap.bitmapData = bitmapData;
processBitmap();
// Restore original 3D matrix if applicable.
if (transform3D)
target.$transform.matrix3D = transform3D;
capturingBitmap = false;
}
/**
* Apply any post-processing to the captured bitmap.
*/
protected function processBitmap():void
{
}
/**
* @private
*/
private function skin_updateCompleteHandler(event:Event):void
{
// We need to redraw whenever the target object skin redraws.
if (!capturingBitmap)
invalidateDisplayList();
}
}
}