blob: e1fc54af278c239a468e9bd918eb468df838657d [file] [log] [blame]
<?xml version="1.0" encoding="utf-8"?>
<!--
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"
backgroundColor="0xffffff"
width="800" height="700" >
<fx:Script>
<![CDATA[
// This is so we can pass in FloatShaderClass in MXML.
[Embed(source="Assets/PixelBenderFiles/Float.pbj")]
public var FloatShaderClass:Class;
]]>
</fx:Script>
<!-- Embed fonts for cross platform compatibility of bitmap compares. -->
<fx:Style>
@namespace s "library://ns.adobe.com/flex/spark";
@namespace mx "library://ns.adobe.com/flex/mx";
@font-face {
src: url("../../../../../Assets/Fonts/Open_Sans/OpenSans-Regular.ttf");
fontFamily: EmbeddedVerdana;
embedAsCFF: false;
}
@font-face {
src: url("../../../../../Assets/Fonts/Open_Sans/OpenSans-Bold.ttf");
fontWeight: bold;
fontFamily: EmbeddedVerdana;
embedAsCFF: false;
}
@font-face {
src: url("../../../../../Assets/Fonts/Open_Sans/OpenSans-Italic.ttf");
fontStyle: italic;
fontFamily: EmbeddedVerdana;
embedAsCFF: false;
}
global{
fontFamily: EmbeddedVerdana;
fontAntiAliasType: normal;
}
</fx:Style>
<!--
To help with verification of colors using Paint, here are approximate conversations from 0-255 to 0-1:
(note to me: Future tests should be more like the int and floatXxY tests, which don't mix colors.)
0.2: 51
0.3: 77
0.5: 128
0.7: 179
-->
<s:layout> <s:VerticalLayout/> </s:layout>
<mx:TabNavigator id="tn" width="100%" height="100%" creationPolicy="all">
<!-- index = 0 -->
<mx:VBox label="Float" width="100%" height="100%">
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloatTest1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float.pbj')" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloatTest2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float.pbj')" theFloat="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloatTest3" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float.pbj')" theFloat="0.5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloatTest4" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float.pbj')" theFloat=".5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloatTest5" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float.pbj')" theFloat="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloatTest6" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float.pbj')" theFloat="1.0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloatTest7" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float.pbj')" theFloat="2" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloatTest8" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float.pbj')" theFloat="-1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloatTest9" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/FloatWithDefault.pbj')" theFloat="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloatTest10" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/FloatWithoutDefault.pbj')" theFloat="0.3" />
</mx:filters>
</mx:Image>
</mx:HBox>
</mx:VBox>
<!-- index = 1 -->
<mx:VBox label="Float2" width="100%" height="100%">
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloat2Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2.pbj')" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2.pbj')" allFloats_r="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2Test3" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2.pbj')" allFloats_r="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2Test4" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2.pbj')" allFloats_r="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2Test5" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2.pbj')" allFloats_g="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2Test6" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2.pbj')" allFloats_g="0.3" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloat2Test7" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2.pbj')" allFloats_g="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2Test8" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2.pbj')" allFloats_r="1" allFloats_g="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2Test9" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2.pbj')" allFloats_r="0" allFloats_g="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2Test10" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2WithDefault.pbj')" allFloats_r="0" allFloats_g="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2Test11" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2WithoutDefault.pbj')" allFloats_r="0" allFloats_g="0.3" />
</mx:filters>
</mx:Image>
</mx:HBox>
</mx:VBox>
<!-- index = 2 -->
<mx:VBox label="Float3" width="100%" height="100%">
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloat3Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_r="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test3" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_r="0.5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test4" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_r="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test5" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_g="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test6" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_g="0.5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test7" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_g="1" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloat3Test8" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_b="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test9" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_b="0.5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test10" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_b="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test11" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_r="0" allFloats_g="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test12" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_r="1" allFloats_b="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test13" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_g="0.3" allFloats_b="0.7" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test14" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_r="1" allFloats_g="0" allFloats_b="0" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgFloat3Test15" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_r="0" allFloats_g="1" allFloats_b="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test16" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_r="0" allFloats_g="0" allFloats_b="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test17" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3.pbj')" allFloats_r="0.3" allFloats_g="0.5" allFloats_b="0.7" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test18" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3WithDefault.pbj')" allFloats_b="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3Test19" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3WithoutDefault.pbj')" allFloats_b="0.3" />
</mx:filters>
</mx:Image>
</mx:HBox>
</mx:VBox>
<!-- index = 3 -->
<mx:VBox label="Float4" width="100%" height="100%">
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloat4Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_r="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_r="0.5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test3" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_r="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test4" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_g="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test5" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_g="0.5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test6" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_g="1" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloat4Test7" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_b="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test8" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_b="0.5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test9" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_b="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test10" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_a="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test11" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_a="0.5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test12" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_a="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test13" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_r="0" allFloats_g="1" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgFloat4Test14" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_r="1" allFloats_b="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test15" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_r="1" allFloats_a="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test16" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_g="0.3" allFloats_b="0.7" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test17" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_g="0.3" allFloats_a="0.7" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test18" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_b="1.0" allFloats_a="0.0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test19" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_r="1" allFloats_g="0" allFloats_b="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test20" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_r="0" allFloats_g="1" allFloats_a="0.5" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgFloat4Test21" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_r="0" allFloats_b="1" allFloats_a="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test22" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_g="1" allFloats_b="1" allFloats_a="0.5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test23" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_r="0.2" allFloats_g="0.5" allFloats_b="1" allFloats_a="0.8" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test24" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4.pbj')" allFloats_r="1" allFloats_g="1" allFloats_b="1" allFloats_a="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test25" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4WithDefault.pbj')" allFloats_r="0.3" allFloats_g="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4Test26" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4WithoutDefault.pbj')" allFloats_r="0.3" allFloats_g="0.3" />
</mx:filters>
</mx:Image>
</mx:HBox>
</mx:VBox>
<!-- index = 4 -->
<mx:VBox label="Int" width="100%" height="100%">
<mx:HBox width="100%" height="100%">
<mx:Image id="imgIntTest1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int.pbj')" theInt="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgIntTest2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int.pbj')" theInt="5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgIntTest3" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int.pbj')" theInt="7" />
</mx:filters>
</mx:Image>
<mx:Image id="imgIntTest4" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int.pbj')" theInt="10" />
</mx:filters>
</mx:Image>
<mx:Image id="imgIntTest5" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/IntWithDefault.pbj')" theInt="7" />
</mx:filters>
</mx:Image>
<mx:Image id="imgIntTest6" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/IntWithoutDefault.pbj')" theInt="7" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgInt2Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int2.pbj')" theInt_x="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt2Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int2.pbj')" theInt_y="2" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt2Test3" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int2.pbj')" theInt_x="3" theInt_y="4" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt2Test4" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int2WithDefault.pbj')" theInt_x="3" theInt_y="4" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt2Test5" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int2WithoutDefault.pbj')" theInt_x="3" theInt_y="4" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgInt3Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int3.pbj')" theInt_x="7" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt3Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int3.pbj')" theInt_y="6" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt3Test3" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int3.pbj')" theInt_z="5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt3Test4" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int3.pbj')" theInt_x="4" theInt_y="3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt3Test5" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int3.pbj')" theInt_x="2" theInt_z="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt3Test6" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int3.pbj')" theInt_y="2" theInt_z="3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt3Test7" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int3.pbj')" theInt_x="4" theInt_y="5" theInt_z="6" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgInt3Test8" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int3WithDefault.pbj')" theInt_x="4" theInt_y="5" theInt_z="6" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt3Test9" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int3WithoutDefault.pbj')" theInt_x="4" theInt_y="5" theInt_z="6" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt4Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int4.pbj')" theInt_x="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt4Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int4.pbj')" theInt_y="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt4Test3" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int4.pbj')" theInt_z="2" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt4Test4" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int4.pbj')" theInt_w="3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt4Test5" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int4.pbj')" theInt_x="4" theInt_y="5" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgInt4Test6" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int4.pbj')" theInt_y="6" theInt_z="7" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt4Test7" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int4.pbj')" theInt_z="6" theInt_w="5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt4Test8" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int4.pbj')" theInt_x="4" theInt_y="3" theInt_z="2" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt4Test9" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int4.pbj')" theInt_y="1" theInt_z="2" theInt_w="3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt4Test10" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int4.pbj')" theInt_x="4" theInt_y="5" theInt_z="6" theInt_w="7" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt4Test11" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int4WithDefault.pbj')" theInt_x="4" theInt_y="5" theInt_z="6" theInt_w="7" />
</mx:filters>
</mx:Image>
<mx:Image id="imgInt4Test12" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Int4WithoutDefault.pbj')" theInt_x="4" theInt_y="5" theInt_z="6" theInt_w="7" />
</mx:filters>
</mx:Image>
</mx:HBox>
</mx:VBox>
<!-- index = 5 -->
<mx:VBox label="Float2x2" width="100%" height="100%">
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloat2x2Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2x2.pbj')" allFloats="[0.25]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2x2Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2x2.pbj')" allFloats="[0.25,0.5]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2x2Test3" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2x2.pbj')" allFloats="[0.25,0.5,0.75]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2x2Test4" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2x2.pbj')" allFloats="[0.25,.5,.75,1]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2x2Test5" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2x2.pbj')" allFloats="[0,0.5,0,1]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2x2Test6" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2x2.pbj')" allFloats_d="0.25" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2x2Test7" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2x2.pbj')" allFloats_d="0" allFloats_c=".75" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgFloat2x2Test8" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2x2.pbj')" allFloats_c="1" allFloats_d="0.25" allFloats_b="0.25" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2x2Test9" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2x2.pbj')" allFloats_c="0.25" allFloats_b="0.75" allFloats_d="0" allFloats_a="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2x2Test10" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2x2WithDefault.pbj')" allFloats_c="0.25" allFloats_b="0.75" allFloats_d="0" allFloats_a="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat2x2Test11" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float2x2WithoutDefault.pbj')" allFloats_c="0.25" allFloats_b="0.75" allFloats_d="0" allFloats_a="1" />
</mx:filters>
</mx:Image>
</mx:HBox>
</mx:VBox>
<!-- index = 6 -->
<mx:VBox label="Float3x3" width="100%" height="100%">
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloat3x3Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats="[0.25]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats="[0.25,0.5]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test3" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats="[0.25,0.5,0.75]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test4" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats="[0.25,0.5,0.75,1]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test5" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats="[0.0000,0.25,0.5,0.75,1]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test6" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats="[0.1,0.3,.5,.3,0.5,0.07]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test7" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats="[0.2,.4,.6,.3,0.5,1,1]" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgFloat3x3Test8" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats="[0.2,.4,.6,.8,1.0000,.8,.6,.4]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test9" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats="[0.4,0.5,0.6,0.5,0.6,0.7,0.6,0.7,0.8]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test10" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats_d="0.4" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test11" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats_d="0.4" allFloats_f="0.6" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test12" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats_d="0.4" allFloats_f="0.6" allFloats_b="0.2" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test13" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats_d="0.4" allFloats_f="0.6" allFloats_b="0.2" allFloats_h="0.8" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test14" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats_d="0.4" allFloats_f="0.6" allFloats_b="0.2" allFloats_h="0.8" allFloats_e="0.5" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgFloat3x3Test15" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats_d="0.4" allFloats_f="0.6" allFloats_b="0.2" allFloats_h="0.8" allFloats_e="0.5" allFloats_a="0.1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test16" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats_d="0.4" allFloats_f="0.6" allFloats_b="0.2" allFloats_h="0.8" allFloats_e="0.5" allFloats_a="0.1" allFloats_g="0.7" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test17" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats_d="0.4" allFloats_f="0.6" allFloats_b="0.2" allFloats_h="0.8" allFloats_e="0.5" allFloats_a="0.1" allFloats_g="0.7" allFloats_i="0.9" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test18" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3.pbj')" allFloats_d="0.4" allFloats_f="0.6" allFloats_b="0.2" allFloats_h="0.8" allFloats_e="0.5" allFloats_a="0.1" allFloats_g="0.7" allFloats_i="0.9" allFloats_c="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test19" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3WithDefault.pbj')" allFloats_d="0.4" allFloats_f="0.6" allFloats_b="0.2" allFloats_h="0.8" allFloats_e="0.5" allFloats_a="0.1" allFloats_g="0.7" allFloats_i="0.9" allFloats_c="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat3x3Test20" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float3x3WithoutDefault.pbj')" allFloats_d="0.4" allFloats_f="0.6" allFloats_b="0.2" allFloats_h="0.8" allFloats_e="0.5" allFloats_a="0.1" allFloats_g="0.7" allFloats_i="0.9" allFloats_c="0.3" />
</mx:filters>
</mx:Image>
</mx:HBox>
</mx:VBox>
<!-- index = 7 -->
<mx:VBox label="Float4x4" width="100%" height="100%">
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloat4x4Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_a="0.1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_b="0.2" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test3" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_c="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test4" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_d="0.4" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test5" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_e="0.5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test6" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_f="0.6" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test7" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_g="0.7" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloat4x4Test8" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_h="0.8" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test9" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_i="0.9" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test10" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_j="1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test11" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_k="0" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test12" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_l="0.1" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test13" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_m="0.2" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test14" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_n="0.3" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloat4x4Test15" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_o="0.4" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test16" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_p="0.5" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test17" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test18" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test19" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test20" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test21" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4,0.5]" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgFloat4x4Test22" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4,0.5,0.6]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test23" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4,0.5,0.6,0.7]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test24" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test25" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test26" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test27" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,0.9]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test28" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,0.9,0.8]" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgFloat4x4Test29" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,0.9,0.8,0.7]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test30" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,0.9,0.8,0.7,0.6]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test31" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,0.9,0.8,0.7,0.6,0.5]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test32" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,0.9,0.8,0.7,0.6,0.5,0.4]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test33" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats="[]" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test34" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4.pbj')" allFloats_a="0.6" allFloats_b="0.5" allFloats_c="0.4" allFloats_d="0.3" allFloats_e="0.2" allFloats_f="0.1" allFloats_g="0" allFloats_h="0.1" allFloats_i="0.2" allFloats_j="0.3" allFloats_k="0.4" allFloats_l="0.5" allFloats_m="0.6" allFloats_n="0.7" allFloats_o="0.8" allFloats_p="0.9" />
</mx:filters>
</mx:Image>
<mx:Image id="imgFloat4x4Test35" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4WithDefault.pbj')" allFloats_a="0.6" allFloats_b="0.5" allFloats_c="0.4" allFloats_d="0.3" allFloats_e="0.2" allFloats_f="0.1" allFloats_g="0" allFloats_h="0.1" allFloats_i="0.2" allFloats_j="0.3" allFloats_k="0.4" allFloats_l="0.5" allFloats_m="0.6" allFloats_n="0.7" allFloats_o="0.8" allFloats_p="0.9" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgFloat4x4Test36" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4x4WithoutDefault.pbj')" allFloats_a="0.6" allFloats_b="0.5" allFloats_c="0.4" allFloats_d="0.3" allFloats_e="0.2" allFloats_f="0.1" allFloats_g="0" allFloats_h="0.1" allFloats_i="0.2" allFloats_j="0.3" allFloats_k="0.4" allFloats_l="0.5" allFloats_m="0.6" allFloats_n="0.7" allFloats_o="0.8" allFloats_p="0.9" />
</mx:filters>
</mx:Image>
</mx:HBox>
</mx:VBox>
<!-- index = 8 -->
<mx:VBox label="STPQ and Pixel" width="100%" height="100%">
<mx:HBox width="100%" height="100%">
<mx:Image id="imgSTPQFloat4x4Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Float4_stpq.pbj')" allFloats_s="0.2" allFloats_t="0.4" allFloats_p="0.6" allFloats_q="0.8" />
</mx:filters>
</mx:Image>
<mx:Image id="imgPixel1Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Pixel1WithDefault.pbj')" thePixel="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgPixel1Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Pixel1WithoutDefault.pbj')" thePixel="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgPixel2Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Pixel2WithDefault.pbj')" thePixel_g="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgPixel2Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Pixel2WithoutDefault.pbj')" thePixel_g="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgPixel3Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Pixel3WithDefault.pbj')" thePixel_b="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgPixel3Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Pixel3WithoutDefault.pbj')" thePixel_b="0.3" />
</mx:filters>
</mx:Image>
</mx:HBox>
<mx:HBox>
<mx:Image id="imgPixel4Test1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Pixel4WithDefault.pbj')" thePixel_r="0.3" thePixel_g="0.3" />
</mx:filters>
</mx:Image>
<mx:Image id="imgPixel4Test2" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/Pixel4WithoutDefault.pbj')" thePixel_r="0.3" thePixel_g="0.3" />
</mx:filters>
</mx:Image>
</mx:HBox>
</mx:VBox>
<!-- index = 9 -->
<mx:VBox label="No Defaults" width="100%" height="100%">
<mx:HBox width="100%" height="100%">
<mx:Image id="imgFloatNoDefaultTest1" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="@Embed(source='Assets/PixelBenderFiles/FloatNoDefault.pbj')" />
</mx:filters>
</mx:Image>
</mx:HBox>
</mx:VBox>
<!-- index = 10 -->
<mx:VBox label="Other" width="100%" height="100%">
<mx:HBox width="100%" height="100%">
<mx:Image id="imgEmbeddedInScript" source="../../../../../Assets/Images/blackrect.jpg" height="100" width="100">
<mx:filters>
<s:ShaderFilter shader="{new FloatShaderClass()}" />
</mx:filters>
</mx:Image>
</mx:HBox>
</mx:VBox>
<mx:VBox>
<mx:Text text="This page intentionally left blank." />
</mx:VBox>
</mx:TabNavigator>
</s:Application>