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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package spark.skins.mobile.supportClasses
{
import flash.display.DisplayObject;
/**
* ActionScript-based skin for toggle buttons. This class can not be used
* by itself. You must subclass and specify a
* backgroundClass and selectedBackgroundClass.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
public class SelectableButtonSkinBase extends ButtonSkinBase
{
/* Define the symbol fill items that should be colored by the "symbolColor" style. */
static private const symbols:Array = ["symbolIcon"];
/**
* Constructor.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*
*/
public function SelectableButtonSkinBase()
{
super();
layoutGap = 15;
layoutPaddingLeft = 15;
layoutPaddingRight = 15;
layoutPaddingTop = 15;
layoutPaddingBottom = 15;
// Instruct the super class to ignore the "icon" style.
// Instead, we're going to use the protected members
// (initialized in the sub-classes):
// upIconClass,
// upSelectedIconClass,
// downIconClass,
// downSelectedIconClass
useIconStyle = false;
useSymbolColor = true;
useCenterAlignment = false;
}
/**
* The class used to create the icon in the up state.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
protected var upIconClass:Class;
/**
* The class used to create the icon in the selected upSelected state .
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
protected var upSelectedIconClass:Class;
/**
* The class used to create the icon in the down state.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
protected var downIconClass:Class;
/**
* The class used to create the icon in the selected downSelected state .
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
protected var downSelectedIconClass:Class;
/**
* The class used to create the symbol icon in all deselected states .
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
protected var upSymbolIconClass:Class;
/**
* The class used to create the selected symbol icon in all selected states.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
protected var upSymbolIconSelectedClass:Class;
/**
* The class used to create the symbol icon in all deselected states.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
protected var downSymbolIconClass:Class;
/**
* The class used to create the selected symbol icon in all selected states.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
protected var downSymbolIconSelectedClass:Class;
/**
* Optional symbol to display selection state.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
private var _symbolIcon:DisplayObject;
/**
* Read-only button symbol graphic. Use commitCurrentState() to specify
* a symbol graphic per-state.
*
* @see #commitCurrentState()
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 2.5
* @productversion Flex 4.5
*/
public function get symbolIcon():DisplayObject
{
return _symbolIcon;
}
//--------------------------------------------------------------------------
//
// Overridden methods
//
//--------------------------------------------------------------------------
/**
* @private
*/
override protected function createChildren():void
{
super.createChildren();
}
/**
* @private
*/
override protected function get symbolItems():Array
{
return symbols;
}
/**
* @private
*/
override protected function commitCurrentState():void
{
super.commitCurrentState();
// check for selected or not selected
if (currentState != null)
{
// if (currentState == "up" || currentState == "disabled")
var currentStateIconClass:Class = upIconClass;
var currentSymbolClass:Class = upSymbolIconClass;
var isSelected:Boolean = false;
if (currentState == "down")
{
currentStateIconClass = downIconClass;
currentSymbolClass = downSymbolIconClass;
}
else if ((currentState == "upAndSelected")
|| (currentState == "disabledAndSelected"))
{
currentStateIconClass = upSelectedIconClass;
currentSymbolClass = upSymbolIconSelectedClass;
isSelected = true;
}
else if (currentState == "downAndSelected")
{
currentStateIconClass = downSelectedIconClass;
currentSymbolClass = downSymbolIconSelectedClass;
isSelected = true;
}
setIcon(currentStateIconClass);
// swap symbol based on selection state
var hasSymbol:Boolean = (_symbolIcon) && contains(_symbolIcon);
// remove the old symbol
if (hasSymbol)
{
// no current symbol exists
// or is existing symbol different than the current symbol
if ((currentSymbolClass == null)
|| !(_symbolIcon is currentSymbolClass))
{
removeChild(_symbolIcon);
_symbolIcon = null;
invalidateDisplayList();
}
}
// add the current symbol
if ((_symbolIcon == null) && (currentSymbolClass != null))
{
var currentSymbolInstance:Object = new currentSymbolClass();
if (currentSymbolInstance is DisplayObject)
{
_symbolIcon = DisplayObject(currentSymbolInstance);
addChild(_symbolIcon);
invalidateDisplayList();
}
}
}
}
/**
* @private
*/
override protected function layoutContents(unscaledWidth:Number, unscaledHeight:Number):void
{
super.layoutContents(unscaledWidth, unscaledHeight);
// position the symbols to align with the background "icon"
if (_symbolIcon)
{
var currentIcon:DisplayObject = getIconDisplay();
setElementPosition(_symbolIcon, currentIcon.x, currentIcon.y);
}
}
/**
* @private
*/
override protected function drawBackground(unscaledWidth:Number, unscaledHeight:Number):void
{
super.drawBackground(unscaledWidth, unscaledHeight);
// Draw a transparent hit area
graphics.beginFill(0, 0);
graphics.drawRect(0, 0, unscaledWidth, unscaledHeight);
graphics.endFill();
}
}
}