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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package spark.effects.easing
{
import mx.effects.easing.Bounce;
/**
* The Bounce class implements easing functionality simulating gravity
* pulling on and bouncing the target object.
* The movement of the effect target accelerates toward the end value,
* and then bounces against the end value several times.
*
* @includeExample examples/BounceElasticEffectExample.mxml
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public class Bounce implements IEaser
{
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function Bounce()
{
}
//--------------------------------------------------------------------------
//
// Methods
//
//--------------------------------------------------------------------------
/**
* @inheritDoc
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function ease(fraction:Number):Number
{
// We simply call the old Penner function for Bounce to let it
// handle the calculation. This hard-codes the behavior to
// be 3.5 bounces and ease-out, although these seem like
// reasonable defaults.
return mx.effects.easing.Bounce.easeOut(fraction, 0, 1, 1);
}
}
}