| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. |
| // The ASF licenses this file to You under the Apache License, Version 2.0 |
| // (the "License"); you may not use this file except in compliance with |
| // the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| package spark.effects.easing |
| { |
| import mx.effects.easing.Bounce; |
| |
| /** |
| * The Bounce class implements easing functionality simulating gravity |
| * pulling on and bouncing the target object. |
| * The movement of the effect target accelerates toward the end value, |
| * and then bounces against the end value several times. |
| * |
| * @includeExample examples/BounceElasticEffectExample.mxml |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public class Bounce implements IEaser |
| { |
| //-------------------------------------------------------------------------- |
| // |
| // Constructor |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * Constructor. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public function Bounce() |
| { |
| } |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Methods |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * @inheritDoc |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public function ease(fraction:Number):Number |
| { |
| // We simply call the old Penner function for Bounce to let it |
| // handle the calculation. This hard-codes the behavior to |
| // be 3.5 bounces and ease-out, although these seem like |
| // reasonable defaults. |
| return mx.effects.easing.Bounce.easeOut(fraction, 0, 1, 1); |
| } |
| |
| } |
| } |