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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.skins.halo
{
import flash.display.GradientType;
import flash.display.Graphics;
import mx.skins.Border;
import mx.styles.StyleManager;
import mx.utils.ColorUtil;
/**
* The skin for all the states of a thumb in a Slider.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public class SliderThumbSkin extends Border
{
include "../../core/Version.as";
//--------------------------------------------------------------------------
//
// Class variables
//
//--------------------------------------------------------------------------
/**
* @private
*/
private static var cache:Object = {};
//--------------------------------------------------------------------------
//
// Class methods
//
//--------------------------------------------------------------------------
/**
* @private
* Several colors used for drawing are calculated from the base colors
* of the component (themeColor, borderColor and fillColors).
* Since these calculations can be a bit expensive,
* we calculate once per color set and cache the results.
*/
private static function calcDerivedStyles(themeColor:uint,
borderColor:uint,
fillColor0:uint,
fillColor1:uint):Object
{
var key:String = HaloColors.getCacheKey(themeColor, borderColor,
fillColor0, fillColor1);
if (!cache[key])
{
var o:Object = cache[key] = {};
// Cross-Component styles.
HaloColors.addHaloColors(o, themeColor, fillColor0, fillColor1);
// SliderThumb-unique styles.
o.borderColorDrk1 = ColorUtil.adjustBrightness2(borderColor, -50);
}
return cache[key];
}
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function SliderThumbSkin()
{
super();
}
//--------------------------------------------------------------------------
//
// Overridden properties
//
//--------------------------------------------------------------------------
//----------------------------------
// measuredWidth
//----------------------------------
/**
* @private
*/
override public function get measuredWidth():Number
{
return 12;
}
//----------------------------------
// measuredHeight
//----------------------------------
/**
* @private
*/
override public function get measuredHeight():Number
{
return 12;
}
/**
* For internal use.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
protected function drawThumbState(w:Number, h:Number, borderColors:Array, fillColors:Array, fillAlphas:Array, drawBacking:Boolean, drillHole:Boolean):void
{
var g:Graphics = graphics;
var down:Boolean = getStyle("invertThumbDirection");
var h0:Number = down ? h : 0;
var h1:Number = down ? h - 1 : 1;
var h2:Number = down ? h - 2 : 2;
var hhm2:Number = down ? 2 : h - 2;
var hhm1:Number = down ? 1 : h - 1;
var hh:Number = down ? 0 : h;
// if we are inverting, then swap the direction of the colors
if (down)
{
borderColors = [borderColors[1], borderColors[0]];
fillColors = [fillColors[1], fillColors[0]];
fillAlphas = [fillAlphas[1], fillAlphas[0]];
}
// backing - for opacity
if (drawBacking)
{
g.beginGradientFill(GradientType.LINEAR,
[ 0xFFFFFF, 0xFFFFFF ],
[ 0.6, 0.6 ],
[ 0, 0xFF ],
verticalGradientMatrix(0, 0, w, h));
g.moveTo(w / 2, h0);
g.curveTo(w / 2, h0, w / 2 - 2, h2);
g.lineTo(0, hhm2);
g.curveTo(0, hhm2, 2, hh);
g.lineTo(w - 2, hh);
g.curveTo(w - 2, hh, w, hhm2);
g.lineTo(w / 2 + 2, h2);
g.curveTo(w / 2 + 2, h2, w / 2, h0);
g.endFill();
}
// border
g.beginGradientFill(GradientType.LINEAR,
borderColors,
[ 1.0, 1.0 ],
[ 0, 0xFF ],
verticalGradientMatrix(0, 0, w, h));
g.moveTo(w / 2, h0);
g.curveTo(w / 2, h0, w / 2 - 2, h2);
g.lineTo(0, hhm2);
g.curveTo(0, hhm2, 2, hh);
g.lineTo(w - 2, hh);
g.curveTo(w - 2, hh, w, hhm2);
g.lineTo(w / 2 + 2, h2);
g.curveTo(w / 2 + 2, h2, w / 2, h0);
if (drillHole)
{
// drillhole
g.moveTo(w / 2, h1);
g.curveTo(w / 2, h0, w / 2 - 1, h2);
g.lineTo(1, hhm1);
g.curveTo(1, hhm1, 1, hhm1);
g.lineTo(w - 1, hhm1);
g.curveTo(w - 1, hhm1, w - 1, hhm2);
g.lineTo(w / 2 + 1, h2);
g.curveTo(w / 2 + 1, h2, w / 2, h1);
g.endFill();
}
// fill
g.beginGradientFill(GradientType.LINEAR,
fillColors,
fillAlphas,
[ 0, 0xFF ],
verticalGradientMatrix(0, 0, w, h));
g.moveTo(w / 2, h1);
g.curveTo(w / 2, h0, w/2 - 1, h2);
g.lineTo(1, hhm1);
g.curveTo(1, hhm1, 1, hhm1);
g.lineTo(w - 1, hhm1);
g.curveTo(w - 1, hhm1, w - 1, hhm2);
g.lineTo(w / 2 + 1, h2);
g.curveTo(w / 2 + 1, h2, w / 2, h1);
g.endFill();
}
//--------------------------------------------------------------------------
//
// Overridden methods
//
//--------------------------------------------------------------------------
/**
* @private
*/
override protected function updateDisplayList(w:Number, h:Number):void
{
super.updateDisplayList(w, h);
// User-defined styles.
var borderColor:uint = getStyle("borderColor");
var fillAlphas:Array = getStyle("fillAlphas");
var fillColors:Array = getStyle("fillColors");
styleManager.getColorNames(fillColors);
var themeColor:uint = getStyle("themeColor");
// Derivative styles.
var derStyles:Object = calcDerivedStyles(themeColor, borderColor,
fillColors[0], fillColors[1]);
var g:Graphics = graphics;
g.clear();
switch (name)
{
case "thumbUpSkin":
{
drawThumbState(w, h,
[ borderColor, derStyles.borderColorDrk1 ],
[ fillColors[0], fillColors[1] ],
[ fillAlphas[0], fillAlphas[1] ],
true,
true);
break;
}
case "thumbOverSkin":
{
var overFillColors:Array;
if (fillColors.length > 2)
overFillColors = [ fillColors[2], fillColors[3] ];
else
overFillColors = [ fillColors[0], fillColors[1] ];
var overFillAlphas:Array;
if (fillAlphas.length > 2)
overFillAlphas = [ fillAlphas[2], fillAlphas[3] ];
else
overFillAlphas = [ fillAlphas[0], fillAlphas[1] ];
drawThumbState(w, h,
[ derStyles.themeColDrk2, derStyles.themeColDrk1 ],
overFillColors,
overFillAlphas,
true,
true);
break;
}
case "thumbDownSkin":
{
drawThumbState(w, h,
[ derStyles.themeColDrk2, derStyles.themeColDrk1 ],
[ derStyles.fillColorPress1, derStyles.fillColorPress2 ],
[ 1.0, 1.0 ],
true,
false);
break;
}
case "thumbDisabledSkin":
{
drawThumbState(w, h,
[ borderColor, derStyles.borderColorDrk1 ],
[ fillColors[0], fillColors[1] ],
[ Math.max(0, fillAlphas[0] - 0.15), Math.max(0, fillAlphas[1] - 0.15) ],
false,
false);
break;
}
}
}
}
}