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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.skins.halo
{
import flash.display.GradientType;
import mx.core.EdgeMetrics;
import mx.skins.Border;
import mx.styles.StyleManager;
import mx.utils.ColorUtil;
/**
* The skin for all the states of an AccordionHeader in an Accordion.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public class AccordionHeaderSkin extends Border
{
include "../../core/Version.as";
//--------------------------------------------------------------------------
//
// Class variables
//
//--------------------------------------------------------------------------
/**
* @private
*/
private static var cache:Object = {};
//--------------------------------------------------------------------------
//
// Class methods
//
//--------------------------------------------------------------------------
/**
* @private
* Several colors used for drawing are calculated from the base colors
* of the component (themeColor, borderColor and fillColors).
* Since these calculations can be a bit expensive,
* we calculate once per color set and cache the results.
*/
private static function calcDerivedStyles(themeColor:uint,
borderColor:uint,
falseFillColor0:uint,
falseFillColor1:uint,
fillColor0:uint,
fillColor1:uint):Object
{
var key:String = HaloColors.getCacheKey(themeColor, borderColor,
falseFillColor0,
falseFillColor1,
fillColor0, fillColor1);
if (!cache[key])
{
var o:Object = cache[key] = {};
// Cross-component styles.
HaloColors.addHaloColors(o, themeColor, fillColor0, fillColor1);
}
return cache[key];
}
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function AccordionHeaderSkin()
{
super();
}
//--------------------------------------------------------------------------
//
// Overridden properties
//
//--------------------------------------------------------------------------
//----------------------------------
// measuredWidth
//----------------------------------
/**
* @private
*/
override public function get measuredWidth():Number
{
return 10;
}
//----------------------------------
// measuredHeight
//----------------------------------
/**
* @private
*/
override public function get measuredHeight():Number
{
return 22;
}
//--------------------------------------------------------------------------
//
// Overridden methods
//
//--------------------------------------------------------------------------
/**
* @private
*/
override protected function updateDisplayList(w:Number, h:Number):void
{
super.updateDisplayList(w, h);
// User-defined styles.
var borderColor:uint = getStyle("borderColor");
var fillAlphas:Array = getStyle("fillAlphas");
var fillColors:Array = getStyle("fillColors");
styleManager.getColorNames(fillColors);
var highlightAlphas:Array = getStyle("highlightAlphas");
var selectedFillColors:Array = getStyle("selectedFillColors");
var themeColor:uint = getStyle("themeColor");
// Placehold styles stub.
var falseFillColors:Array /* of Color */ = []; // added style prop
falseFillColors[0] = ColorUtil.adjustBrightness2(fillColors[0], -8);
falseFillColors[1] = ColorUtil.adjustBrightness2(fillColors[1], -10);
var borderColorDrk1:Number =
ColorUtil.adjustBrightness2(borderColor, -15);
var overFillColor1:Number =
ColorUtil.adjustBrightness2(fillColors[0], -4);
var overFillColor2:Number =
ColorUtil.adjustBrightness2(fillColors[1], -6);
if (!selectedFillColors)
{
selectedFillColors = []; // So we don't clobber the original...
selectedFillColors[0] =
ColorUtil.adjustBrightness2(fillColors[0], 5);
selectedFillColors[1] =
ColorUtil.adjustBrightness2(fillColors[1], 15);
}
// Derivative styles.
var derStyles:Object = calcDerivedStyles(themeColor, borderColor,
falseFillColors[0],
falseFillColors[1],
fillColors[0], fillColors[1]);
graphics.clear();
switch (name)
{
case "upSkin":
case "disabledSkin":
case "selectedDisabledSkin":
{
var upFillColors:Array =
[ falseFillColors[0], falseFillColors[1] ];
var upFillAlphas:Array = [ fillAlphas[0], fillAlphas[1] ];
// edge
drawRoundRect(
0, 0, w, h, 0,
[ borderColor, borderColorDrk1 ], 1,
verticalGradientMatrix(0, 0, w, h),
GradientType.LINEAR, null,
{ x: 1, y: 1, w: w - 2, h: h - 2, r: 0 });
// fill
drawRoundRect(
1, 1,w - 2, h - 2, 0,
upFillColors, upFillAlphas,
verticalGradientMatrix(1, 1, w - 2, h - 2));
// top highlight
drawRoundRect(
1, 1, w - 2, (h - 2) / 2, 0,
[ 0xFFFFFF, 0xFFFFFF ], highlightAlphas,
verticalGradientMatrix(1, 1, w - 2, (h - 2) / 2));
// bottom edge bevel shadow
drawRoundRect(
1, h - 2, w - 2, 1, 0,
borderColor, 0.1);
break;
}
case "overSkin":
{
var overFillColors:Array;
if (fillColors.length > 2)
{
overFillColors =
[
ColorUtil.adjustBrightness2(fillColors[2], -4),
ColorUtil.adjustBrightness2(fillColors[3], -6)
];
}
else
{
overFillColors = [ overFillColor1, overFillColor2 ];
}
var overFillAlphas:Array;
if (fillAlphas.length > 2)
overFillAlphas = [ fillAlphas[2], fillAlphas[3] ];
else
overFillAlphas = [ fillAlphas[0], fillAlphas[1] ];
// edge
drawRoundRect(
0, 0, w, h, 0,
[ themeColor, derStyles.themeColDrk1 ], 1,
verticalGradientMatrix(0, 0, w, h),
GradientType.LINEAR, null,
{ x: 1, y: 1, w: w - 2, h: h - 2, r: 0 });
// fill
drawRoundRect(
1, 1, w - 2, h - 2, 0,
overFillColors, overFillAlphas,
verticalGradientMatrix(1, 1, w - 2, h - 2));
// top highlight
drawRoundRect(
1, 1, w - 2, (h - 2) / 2, 0,
[ 0xFFFFFF, 0xFFFFFF ], highlightAlphas,
verticalGradientMatrix(1, 1, w - 2, (h - 2) / 2));
// bottom edge bevel shadow
drawRoundRect(
1, h - 2, w - 2, 1, 0,
borderColor, 0.1);
break;
}
case "downSkin":
{
// edge
drawRoundRect(
0, 0, w, h, 0,
[ themeColor, derStyles.themeColDrk1 ], 1,
verticalGradientMatrix(0, 0, w, h));
// fill
drawRoundRect(
1, 1, w - 2, h - 2, 0,
[ derStyles.fillColorPress1, derStyles.fillColorPress2 ], 1,
verticalGradientMatrix(1, 1, w - 2, h - 2));
// top highlight
drawRoundRect(
1, 1, w - 2, (h - 2) / 2, 0,
[ 0xFFFFFF, 0xFFFFFF ], highlightAlphas,
verticalGradientMatrix(1, 1, w - 2, (h - 2) / 2));
break;
}
case "selectedUpSkin":
case "selectedOverSkin":
case "selectedDownSkin":
{
var selectedFillAlphas:Array = [ fillAlphas[0], fillAlphas[1] ];
// edge
drawRoundRect(
0, 0, w, h, 0,
[ borderColor, borderColorDrk1 ], 1,
verticalGradientMatrix(0, 0, w, h),
GradientType.LINEAR, null,
{ x: 1, y: 1, w: w - 2, h: h - 2, r: 0 })
// fill
drawRoundRect(
1, 1, w - 2, h - 2, 0,
[ selectedFillColors[0],
selectedFillColors[1] ], selectedFillAlphas,
verticalGradientMatrix(1, 1, w - 2, h - 2));
// top highlight
drawRoundRect(
1, 1, w - 2, (h - 2) / 2, 0,
[ 0xFFFFFF, 0xFFFFFF ], highlightAlphas,
verticalGradientMatrix(1, 1, w - 2, (h - 2) / 2));
// bottom edge highlight
drawRoundRect(
1, h - 2, w - 2, 1, 0,
borderColor, 0.05);
break;
}
}
}
}
}