| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. |
| // The ASF licenses this file to You under the Apache License, Version 2.0 |
| // (the "License"); you may not use this file except in compliance with |
| // the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| package mx.effects.effectClasses |
| { |
| |
| import mx.core.mx_internal; |
| |
| use namespace mx_internal; |
| |
| /** |
| * The SetPropertyActionInstance class implements the instance class |
| * for the SetPropertyAction effect. |
| * Flex creates an instance of this class when it plays a SetPropertyAction |
| * effect; you do not create one yourself. |
| * |
| * @see mx.effects.SetPropertyAction |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public class SetPropertyActionInstance extends ActionEffectInstance |
| { |
| include "../../core/Version.as"; |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Constructor |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * Constructor. |
| * |
| * @param target The Object to animate with this effect. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public function SetPropertyActionInstance(target:Object) |
| { |
| super(target); |
| } |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Properties |
| // |
| //-------------------------------------------------------------------------- |
| |
| //---------------------------------- |
| // name |
| //---------------------------------- |
| |
| /** |
| * The name of the property being changed. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public var name:String; |
| |
| //---------------------------------- |
| // value |
| //---------------------------------- |
| |
| /** |
| * Storage for the value property. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| private var _value:*; |
| |
| /** |
| * The new value for the property. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public function get value():* |
| { |
| var val:*; |
| |
| if (playReversed) |
| { |
| val = getStartValue(); |
| if (val != undefined) |
| return val; |
| } |
| |
| return _value; |
| } |
| |
| /** |
| * @private |
| */ |
| public function set value(val:*):void |
| { |
| _value = val; |
| } |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Overridden methods |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * @private |
| */ |
| override public function play():void |
| { |
| // Dispatch an effectStart event from the target. |
| super.play(); |
| |
| if (value === undefined && propertyChanges) |
| { |
| if (name in propertyChanges.end && |
| propertyChanges.start[name] != propertyChanges.end[name]) |
| value = propertyChanges.end[name]; |
| } |
| |
| // Set the property |
| if (target && name && value !== undefined) |
| { |
| if (target[name] is Number) |
| { |
| var propName:String = name; |
| var val:Object = value; |
| |
| // Special case for width and height. If they are percentage values, |
| // set the percentWidth/percentHeight instead. |
| if (name == "width" || name == "height") |
| { |
| if (val is String && val.indexOf("%") >= 0) |
| { |
| propName = name == "width" ? "percentWidth" : "percentHeight"; |
| val = val.slice(0, val.indexOf("%")); |
| } |
| } |
| |
| target[propName] = Number(val); |
| } |
| else if (target[name] is Boolean) |
| { |
| if (value is String) |
| target[name] = (value.toLowerCase() == "true"); |
| else |
| target[name] = value; |
| } |
| else |
| { |
| target[name] = value; |
| } |
| } |
| |
| // We're done... |
| finishRepeat(); |
| } |
| |
| /** |
| * @private |
| */ |
| override protected function saveStartValue():* |
| { |
| if (name != null) |
| { |
| try |
| { |
| return target[name]; |
| } |
| catch(e:Error) |
| { |
| // Do nothing. Let us return undefined. |
| } |
| } |
| |
| return undefined; |
| |
| } |
| } |
| |
| } |