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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.controls
{
import flash.accessibility.AccessibilityProperties;
import flash.display.DisplayObject;
import flash.events.Event;
import flash.events.FocusEvent;
import flash.events.KeyboardEvent;
import flash.events.TextEvent;
import flash.system.IME;
import flash.system.IMEConversionMode;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType;
import flash.text.TextFormat;
import flash.text.TextLineMetrics;
import flash.ui.Keyboard;
import mx.controls.listClasses.BaseListData;
import mx.controls.listClasses.IDropInListItemRenderer;
import mx.controls.listClasses.IListItemRenderer;
import mx.core.EdgeMetrics;
import mx.core.IDataRenderer;
import mx.core.IFlexDisplayObject;
import mx.core.IFlexModuleFactory;
import mx.core.IFontContextComponent;
import mx.core.IIMESupport;
import mx.core.IInvalidating;
import mx.core.IRectangularBorder;
import mx.core.IUITextField;
import mx.core.ITextInput;
import mx.core.UIComponent;
import mx.core.UITextField;
import mx.core.mx_internal;
import mx.events.FlexEvent;
import mx.managers.IFocusManager;
import mx.managers.IFocusManagerComponent;
import mx.managers.ISystemManager;
import mx.managers.SystemManager;
import mx.styles.ISimpleStyleClient;
use namespace mx_internal;
//--------------------------------------
// Events
//--------------------------------------
/**
* Dispatched when text in the TextInput control changes
* through user input.
* This event does not occur if you use data binding or
* ActionScript code to change the text.
*
* <p>Even though the default value of the <code>Event.bubbles</code> property
* is <code>true</code>, this control dispatches the event with
* the <code>Event.bubbles</code> property set to <code>false</code>.</p>
*
* @eventType flash.events.Event.CHANGE
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
[Event(name="change", type="flash.events.Event")]
/**
* Dispatched when the <code>data</code> property changes.
*
* <p>When you use a component as an item renderer,
* the <code>data</code> property contains the data to display.
* You can listen for this event and update the component
* when the <code>data</code> property changes.</p>
*
* @eventType mx.events.FlexEvent.DATA_CHANGE
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
[Event(name="dataChange", type="mx.events.FlexEvent")]
/**
* Dispatched when the user presses the Enter key.
*
* @eventType mx.events.FlexEvent.ENTER
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
[Event(name="enter", type="mx.events.FlexEvent")]
/**
* Dispatched when the user types, deletes, or pastes text into the control.
* No event is dispatched when the user presses the Delete key, or Backspace key.
*
* <p>Even though the default value of the <code>TextEvent.bubbles</code> property
* is <code>true</code>, this control dispatches the event with
* the <code>TextEvent.bubbles</code> property set to <code>false</code>.</p>
*
* @eventType flash.events.TextEvent.TEXT_INPUT
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
[Event(name="textInput", type="flash.events.TextEvent")]
//--------------------------------------
// Styles
//--------------------------------------
include "../styles/metadata/BackgroundStyles.as"
include "../styles/metadata/BorderStyles.as"
include "../styles/metadata/FocusStyles.as"
include "../styles/metadata/PaddingStyles.as"
include "../styles/metadata/TextStyles.as"
/**
* The alpha of the content background for this component.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
[Style(name="contentBackgroundAlpha", type="Number", inherit="yes", theme="spark")]
/**
* Color of the content area of the component.
*
* @default 0xFFFFFF
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
[Style(name="contentBackgroundColor", type="uint", format="Color", inherit="yes", theme="spark")]
/**
* Radius of component corners.
*
* @default 0
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
[Style(name="cornerRadius", type="Number", format="Length", inherit="no", theme="halo")]
/**
* Color of focus ring when the component is in focus
*
* @default 0x70B2EE
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
[Style(name="focusColor", type="uint", format="Color", inherit="yes", theme="spark")]
/**
* Number of pixels between the component's bottom border
* and the bottom edge of its content area.
*
* @default 0
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
[Style(name="paddingBottom", type="Number", format="Length", inherit="no")]
/**
* Number of pixels between the component's top border
* and the top edge of its content area.
*
* @default 0
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
[Style(name="paddingTop", type="Number", format="Length", inherit="no")]
//--------------------------------------
// Other metadata
//--------------------------------------
[DataBindingInfo("editEvents", "&quot;focusIn;focusOut&quot;")]
[DefaultBindingProperty(source="text", destination="text")]
[DefaultTriggerEvent("change")]
[IconFile("TextInput.png")]
[ResourceBundle("controls")]
[Alternative(replacement="spark.components.TextInput", since="4.0")]
//--------------------------------------
// Excluded APIs
//--------------------------------------
[Exclude(name="selectionActivePosition", kind="method")]
[Exclude(name="selectionAnchorPosition", kind="method")]
[Exclude(name="chromeColor", kind="style")]
/**
* The TextInput control is a single-line text field
* that is optionally editable.
* All text in this control must use the same styling
* unless it is HTML text.
* The TextInput control supports the HTML rendering
* capabilities of Flash Player and AIR.
*
* <p>TextInput controls do not include a label, although you
* can add one by using a Label control or by nesting the
* TextInput control in a FormItem control in a Form container.
* When used in a FormItem control, a TextInput control
* indicates whether a value is required.
* TextInput controls have a number of states, including filled,
* selected, disabled, and error.
* TextInput controls support formatting, validation, and keyboard
* equivalents; they also dispatch change and enter events.</p>
*
* <p>If you disable a TextInput control, it displays its contents
* in the color specified by the <code>disabledColor</code>
* style.
* To disallow editing the text, you set the <code>editable</code>
* property to <code>false</code>.
* To conceal the input text by displaying asterisks instead of the
* characters entered, you set the <code>displayAsPassword</code> property
* to <code>true</code>.</p>
*
* <p>The TextInput control is used as a subcomponent in several other controls,
* such as the RichTextEditor, NumericStepper, and ComboBox controls. As a result,
* if you assign style properties to a TextInput control by using a CSS type selector,
* Flex applies those styles to the TextInput when it appears in the other controls
* unless you explicitly override them.</p>
*
* <p>The TextInput control has the following default sizing characteristics:</p>
* <table class="innertable">
* <tr>
* <th>Characteristic</th>
* <th>Description</th>
* </tr>
* <tr>
* <td>Default size</td>
* <td>The size of the text with a default minimum size of 22 pixels high and 160 pixels wide</td>
* </tr>
* <tr>
* <td>Minimum size</td>
* <td>0 pixels</td>
* </tr>
* <tr>
* <td>Maximum size</td>
* <td>10000 by 10000 pixels</td>
* </tr>
* </table>
*
* @mxml
*
* <p>The <code>&lt;mx:TextInput&gt;</code> tag inherits the attributes
* of its superclass and adds the following attributes:</p>
*
* <pre>
* &lt;mx:TextInput
* <b>Properties</b>
* condenseWhite="false|true"
* data="undefined"
* displayAsPassword="false|true"
* editable="true|false"
* horizontalScrollPosition="0"
* htmlText=""
* imeMode="null"
* length="0"
* listData="null"
* maxChars="0"
* parentDrawsFocus="false"
* restrict="null"
* selectionBeginIndex="0"
* selectionEndIndex="0"
* text=""
* textHeight="0"
* textWidth="0"
* &nbsp;
* <b>Styles</b>
* backgroundAlpha="1.0"
* backgroundColor="undefined"
* backgroundImage="undefined"
* backgroundSize="auto"
* borderColor="0xAAB3B3"
* borderSides="left top right bottom"
* borderSkin="mx.skins.halo.HaloBorder"
* borderStyle="inset"
* borderThickness="1"
* color="0x0B333C"
* cornerRadius="0"
* disabledColor="0xAAB3B3"
* dropShadowColor="0x000000"
* dropShadowEnabled="false"
* focusAlpha="0.5"
* focusRoundedCorners"tl tr bl br"
* fontAntiAliasType="advanced|normal"
* fontFamily="Verdana"
* fontGridFitType="pixel|none|subpixel"
* fontSharpness="0"
* fontSize="10"
* fontStyle="normal|italic"
* fontThickness="0"
* fontWeight="normal|bold"
* paddingLeft="0"
* paddingRight="0"
* shadowDirection="center"
* shadowDistance="2"
* textAlign="left|right|center"
* textDecoration="none|underline"
* textIndent="0"
* &nbsp;
* <b>Events</b>
* change="<i>No default</i>"
* dataChange="<i>No default</i>"
* enter="<i>No default</i>"
* textInput="<i>No default</i>"
* /&gt;
* </pre>
*
* @includeExample examples/TextInputExample.mxml
*
* @see mx.controls.Label
* @see mx.controls.Text
* @see mx.controls.TextArea
* @see mx.controls.RichTextEditor
* @see mx.controls.textClasses.TextRange
*
* @helpid 3188
* @tiptext TextInput is a single-line, editable text field.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public class TextInput extends UIComponent implements ITextInput
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function TextInput()
{
super();
}
//--------------------------------------------------------------------------
//
// Variables
//
//--------------------------------------------------------------------------
/**
* The internal subcontrol that draws the border and background.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
mx_internal var border:IFlexDisplayObject;
/**
* @private
* Flag that will block default data/listData behavior.
*/
private var textSet:Boolean;
/**
* @private
*/
private var selectionChanged:Boolean = false;
/**
* @private
*/
private var errorCaught:Boolean = false;
//--------------------------------------------------------------------------
//
// Overridden properties
//
//--------------------------------------------------------------------------
//----------------------------------
// accessibilityProperties
//----------------------------------
/**
* @private
* Storage for the accessibilityProperties property.
*/
private var _accessibilityProperties:AccessibilityProperties;
/**
* @private
*/
private var accessibilityPropertiesChanged:Boolean = false;
/**
* @private
* Storage for the accessibilityProperties property.
*/
override public function get accessibilityProperties():
AccessibilityProperties
{
return _accessibilityProperties;
}
/**
* @private
* Accessibility data.
*
* @tiptext
* @helpid 3199
*/
override public function set accessibilityProperties(
value:AccessibilityProperties):void
{
if (value == _accessibilityProperties)
return;
_accessibilityProperties = value;
accessibilityPropertiesChanged = true;
invalidateProperties();
}
//----------------------------------
// baselinePosition
//----------------------------------
/**
* @private
* The baselinePosition of a TextInput is calculated for its textField.
*/
override public function get baselinePosition():Number
{
if (!validateBaselinePosition())
return NaN;
return textField.y + textField.baselinePosition;
}
//----------------------------------
// enabled
//----------------------------------
/**
* @private
*/
private var enabledChanged:Boolean = false;
[Inspectable(category="General", enumeration="true,false", defaultValue="true")]
/**
* @private
* Disable TextField when we're disabled.
*/
override public function set enabled(value:Boolean):void
{
if (value == enabled)
return;
super.enabled = value;
enabledChanged = true;
invalidateProperties();
if (border && border is IInvalidating)
IInvalidating(border).invalidateDisplayList();
}
//----------------------------------
// fontContext
//----------------------------------
/**
* @inheritDoc
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get fontContext():IFlexModuleFactory
{
return moduleFactory;
}
/**
* @private
*/
public function set fontContext(moduleFactory:IFlexModuleFactory):void
{
this.moduleFactory = moduleFactory;
}
//----------------------------------
// tabIndex
//----------------------------------
/**
* @private
* Storage for the tabIndex property.
*/
private var _tabIndex:int = -1;
/**
* @private
*/
private var tabIndexChanged:Boolean = false;
/**
* @private
* Tab order in which the control receives the focus when navigating
* with the Tab key.
*
* @default -1
* @tiptext tabIndex of the component
* @helpid 3198
*/
override public function get tabIndex():int
{
return _tabIndex;
}
/**
* @private
*/
override public function set tabIndex(value:int):void
{
if (value == _tabIndex)
return;
_tabIndex = value;
tabIndexChanged = true;
invalidateProperties();
}
//--------------------------------------------------------------------------
//
// Properties
//
//--------------------------------------------------------------------------
//----------------------------------
// condenseWhite
//----------------------------------
/**
* @private
*/
private var _condenseWhite:Boolean = false;
/**
* @private
*/
private var condenseWhiteChanged:Boolean = false;
[Bindable("condenseWhiteChanged")]
[Inspectable(category="General", defaultValue="")]
/**
* Specifies whether extra white space (spaces, line breaks,
* and so on) should be removed in a TextInput control with HTML text.
*
* <p>The <code>condenseWhite</code> property affects only text set with
* the <code>htmlText</code> property, not the <code>text</code> property.
* If you set text with the <code>text</code> property,
* <code>condenseWhite</code> is ignored.</p>
*
* <p>If you set the <code>condenseWhite</code> property to <code>true</code>,
* you must use standard HTML commands, such as <code>&lt;br&gt;</code>
* and <code>&lt;p&gt;</code>, to place line breaks in the text field.</p>
*
* @default false;
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get condenseWhite():Boolean
{
return _condenseWhite;
}
/**
* @private
*/
public function set condenseWhite(value:Boolean):void
{
if (value == _condenseWhite)
return;
_condenseWhite = value;
condenseWhiteChanged = true;
// Changing the condenseWhite property needs to trigger
// the same response as changing the htmlText property
// if this TextArea is displaying HTML.
if (isHTML)
htmlTextChanged = true;
invalidateProperties();
invalidateSize();
invalidateDisplayList();
dispatchEvent(new Event("condenseWhiteChanged"));
}
//----------------------------------
// data
//----------------------------------
/**
* @private
* Storage for the data property.
*/
private var _data:Object;
[Bindable("dataChange")]
[Inspectable(environment="none")]
/**
* Lets you pass a value to the component
* when you use it in an item renderer or item editor.
* You typically use data binding to bind a field of the <code>data</code>
* property to a property of this component.
*
* <p>When you use the control as a drop-in item renderer or drop-in
* item editor, Flex automatically writes the current value of the item
* to the <code>text</code> property of this control.</p>
*
* <p>You do not set this property in MXML.</p>
*
* @default null
* @see mx.core.IDataRenderer
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get data():Object
{
return _data;
}
/**
* @private
*/
public function set data(value:Object):void
{
var newText:*;
_data = value;
if (_listData)
{
newText = _listData.label;
}
else if (_data != null)
{
if (_data is String)
newText = String(_data);
else
newText = _data.toString();
}
if (newText !== undefined && !textSet)
{
text = newText;
textSet = false;
textField.setSelection(0, 0);
}
dispatchEvent(new FlexEvent(FlexEvent.DATA_CHANGE));
}
//----------------------------------
// displayAsPassword
//----------------------------------
/**
* @private
* Storage for the displayAsPassword property.
*/
private var _displayAsPassword:Boolean = false;
/**
* @private
*/
private var displayAsPasswordChanged:Boolean = false;
[Bindable("displayAsPasswordChanged")]
[Inspectable(category="General", defaultValue="false")]
/**
* Indicates whether this control is used for entering passwords.
* If <code>true</code>, the field does not display entered text,
* instead, each text character entered into the control
* appears as the character "&#42;".
*
* @default false
* @tiptext Specifies whether to display '*'
* instead of the actual characters
* @helpid 3197
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get displayAsPassword():Boolean
{
return _displayAsPassword;
}
/**
* @private
*/
public function set displayAsPassword(value:Boolean):void
{
if (value == _displayAsPassword)
return;
_displayAsPassword = value;
displayAsPasswordChanged = true;
invalidateProperties();
invalidateSize();
invalidateDisplayList();
dispatchEvent(new Event("displayAsPasswordChanged"));
}
//----------------------------------
// editable
//----------------------------------
/**
* @private
* Storage for the editable property.
*/
private var _editable:Boolean = true;
/**
* @private
*/
private var editableChanged:Boolean = false;
[Bindable("editableChanged")]
[Inspectable(category="General", defaultValue="true")]
/**
* @inheritDoc
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get editable():Boolean
{
return _editable;
}
/**
* @private
*/
public function set editable(value:Boolean):void
{
if (value == _editable)
return;
_editable = value;
editableChanged = true;
invalidateProperties();
dispatchEvent(new Event("editableChanged"));
}
//----------------------------------
// enableIME
//----------------------------------
/**
* A flag that indicates whether the IME should
* be enabled when the component receives focus.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function get enableIME():Boolean
{
return editable;
}
//----------------------------------
// horizontalScrollPosition
//----------------------------------
/**
* @private
* Used to store the init time value if any.
*/
private var _horizontalScrollPosition:Number = 0;
/**
* @private
*/
private var horizontalScrollPositionChanged:Boolean = false;
[Bindable("horizontalScrollPositionChanged")]
[Inspectable(defaultValue="0")]
/**
* @inheritDoc
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get horizontalScrollPosition():Number
{
return _horizontalScrollPosition;
}
/**
* @private
*/
public function set horizontalScrollPosition(value:Number):void
{
if (value == _horizontalScrollPosition)
return;
_horizontalScrollPosition = value;
horizontalScrollPositionChanged = true;
invalidateProperties();
dispatchEvent(new Event("horizontalScrollPositionChanged"));
}
//----------------------------------
// htmlText
//----------------------------------
/**
* @private
* Storage for the htmlText property.
* In addition to being set in the htmlText setter,
* it is automatically updated at two other times.
* 1. When the 'text' or 'htmlText' is pushed down into
* the textField in commitProperties(), this causes
* the textField to update its own 'htmlText'.
* Therefore in commitProperties() we reset this storage var
* to be in sync with the textField.
* 2. When the TextFormat of the textField changes
* because a CSS style has changed (see validateNow()
* in UITextField), the textField also updates its own 'htmlText'.
* Therefore in textField_textFieldStyleChangeHandler()
*/
private var _htmlText:String = "";
/**
* @private
*/
private var htmlTextChanged:Boolean = false;
/**
* @private
* The last value of htmlText that was set.
* We have to keep track of this because when you set the htmlText
* of a TextField and read it back, you don't get what you set.
* In general it will have additional HTML markup corresponding
* to the defaultTextFormat set from the CSS styles.
* If this var is null, it means that 'text' rather than 'htmlText'
* was last set.
*/
private var explicitHTMLText:String = null;
[Bindable("htmlTextChanged")]
[CollapseWhiteSpace]
[Inspectable(category="General", defaultValue="")]
[NonCommittingChangeEvent("change")]
/**
* Specifies the text displayed by the TextInput control, including HTML markup that
* expresses the styles of that text.
* When you specify HTML text in this property, you can use the subset of HTML
* tags that is supported by the Flash TextField control.
*
* <p> When you set this property, the HTML markup is applied
* after the CSS styles for the TextInput instance are applied.
* When you get this property, the HTML markup includes
* the CSS styles.</p>
*
* <p>For example, if you set this to be a string such as,
* <code>"This is an example of &lt;b&gt;bold&lt;/b&gt; markup"</code>,
* the text "This is an example of <b>bold</b> markup" appears
* in the TextInput with whatever CSS styles normally apply.
* Also, the word "bold" appears in boldface font because of the
* <code>&lt;b&gt;</code> markup.</p>
*
* <p>HTML markup uses characters such as &lt; and &gt;,
* which have special meaning in XML (and therefore in MXML). So,
* code such as the following does not compile:</p>
*
* <pre>
* &lt;mx:TextInput htmlText="This is an example of &lt;b&gt;bold&lt;/b&gt; markup"/&gt;
* </pre>
*
* <p>There are three ways around this problem.</p>
*
* <ul>
*
* <li>
*
* <p>Set the <code>htmlText</code> property in an ActionScript method called as
* an <code>initialize</code> handler:</p>
*
* <pre>
* &lt;mx:TextInput id="myTextInput" initialize="myTextInput_initialize()"/&gt;
* </pre>
*
* <p>where the <code>myTextInput_initialize</code> method is in a script CDATA section:</p>
*
* <pre>
* &lt;fx:Script&gt;
* &lt;![CDATA[
* private function myTextInput_initialize():void {
* myTextInput.htmlText = "This is an example of &lt;b&gt;bold&lt;/b&gt; markup";
* }
* ]]&gt;
* &lt;/fx:Script&gt;
*
* </pre>
*
* <p>This is the simplest approach because the HTML markup
* remains easily readable.
* Notice that you must assign an <code>id</code> to the TextInput
* so you can refer to it in the <code>initialize</code>
* handler.</p>
*
* </li>
*
* <li>
*
* <p>Specify the <code>htmlText</code> property by using a child tag
* with a CDATA section. A CDATA section in XML contains character data
* where characters like &lt; and &gt; aren't given a special meaning.</p>
*
* <pre>
* &lt;mx:TextInput&gt;
* &lt;mx:htmlText&gt;&lt;![CDATA[This is an example of &lt;b&gt;bold&lt;/b&gt; markup]]&gt;&lt;/mx:htmlText&gt;
* &lt;mx:TextInput/&gt;
* </pre>
*
* <p>You must write the <code>htmlText</code> property as a child tag
* rather than as an attribute on the <code>&lt;mx:TextInput&gt;</code> tag
* because XML doesn't allow CDATA for the value of an attribute.
* Notice that the markup is readable, but the CDATA section makes
* this approach more complicated.</p>
*
* </li>
*
* <li>
*
* <p>Use an <code>hmtlText</code> attribute where any occurences
* of the HTML markup characters &lt; and &gt; in the attribute value
* are written instead as the XML "entities" <code>&amp;lt;</code>
* and <code>&amp;gt;</code>:</p>
*
* <pre>
* &lt;mx:TextInput htmlText="This is an example of &amp;lt;b&amp;gt;bold&amp;lt;/b&amp;gt; markup"/&amp;gt;
* </pre>
*
* Adobe does not recommend this approach because the HTML markup becomes
* nearly impossible to read.
*
* </li>
*
* </ul>
*
* <p>If the <code>condenseWhite</code> property is <code>true</code>
* when you set the <code>htmlText</code> property, multiple
* white-space characters are condensed, as in HTML-based browsers;
* for example, three consecutive spaces are displayed
* as a single space.
* The default value for <code>condenseWhite</code> is
* <code>false</code>, so you must set <code>condenseWhite</code>
* to <code>true</code> to collapse the white space.</p>
*
* <p>If you read back the <code>htmlText</code> property quickly
* after setting it, you get the same string that you set.
* However, after the LayoutManager runs, the value changes
* to include additional markup that includes the CSS styles.</p>
*
* <p>Setting the <code>htmlText</code> property affects the <code>text</code>
* property in several ways.
* If you read the <code>text</code> property quickly after setting
* the <code>htmlText</code> property, you get <code>null</code>,
* which indicates that the <code>text</code> corresponding to the new
* <code>htmlText</code> has not yet been determined.
* However, after the LayoutManager runs, the <code>text</code> property
* value changes to the <code>htmlText</code> string with all the
* HTML markup removed; that is,
* the value is the characters that the TextInput actually displays.</p>
*
* <p>Conversely, if you set the <code>text</code> property,
* any previously set <code>htmlText</code> is irrelevant.
* If you read the <code>htmlText</code> property quickly after setting
* the <code>text</code> property, you get <code>null</code>,
* which indicates that the <code>htmlText</code> that corresponds to the new
* <code>text</code> has not yet been determined.
* However, after the LayoutManager runs, the <code>htmlText</code> property
* value changes to the new text plus the HTML markup for the CSS styles.</p>
*
* <p>To make the LayoutManager run immediately, you can call the
* <code>validateNow()</code> method on the TextInput.
* For example, you could set some <code>htmlText</code>,
* call the <code>validateNow()</code> method, and immediately
* obtain the corresponding <code>text</code> that doesn't have
* the HTML markup.</p>
*
* <p>If you set both <code>text</code> and <code>htmlText</code> properties
* in ActionScript, whichever is set last takes effect.
* Do not set both in MXML, because MXML does not guarantee that
* the properties of an instance get set in any particular order.</p>
*
* <p>Setting either <code>text</code> or <code>htmlText</code> property
* inside a loop is a fast operation, because the underlying TextField
* that actually renders the text is not updated until
* the LayoutManager runs.</p>
*
* <p>If you try to set this property to <code>null</code>,
* it is set, instead, to the empty string.
* If the property temporarily has the value <code>null</code>,
* it indicates that the <code>text</code> has been recently set
* and the corresponding <code>htmlText</code>
* has not yet been determined.</p>
*
* @default ""
*
* @see flash.text.TextField#htmlText
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get htmlText():String
{
return _htmlText;
}
/**
* @private
*/
public function set htmlText(value:String):void
{
textSet = true;
// The htmlText property can't be set to null,
// only to the empty string, because if you set the htmlText
// of a TextField to null it throws an RTE.
// If the getter returns null, it means that 'text' was just set
// and the value of 'htmlText' isn't yet known, because the 'text'
// hasn't been committed into the textField and the 'htmlText'
// hasn't yet been read back out of the textField.
if (!value)
value = "";
_htmlText = value;
htmlTextChanged = true;
// The text property is unknown until commitProperties(),
// when we push the htmlText into the TextField and it
// calculates the text.
// But you can call validateNow() to make this happen right away.
_text = null;
explicitHTMLText = value;
invalidateProperties();
invalidateSize();
invalidateDisplayList();
// Trigger bindings to htmlText.
dispatchEvent(new Event("htmlTextChanged"));
// commitProperties() will dispatch a "valueCommit" event
// after the TextField determines the 'text' based on the
// 'htmlText'; this event will trigger any bindings to 'text'.
}
//----------------------------------
// imeMode
//----------------------------------
/**
* @private
*/
private var _imeMode:String = null;
/**
* Specifies the IME (input method editor) mode.
* The IME enables users to enter text in Chinese, Japanese, and Korean.
* Flex sets the specified IME mode when the control gets the focus,
* and sets it back to the previous value when the control loses the focus.
*
* <p>The flash.system.IMEConversionMode class defines constants for the
* valid values for this property.
* You can also specify <code>null</code> to specify no IME.</p>
*
* @default null
*
* @see flash.system.IMEConversionMode
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get imeMode():String
{
return _imeMode;
}
/**
* @private
*/
public function set imeMode(value:String):void
{
_imeMode = value;
// We don't call IME.conversionMode here. We call it
// only on focusIn. Thus fringe cases like setting
// imeMode dynamically without moving focus, through
// keyboard events, wouldn't change the mode. Also
// getting imeMode asynch. from the server which gets
// delayed and set later after focusIn is not handled
// as having the text partly in one script and partly
// in another is not desirable.
}
//----------------------------------
// isHTML
//----------------------------------
/**
* @private
*/
private function get isHTML():Boolean
{
return explicitHTMLText != null;
}
//----------------------------------
// length
//----------------------------------
/**
* The number of characters of text displayed in the TextArea.
*
* @default 0
* @tiptext The number of characters in the TextInput.
* @helpid 3192
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get length():int
{
return text != null ? text.length : -1;
}
//----------------------------------
// listData
//----------------------------------
private var _listData:BaseListData;
[Bindable("dataChange")]
[Inspectable(environment="none")]
/**
* When a component is used as a drop-in item renderer or drop-in
* item editor, Flex initializes the <code>listData</code> property
* of the component with the appropriate data from the list control.
* The component can then use the <code>listData</code> property
* to initialize the <code>data</code> property of the drop-in
* item renderer or drop-in item editor.
*
* <p>You do not set this property in MXML or ActionScript;
* Flex sets it when the component is used as a drop-in item renderer
* or drop-in item editor.</p>
*
* @default null
* @see mx.controls.listClasses.IDropInListItemRenderer
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get listData():BaseListData
{
return _listData;
}
/**
* @private
*/
public function set listData(value:BaseListData):void
{
_listData = value;
}
//----------------------------------
// maxChars
//----------------------------------
/**
* @private
* Storage for the maxChars property.
*/
private var _maxChars:int = 0;
/**
* @private
*/
private var maxCharsChanged:Boolean = false;
[Bindable("maxCharsChanged")]
[Inspectable(category="General", defaultValue="0")]
/**
* @inheritDoc
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get maxChars():int
{
return _maxChars;
}
/**
* @private
*/
public function set maxChars(value:int):void
{
if (value == _maxChars)
return;
_maxChars = value;
maxCharsChanged = true;
invalidateProperties();
dispatchEvent(new Event("maxCharsChanged"));
}
//----------------------------------
// maxHorizontalScrollPosition
//----------------------------------
/**
* @private
* Maximum value of <code>horizontalScrollPosition</code>.
*
* <p>The default value is 0, which means that horizontal scrolling is not
* required.</p>
*
* <p>The value of the <code>maxHorizontalScrollPosition</code> property is
* computed from the data and size of component, and must not be set by
* the application code.</p>
*/
public function get maxHorizontalScrollPosition():Number
{
return textField ? textField.maxScrollH : 0;
}
//----------------------------------
// parentDrawsFocus
//----------------------------------
/**
* @private
* Storage for the parentDrawsFocus property.
*/
private var _parentDrawsFocus:Boolean = false;
[Inspectable(category="General", enumeration="true,false", defaultValue="false")]
/**
* @inheritDoc
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get parentDrawsFocus():Boolean
{
return _parentDrawsFocus;
}
/**
* @private
*/
public function set parentDrawsFocus(value:Boolean):void
{
_parentDrawsFocus = value;
}
//----------------------------------
// restrict
//----------------------------------
/**
* @private
* Storage for the restrict property.
*/
private var _restrict:String;
/**
* @private
*/
private var restrictChanged:Boolean = false;
[Bindable("restrictChanged")]
[Inspectable(category="General")]
/**
* @inheritDoc
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get restrict():String
{
return _restrict;
}
/**
* @private
*/
public function set restrict(value:String):void
{
if (value == _restrict)
return;
_restrict = value;
restrictChanged = true;
invalidateProperties();
dispatchEvent(new Event("restrictChanged"));
}
//----------------------------------
// selectable
//----------------------------------
/**
* @private
* Used to make TextInput function correctly in the components that use it
* as a subcomponent. ComboBox, at this point.
*/
private var _selectable:Boolean = true;
/**
* @private
*/
private var selectableChanged:Boolean = false;
/**
* @inheritDoc
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get selectable():Boolean
{
return _selectable;
}
/**
* @private
*/
public function set selectable(value:Boolean):void
{
if (_selectable == value)
return;
_selectable = value;
selectableChanged = true;
invalidateProperties();
}
//----------------------------------
// selectionBeginIndex
//----------------------------------
/**
* @private
* Storage for the selectionBeginIndex property.
*/
private var _selectionBeginIndex:int = 0;
[Inspectable(defaultValue="0")]
/**
* The zero-based character index value of the first character
* in the current selection.
* For example, the first character is 0, the second character is 1,
* and so on.
* When the control gets the focus, the selection is visible if the
* <code>selectionBeginIndex</code> and <code>selectionEndIndex</code>
* properties are both set.
*
* @default 0
*
* @tiptext The zero-based index value of the first character
* in the selection.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get selectionBeginIndex():int
{
return textField ?
textField.selectionBeginIndex :
_selectionBeginIndex;
}
/**
* @private
*/
public function set selectionBeginIndex(value:int):void
{
_selectionBeginIndex = value;
selectionChanged = true;
invalidateProperties();
}
//----------------------------------
// selectionEndIndex
//----------------------------------
/**
* @private
* Storage for the selectionEndIndex property.
*/
private var _selectionEndIndex:int = 0;
[Inspectable(defaultValue="0")]
/**
* The zero-based index of the position <i>after</i> the last character
* in the current selection (equivalent to the one-based index of the last
* character).
* If the last character in the selection, for example, is the fifth
* character, this property has the value 5.
* When the control gets the focus, the selection is visible if the
* <code>selectionBeginIndex</code> and <code>selectionEndIndex</code>
* properties are both set.
*
* @default 0
*
* @tiptext The zero-based index value of the last character
* in the selection.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get selectionEndIndex():int
{
return textField ?
textField.selectionEndIndex :
_selectionEndIndex;
}
/**
* @private
*/
public function set selectionEndIndex(value:int):void
{
_selectionEndIndex = value;
selectionChanged = true;
invalidateProperties();
}
//----------------------------------
// text
//----------------------------------
/**
* @private
* Storage for the text property.
* In addition to being set in the 'text' setter,
* it is automatically updated at another time:
* When the 'text' or 'htmlText' is pushed down into
* the textField in commitProperties(), this causes
* the textField to update its own 'text'.
* Therefore in commitProperties() we reset this storage var
* to be in sync with the textField.
*/
private var _text:String = "";
/**
* @private
*/
private var textChanged:Boolean = false;
[Bindable("textChanged")]
[CollapseWhiteSpace]
[Inspectable(category="General", defaultValue="")]
[NonCommittingChangeEvent("change")]
/**
* @inheritDoc
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get text():String
{
return _text;
}
/**
* @private
*/
public function set text(value:String):void
{
textSet = true;
// The text property can't be set to null, only to the empty string.
// If the getter returns null, it means that 'htmlText' was just set
// and the value of 'text' isn't yet known, because the 'htmlText'
// hasn't been committed into the textField and the 'text'
// hasn't yet been read back out of the textField.
if (!value)
value = "";
if (!isHTML && value == _text)
return;
_text = value;
textChanged = true;
// The htmlText property is unknown until commitProperties(),
// when we push the text into the TextField and it
// calculates the htmlText.
// But you can call validateNow() to make this happen right away.
_htmlText = null;
explicitHTMLText = null;
invalidateProperties();
invalidateSize();
invalidateDisplayList();
// Trigger bindings to 'text'.
dispatchEvent(new Event("textChanged"));
// commitProperties() will dispatch an "htmlTextChanged" event
// after the TextField determines the 'htmlText' based on the
// 'text'; this event will trigger any bindings to 'htmlText'.
dispatchEvent(new FlexEvent(FlexEvent.VALUE_COMMIT));
}
//----------------------------------
// textField
//----------------------------------
/**
* The internal UITextField that renders the text of this TextInput.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
protected var textField:IUITextField;
//----------------------------------
// textHeight
//----------------------------------
/**
* @private
*/
private var _textHeight:Number;
/**
* The height of the text.
*
* <p>The value of the <code>textHeight</code> property is correct only
* after the component has been validated.
* If you set <code>text</code> and then immediately ask for the
* <code>textHeight</code>, you might receive an incorrect value.
* You should wait for the component to validate
* or call the <code>validateNow()</code> method before you get the value.
* This behavior differs from that of the flash.text.TextField control,
* which updates the value immediately.</p>
*
* @see flash.text.TextField
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get textHeight():Number
{
return _textHeight;
}
//----------------------------------
// textWidth
//----------------------------------
/**
* @private
*/
private var _textWidth:Number;
/**
* The width of the text.
*
* <p>The value of the <code>textWidth</code> property is correct only
* after the component has been validated.
* If you set <code>text</code> and then immediately ask for the
* <code>textWidth</code>, you might receive an incorrect value.
* You should wait for the component to validate
* or call the <code>validateNow()</code> method before you get the value.
* This behavior differs from that of the flash.text.TextField control,
* which updates the value immediately.</p>
*
* @see flash.text.TextField
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get textWidth():Number
{
return _textWidth;
}
//--------------------------------------------------------------------------
//
// Overridden methods
//
//--------------------------------------------------------------------------
/**
* @private
* Create child objects.
*/
override protected function createChildren():void
{
super.createChildren();
createBorder();
createTextField(-1);
}
/**
* @private
*/
override protected function commitProperties():void
{
super.commitProperties();
if (hasFontContextChanged() && textField != null)
{
var childIndex:int = getChildIndex(DisplayObject(textField));
removeTextField();
createTextField(childIndex);
accessibilityPropertiesChanged = true;
condenseWhiteChanged = true;
displayAsPasswordChanged = true;
enabledChanged = true;
maxCharsChanged = true;
restrictChanged = true;
tabIndexChanged = true;
textChanged = true;
selectionChanged = true;
horizontalScrollPositionChanged = true;
}
if (accessibilityPropertiesChanged)
{
textField.accessibilityProperties = _accessibilityProperties;
accessibilityPropertiesChanged = false;
}
if (condenseWhiteChanged)
{
textField.condenseWhite = _condenseWhite;
condenseWhiteChanged = false;
}
if (displayAsPasswordChanged)
{
textField.displayAsPassword = _displayAsPassword;
displayAsPasswordChanged = false;
}
if (enabledChanged || editableChanged)
{
textField.type = enabled && _editable ?
TextFieldType.INPUT :
TextFieldType.DYNAMIC;
if (enabledChanged)
{
if (textField.enabled != enabled)
textField.enabled = enabled;
enabledChanged = false;
}
selectableChanged = true;
editableChanged = false;
}
if (selectableChanged)
{
if (_editable)
textField.selectable = enabled;
else
textField.selectable = enabled && _selectable;
selectableChanged = false;
}
if (maxCharsChanged)
{
textField.maxChars = _maxChars;
maxCharsChanged = false;
}
if (restrictChanged)
{
textField.restrict = _restrict;
restrictChanged = false;
}
if (tabIndexChanged)
{
textField.tabIndex = _tabIndex;
tabIndexChanged = false;
}
if (textChanged || htmlTextChanged)
{
// If the 'text' and 'htmlText' properties have both changed,
// the last one set wins.
if (isHTML)
textField.htmlText = explicitHTMLText;
else
textField.text = _text;
textFieldChanged(false, true);
textChanged = false;
htmlTextChanged = false;
}
if (selectionChanged)
{
textField.setSelection(_selectionBeginIndex, _selectionEndIndex);
selectionChanged = false;
}
if (horizontalScrollPositionChanged)
{
textField.scrollH = _horizontalScrollPosition;
horizontalScrollPositionChanged = false;
}
}
/**
* @private
*/
override protected function measure():void
{
super.measure();
var bm:EdgeMetrics = border && border is IRectangularBorder ?
IRectangularBorder(border).borderMetrics :
EdgeMetrics.EMPTY;
var w:Number;
var h:Number;
// Start with a width of 160. This may change.
measuredWidth = DEFAULT_MEASURED_WIDTH;
if (maxChars)
{
// Use the width of "W" and multiply by the maxChars
measuredWidth = Math.min(measuredWidth,
measureText("W").width * maxChars + bm.left + bm.right + 8);
}
if (!text || text == "")
{
w = DEFAULT_MEASURED_MIN_WIDTH;
h = measureText(" ").height +
bm.top + bm.bottom + UITextField.TEXT_HEIGHT_PADDING;
h += getStyle("paddingTop") + getStyle("paddingBottom");
}
else
{
var lineMetrics:TextLineMetrics;
lineMetrics = measureText(text);
w = lineMetrics.width + bm.left + bm.right + 8;
h = lineMetrics.height + bm.top + bm.bottom + UITextField.TEXT_HEIGHT_PADDING;
w += getStyle("paddingLeft") + getStyle("paddingRight");
h += getStyle("paddingTop") + getStyle("paddingBottom");
}
measuredWidth = Math.max(w, measuredWidth);
measuredHeight = Math.max(h, DEFAULT_MEASURED_HEIGHT);
measuredMinWidth = DEFAULT_MEASURED_MIN_WIDTH;
measuredMinHeight = DEFAULT_MEASURED_MIN_HEIGHT;
}
/**
* @private
* Stretch the border and fit the TextField inside it.
*/
override protected function updateDisplayList(unscaledWidth:Number,
unscaledHeight:Number):void
{
super.updateDisplayList(unscaledWidth, unscaledHeight);
var bm:EdgeMetrics;
if (border)
{
border.setActualSize(unscaledWidth, unscaledHeight);
bm = border is IRectangularBorder ?
IRectangularBorder(border).borderMetrics : EdgeMetrics.EMPTY;
}
else
{
bm = EdgeMetrics.EMPTY;
}
var paddingLeft:Number = getStyle("paddingLeft");
var paddingRight:Number = getStyle("paddingRight");
var paddingTop:Number = getStyle("paddingTop");
var paddingBottom:Number = getStyle("paddingBottom");
var widthPad:Number = bm.left + bm.right;
var heightPad:Number = bm.top + bm.bottom + 1;
textField.x = bm.left;
textField.y = bm.top;
textField.x += paddingLeft;
textField.y += paddingTop;
widthPad += paddingLeft + paddingRight;
heightPad += paddingTop + paddingBottom;
textField.width = Math.max(0, unscaledWidth - widthPad);
textField.height = Math.max(0, unscaledHeight - heightPad);
}
/**
* @private
* Focus should always be on the internal TextField.
*/
override public function setFocus():void
{
textField.setFocus();
}
/**
* @private
*/
override protected function isOurFocus(target:DisplayObject):Boolean
{
return target == textField || super.isOurFocus(target);
}
/**
* @private
* Forward the drawFocus to the parent, if requested
*/
override public function drawFocus(isFocused:Boolean):void
{
if (_parentDrawsFocus)
{
IFocusManagerComponent(parent).drawFocus(isFocused);
return;
}
super.drawFocus(isFocused);
}
/**
* @private
*/
override public function styleChanged(styleProp:String):void
{
var allStyles:Boolean = (styleProp == null || styleProp == "styleName");
super.styleChanged(styleProp);
// Replace the borderSkin
if (allStyles || styleProp == "borderSkin")
{
if (border)
{
removeChild(DisplayObject(border));
border = null;
createBorder();
}
}
}
//--------------------------------------------------------------------------
//
// Methods
//
//--------------------------------------------------------------------------
/**
* @private
* Creates the text field child and adds it as a child of this component.
*
* @param childIndex The index of where to add the child.
* If -1, the text field is appended to the end of the list.
*/
mx_internal function createTextField(childIndex:int):void
{
if (!textField)
{
textField = IUITextField(createInFontContext(UITextField));
textField.autoSize = TextFieldAutoSize.NONE;
textField.enabled = enabled;
textField.ignorePadding = false;
textField.multiline = false;
textField.tabEnabled = true;
textField.wordWrap = false;
textField.addEventListener(Event.CHANGE, textField_changeHandler);
textField.addEventListener(TextEvent.TEXT_INPUT,
textField_textInputHandler);
textField.addEventListener(Event.SCROLL, textField_scrollHandler);
textField.addEventListener("textFieldStyleChange",
textField_textFieldStyleChangeHandler);
textField.addEventListener("textFormatChange",
textField_textFormatChangeHandler);
textField.addEventListener("textInsert",
textField_textModifiedHandler);
textField.addEventListener("textReplace",
textField_textModifiedHandler);
// can't use NativeDragEvent.NATIVE_DRAG_DROP b/c we need AIR for that
// ideally we don't need to listen for this event as doing a dragDrop should
// dispatch a TEXT_INPUT and a CHANGE event for us (see SDK-19816)
textField.addEventListener("nativeDragDrop", textField_nativeDragDropHandler);
if (childIndex == -1)
addChild(DisplayObject(textField));
else
addChildAt(DisplayObject(textField), childIndex);
}
}
/**
* @private
* Removes the text field from this component.
*/
mx_internal function removeTextField():void
{
if (textField)
{
textField.removeEventListener(Event.CHANGE, textField_changeHandler);
textField.removeEventListener(TextEvent.TEXT_INPUT,
textField_textInputHandler);
textField.removeEventListener(Event.SCROLL, textField_scrollHandler);
textField.removeEventListener("textFieldStyleChange",
textField_textFieldStyleChangeHandler);
textField.removeEventListener("textFormatChange",
textField_textFormatChangeHandler);
textField.removeEventListener("textInsert",
textField_textModifiedHandler);
textField.removeEventListener("textReplace",
textField_textModifiedHandler);
textField.removeEventListener("nativeDragDrop", textField_nativeDragDropHandler);
removeChild(DisplayObject(textField));
textField = null;
}
}
/**
* Creates the border for this component.
* Normally the border is determined by the
* <code>borderStyle</code> and <code>borderSkin</code> styles.
* It must set the border property to the instance
* of the border.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
protected function createBorder():void
{
if (!border)
{
var borderClass:Class = getStyle("borderSkin");
if (borderClass != null)
{
border = new borderClass();
if (border is ISimpleStyleClient)
ISimpleStyleClient(border).styleName = this;
// Add the border behind all the children.
addChildAt(DisplayObject(border), 0);
invalidateDisplayList();
}
}
}
/**
* Returns a TextLineMetrics object with information about the text
* position and measurements for a line of text in the control.
* The component must be validated to get a correct number.
* If you set the <code>text</code> or <code>htmlText</code> property
* and then immediately call
* <code>getLineMetrics()</code> you may receive an incorrect value.
* You should either wait for the component to validate
* or call <code>validateNow()</code>.
* This is behavior differs from that of the flash.text.TextField class,
* which updates the value immediately.
*
* @param lineIndex The zero-based index of the line for which to get the metrics.
*
* @return The object that contains information about the text position
* and measurements for the specified line of text in the control.
*
* @see flash.text.TextField
* @see flash.text.TextLineMetrics
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function getLineMetrics(lineIndex:int):TextLineMetrics
{
return textField ? textField.getLineMetrics(lineIndex) : null;
}
/**
* Selects the text in the range specified by the parameters.
* If the control is not in focus, the selection highlight will not show
* until the control gains focus. Also, if the focus is gained by clicking
* on the control, any previous selection would be lost.
* If the two parameter values are the same,
* the new selection is an insertion point.
*
* @param beginIndex The zero-based index of the first character in the
* selection; that is, the first character is 0, the second character
* is 1, and so on.
*
* @param endIndex The zero-based index of the position <i>after</i>
* the last character in the selection (equivalent to the one-based
* index of the last character).
* If the parameter is 5, the last character in the selection, for
* example, is the fifth character.
* When the TextInput control gets the focus, the selection is visible
* if the <code>selectionBeginIndex</code> and <code>selectionEndIndex</code>
* properties are both set.
*
* @tiptext Sets a new text selection.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function setSelection(beginIndex:int, endIndex:int):void
{
_selectionBeginIndex = beginIndex;
_selectionEndIndex = endIndex;
selectionChanged = true;
invalidateProperties();
}
/**
* @private
* Setting the 'htmlText' of textField changes its 'text',
* and vice versa, so afterwards doing so we call this method
* to update the storage vars for various properties.
* Afterwards, the TextInput's 'text', 'htmlText', 'textWidth',
* and 'textHeight' are all in sync with each other
* and are identical to the TextField's.
*/
private function textFieldChanged(styleChangeOnly:Boolean,
dispatchValueCommitEvent:Boolean):void
{
var changed1:Boolean;
var changed2:Boolean;
if (!styleChangeOnly)
{
changed1 = _text != textField.text;
_text = textField.text;
}
changed2 = _htmlText != textField.htmlText;
_htmlText = textField.htmlText;
// If the 'text' property changes, trigger bindings to it
// and conditionally dispatch a 'valueCommit' event.
if (changed1)
{
dispatchEvent(new Event("textChanged"));
if (dispatchValueCommitEvent)
dispatchEvent(new FlexEvent(FlexEvent.VALUE_COMMIT));
}
// If the 'htmlText' property changes, trigger bindings to it.
if (changed2)
dispatchEvent(new Event("htmlTextChanged"));
_textWidth = textField.textWidth;
_textHeight = textField.textHeight;
}
/**
* @private
* Some other components which use a TextInput as an internal
* subcomponent need access to its UITextField, but can't access the
* textField var because it is protected and therefore available
* only to subclasses.
*/
mx_internal function getTextField():IUITextField
{
return textField;
}
//--------------------------------------------------------------------------
//
// ITextInput Interface
//
//--------------------------------------------------------------------------
/**
* @inheritDoc
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get selectionActivePosition():int
{
return selectionEndIndex;
}
/**
* @inheritDoc
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get selectionAnchorPosition():int
{
return selectionBeginIndex;
}
/**
* Used to determine if the control's border and background are
* visible.
*
* @param visible <code>true</code> if visible, and <code>false</code> if not.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function showBorderAndBackground(visible:Boolean):void
{
if (border)
border.visible = visible;
}
/**
* Selects the text in the range specified by the parameters. Unlike
* <code>setSelection</code> this is done immediately.
*
* @param anchorIndex The zero-based character index specifying the beginning
* of the selection that stays fixed when the selection is extended.
*
* @param activeIndex The zero-based character index specifying
* the end of the selection that moves when the selection is extended.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function selectRange(anchorIndex:int, activeIndex:int):void
{
// Do it immediately.
textField.setSelection(anchorIndex, activeIndex);
}
//--------------------------------------------------------------------------
//
// Overridden event handlers: UIComponent
//
//--------------------------------------------------------------------------
/**
* @private
* Gets called by internal field so we draw a focus rect around us.
*/
override protected function focusInHandler(event:FocusEvent):void
{
if (event.target == this)
systemManager.stage.focus = TextField(textField);
var fm:IFocusManager = focusManager;
if (editable && fm)
{
fm.showFocusIndicator = true;
if (textField.selectable &&
_selectionBeginIndex == _selectionEndIndex)
{
textField.setSelection(0, textField.length);
}
}
super.focusInHandler(event);
if (_imeMode != null && _editable)
{
// When IME.conversionMode is unknown it cannot be
// set to anything other than unknown(English)
try
{
if (!errorCaught &&
IME.conversionMode != IMEConversionMode.UNKNOWN)
{
IME.conversionMode = _imeMode;
}
errorCaught = false;
}
catch(e:Error)
{
// Once an error is thrown, focusIn is called
// again after the Alert is closed, throw error
// only the first time.
errorCaught = true;
var message:String = resourceManager.getString(
"controls", "unsupportedMode", [ _imeMode ]);
throw new Error(message);
}
}
}
/**
* @private
* Gets called by internal field so we remove focus rect.
*/
override protected function focusOutHandler(event:FocusEvent):void
{
super.focusOutHandler(event);
dispatchEvent(new FlexEvent(FlexEvent.VALUE_COMMIT));
}
/**
* @private
*/
override protected function keyDownHandler(event:KeyboardEvent):void
{
switch (event.keyCode)
{
case Keyboard.ENTER:
{
dispatchEvent(new FlexEvent(FlexEvent.ENTER));
// The user's enter handler may have modified the text.
// Make sure _text and _htmlText are commited to the textField
// before the change handler for the ENTER overwrites
// _text and _htmlText with the values in textField.
if (textChanged || htmlTextChanged)
validateNow();
break;
}
}
}
//--------------------------------------------------------------------------
//
// Event handlers
//
//--------------------------------------------------------------------------
/**
* @private
*/
private function textField_changeHandler(event:Event):void
{
textFieldChanged(false, false);
// Kill any programmatic change we might be looking at.
textChanged = false;
htmlTextChanged = false;
// Stop propagation of the original event
// and dispatch a new one that doesn't bubble.
event.stopImmediatePropagation();
dispatchEvent(new Event(Event.CHANGE));
}
/**
* @private
*/
private function textField_nativeDragDropHandler(event:Event):void
{
// just call the "change" handler
textField_changeHandler(event);
}
/**
* @private
*/
private function textField_textInputHandler(event:TextEvent):void
{
event.stopImmediatePropagation();
// Dispatch a cancelable version of this event.
var newEvent:TextEvent =
new TextEvent(TextEvent.TEXT_INPUT, false, true);
newEvent.text = event.text;
dispatchEvent(newEvent);
// If any handler has called preventDefault(),
// then stop the TextField from accepting the text.
if (newEvent.isDefaultPrevented())
event.preventDefault();
}
/**
* @private
*/
private function textField_scrollHandler(event:Event):void
{
_horizontalScrollPosition = textField.scrollH;
}
/**
* @private
*/
private function textField_textFieldStyleChangeHandler(event:Event):void
{
textFieldChanged(true, false);
}
/**
* @private
*/
private function textField_textFormatChangeHandler(event:Event):void
{
textFieldChanged(true, false);
}
/**
* @private
*/
private function textField_textModifiedHandler(event:Event):void
{
textFieldChanged(false, true);
}
}
}