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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.accessibility
{
import flash.accessibility.Accessibility;
import flash.events.Event;
import mx.accessibility.AccConst;
import mx.collections.CursorBookmark;
import mx.collections.ICollectionView;
import mx.collections.IViewCursor;
import mx.controls.Tree;
import mx.controls.listClasses.IListItemRenderer;
import mx.controls.treeClasses.HierarchicalCollectionView;
import mx.core.UIComponent;
import mx.core.mx_internal;
import mx.events.TreeEvent;
use namespace mx_internal;
/**
* TreeAccImpl is a subclass of AccessibilityImplementation
* which implements accessibility for the Tree class.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public class TreeAccImpl extends AccImpl
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Class methods
//
//--------------------------------------------------------------------------
/**
* Enables accessibility in the Tree class.
*
* <p>This method is called by application startup code
* that is autogenerated by the MXML compiler.
* Afterwards, when instances of Tree are initialized,
* their <code>accessibilityImplementation</code> property
* will be set to an instance of this class.</p>
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static function enableAccessibility():void
{
Tree.createAccessibilityImplementation =
createAccessibilityImplementation;
}
/**
* @private
* Creates a Tree's AccessibilityImplementation object.
* This method is called from UIComponent's
* initializeAccessibility() method.
*/
mx_internal static function createAccessibilityImplementation(
component:UIComponent):void
{
component.accessibilityImplementation =
new TreeAccImpl(component);
}
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param master The UIComponent instance that this AccImpl instance
* is making accessible.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function TreeAccImpl(master:UIComponent)
{
super(master);
role = AccConst.ROLE_SYSTEM_OUTLINE;
}
//--------------------------------------------------------------------------
//
// Overridden properties: AccImpl
//
//--------------------------------------------------------------------------
//----------------------------------
// eventsToHandle
//----------------------------------
/**
* @private
* Array of events that we should listen for from the master component.
*/
override protected function get eventsToHandle():Array
{
return super.eventsToHandle.concat(
[ "change", TreeEvent.ITEM_OPEN, TreeEvent.ITEM_CLOSE ]);
}
//--------------------------------------------------------------------------
//
// Overridden methods: AccessibilityImplementation
//
//--------------------------------------------------------------------------
/**
* @private
* Gets the role for the component.
*
* @param childID children of the component
*/
override public function get_accRole(childID:uint):uint
{
return childID == 0 ? role : AccConst.ROLE_SYSTEM_OUTLINEITEM;
}
/**
* @private
* IAccessible method for returning the value of the TreeItem/Tree
* which is spoken out by the screen reader
* A Tree item reports its depth as its value.
* The Tree itself reports no value.
*
* @param childID uint
*
* @return Name String
*/
override public function get_accValue(childID:uint):String
{
var accValue:String;
if (childID != 0)
{
// Assuming childID is always ItemID + 1
// because getChildIDArray is not always invoked.
var index:int = childID - 1;
var item:Object = getItemAt(index);
if (!item)
return accValue;
var tree:Tree = Tree(master);
var depth:int = tree.getItemDepth(
item, index - tree.verticalScrollPosition);
accValue = String(depth - 1);
}
return accValue;
}
/**
* @private
* IAccessible method for returning the state of the TreeItem.
* States are predefined for all the components in MSAA.
* Values are assigned to each state.
* Depending upon the treeItem being Selected, Selectable,
* Invisible, Offscreen, a value is returned.
*
* @param childID uint
*
* @return State uint
*/
override public function get_accState(childID:uint):uint
{
var accState:uint = getState(childID);
if (childID > 0)
{
var tree:Tree = Tree(master);
var index:int = childID - 1;
// For returning states (OffScreen and Invisible)
// when the list Item is not in the displayed rows.
if (index < tree.verticalScrollPosition ||
index >= tree.verticalScrollPosition + tree.rowCount)
{
accState |= AccConst.STATE_SYSTEM_INVISIBLE;
}
else
{
accState |= AccConst.STATE_SYSTEM_SELECTABLE;
var item:Object = getItemAt(index);
if (item && tree.dataDescriptor.isBranch(item, tree.dataProvider))
{
if (tree.isItemOpen(item))
accState |= AccConst.STATE_SYSTEM_EXPANDED;
else
accState |= AccConst.STATE_SYSTEM_COLLAPSED;
}
var renderer:IListItemRenderer =
tree.itemToItemRenderer(item);
if (renderer != null && tree.isItemSelected(renderer.data))
accState |= AccConst.STATE_SYSTEM_SELECTED | AccConst.STATE_SYSTEM_FOCUSED;
}
}
return accState;
}
/**
* @private
* IAccessible method for returning the Default Action.
*
* @param childID uint
*
* @return name of default action.
*/
override public function get_accDefaultAction(childID:uint):String
{
if (childID == 0)
return null;
var tree:Tree = Tree(master);
var item:Object = getItemAt(childID - 1);
if (!item)
return null;
if (tree.dataDescriptor.isBranch(item, tree.dataProvider))
return tree.isItemOpen(item) ? "Collapse" : "Expand";
return null;
}
/**
* @private
* IAccessible method for executing the Default Action.
*
* @param childID uint
*/
override public function accDoDefaultAction(childID:uint):void
{
var tree:Tree = Tree(master);
if (childID == 0 || !tree.enabled)
return;
var item:Object = getItemAt(childID - 1);
if (!item)
return;
if (tree.dataDescriptor.isBranch(item, tree.dataProvider))
tree.expandItem(item, !tree.isItemOpen(item));
}
/**
* @private
* Method to return an array of childIDs.
*
* @return Array
*/
override public function getChildIDArray():Array
{
var n:int = Tree(master).dataProvider ?
Tree(master).collectionLength :
0;
return createChildIDArray(n);
}
/**
* @private
* IAccessible method for returning the bounding box of the TreeItem.
*
* @param childID uint
*
* @return Location Object
*/
override public function accLocation(childID:uint):*
{
var tree:Tree = Tree(master);
var index:int = childID - 1;
if (index < tree.verticalScrollPosition ||
index >= tree.verticalScrollPosition + tree.rowCount)
{
return null;
}
return tree.itemToItemRenderer(getItemAt(index));
}
/**
* @private
* IAccessible method for returning the childFocus of the List.
*
* @param childID uint
*
* @return focused childID.
*/
override public function get_accFocus():uint
{
var index:int = Tree(master).selectedIndex;
return index >= 0 ? index + 1 : 0;
}
//--------------------------------------------------------------------------
//
// Overridden methods: AccImpl
//
//--------------------------------------------------------------------------
/**
* @private
* method for returning the name of the TreeItem/Tree
* which is spoken out by the screen reader
* The TreeItem should return the label as the name
* with m of n string with level info and
* Tree should return the name specified in the Accessibility Panel.
*
* @param childID uint
*
* @return Name String
*/
override protected function getName(childID:uint):String
{
if (childID == 0)
return "";
var tree:Tree = Tree(master);
var item:Object = getItemAt(childID - 1);
var name:String = "";
if (!item)
return name;
if (tree.itemToLabel(item))
name = tree.itemToLabel(item);
return name;
}
//--------------------------------------------------------------------------
//
// Methods
//
//--------------------------------------------------------------------------
/**
* @private
*/
private function getItemAt(index:int):Object
{
var iterator:IViewCursor = Tree(master).collectionIterator;
iterator.seek(CursorBookmark.FIRST, index);
return iterator.current;
}
//--------------------------------------------------------------------------
//
// Overridden event handlers: AccImpl
//
//--------------------------------------------------------------------------
/**
* @private
* Override the generic event handler.
* All AccImpl must implement this
* to listen for events from its master component.
*/
override protected function eventHandler(event:Event):void
{
// Let AccImpl class handle the events
// that all accessible UIComponents understand.
$eventHandler(event);
var index:int = Tree(master).selectedIndex;
var childID:uint = index + 1;
switch (event.type)
{
case "change":
{
if (index >= 0)
{
Accessibility.sendEvent(master, childID,
AccConst.EVENT_OBJECT_FOCUS);
Accessibility.sendEvent(master, childID,
AccConst.EVENT_OBJECT_SELECTION);
}
break;
}
case TreeEvent.ITEM_OPEN:
case TreeEvent.ITEM_CLOSE:
{
if (index >= 0)
{
Accessibility.sendEvent(master, childID,
AccConst.EVENT_OBJECT_STATECHANGE);
}
break;
}
}
}
}
}