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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.managers
{
import flash.display.Stage;
import flash.events.Event;
import flash.events.EventDispatcher;
import mx.core.UIComponentGlobals;
import mx.core.mx_internal;
import mx.events.DynamicEvent;
import mx.events.FlexEvent;
import mx.managers.layoutClasses.PriorityQueue;
CONFIG::performanceInstrumentation
{
import mx.utils.PerfUtil;
}
use namespace mx_internal;
/**
* The LayoutManager is the engine behind
* Flex's measurement and layout strategy.
* Layout is performed in three phases; commit, measurement, and layout.
*
* <p>Each phase is distinct from the others and all UIComponents of
* one phase are processed prior to moving on to the next phase.
* During the processing of UIComponents in a phase, requests for
* UIComponents to get re-processed by some phase may occur.
* These requests are queued and are only processed
* during the next run of the phase.</p>
*
* <p>The <b>commit</b> phase begins with a call to
* <code>validateProperties()</code>, which walks through a list
* (reverse sorted by nesting level) of objects calling each object's
* <a href="../core/UIComponent.html#validateProperties()">
* <code>validateProperties()</code></a>method.</p>
*
* <p>The objects in the list are processed in reversed nesting order,
* with the <b>least</b> deeply nested object accessed first.
* This can also be referred to as top-down or outside-in ordering.</p>
*
* <p>This phase allows components whose contents depend on property
* settings to configure themselves prior to the measurement
* and the layout phases.
* For the sake of performance, sometimes a component's property setter
* method does not do all the work to update to the new property value.
* Instead, the property setter calls the <code>invalidateProperties()</code>
* method, deferring the work until this phase runs.
* This prevents unnecessary work if the property is set multiple times.</p>
*
* <p>The <b>measurement</b> phase begins with a call to
* <code>validateSize()</code>, which walks through a list
* (sorted by nesting level) of objects calling each object's
* <a href="../core/UIComponent.html#validateSize()"><code>validateSize()</code></a>
* method to determine if the object has changed in size.</p>
*
* <p>If an object's <a href="../core/UIComponent.html#invalidateSize()">
* <code>invalidateSize()</code></a> method was previously called,
* then the <code>validateSize()</code> method is called.
* If the size or position of the object was changed as a result of the
* <code>validateSize()</code> call, then the object's
* <a href="../core/UIComponent.html#invalidateDisplayList()">
* <code>invalidateDisplayList()</code></a> method is called, thus adding
* the object to the processing queue for the next run of the layout phase.
* Additionally, the object's parent is marked for both measurement
* and layout phases, by calling
* <a href="../core/UIComponent.html#invalidateSize()">
* <code>invalidateSize()</code></a> and
* <a href="../core/UIComponent.html#invalidateDisplayList()">
* <code>invalidateDisplayList()</code></a> respectively.</p>
*
* <p>The objects in the list are processed by nesting order,
* with the <b>most</b> deeply nested object accessed first.
* This can also be referred to as bottom-up inside-out ordering.</p>
*
* <p>The <b>layout</b> phase begins with a call to the
* <code>validateDisplayList()</code> method, which walks through a list
* (reverse sorted by nesting level) of objects calling each object's
* <a href="../core/UIComponent.html#validateDisplayList()">
* <code>validateDisplayList()</code></a> method to request the object to size
* and position all components contained within it (i.e. its children).</p>
*
* <p>If an object's <a href="../core/UIComponent.html#invalidateDisplayList()">
* <code>invalidateDisplayList()</code></a> method was previously called,
* then <code>validateDisplayList()</code> method for the object is called.</p>
*
* <p>The objects in the list are processed in reversed nesting order,
* with the <b>least</b> deeply nested object accessed first.
* This can also be referred to as top-down or outside-in ordering.</p>
*
* <p>In general, components do not override the <code>validateProperties()</code>,
* <code>validateSize()</code>, or <code>validateDisplayList()</code> methods.
* In the case of UIComponents, most components override the
* <code>commitProperties()</code>, <code>measure()</code>, or
* <code>updateDisplayList()</code> methods, which are called
* by the <code>validateProperties()</code>,
* <code>validateSize()</code>, or
* <code>validateDisplayList()</code> methods, respectively.</p>
*
* <p>At application startup, a single instance of the LayoutManager is created
* and stored in the <code>UIComponent.layoutManager</code> property.
* All components are expected to use that instance.
* If you do not have access to the UIComponent object,
* you can also access the LayoutManager using the static
* <code>LayoutManager.getInstance()</code> method.</p>
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public class LayoutManager extends EventDispatcher implements ILayoutManager
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Class variables
//
//--------------------------------------------------------------------------
/**
* @private
* The sole instance of this singleton class.
*/
private static var instance:LayoutManager;
//--------------------------------------------------------------------------
//
// Class methods
//
//--------------------------------------------------------------------------
/**
* Returns the sole instance of this singleton class,
* creating it if it does not already exist.
*
* @return Returns the sole instance of this singleton class,
* creating it if it does not already exist.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static function getInstance():LayoutManager
{
if (!instance)
instance = new LayoutManager();
return instance;
}
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
* @private
*/
public function LayoutManager()
{
super();
systemManager = SystemManagerGlobals.topLevelSystemManagers[0];
}
//--------------------------------------------------------------------------
//
// Variables
//
//--------------------------------------------------------------------------
/**
* @private
* A queue of objects that need to dispatch updateComplete events
* when invalidation processing is complete
*/
private var updateCompleteQueue:PriorityQueue = new PriorityQueue();
/**
* @private
* A queue of objects to be processed during the first phase
* of invalidation processing, when an ILayoutManagerClient has
* its validateProperties() method called (which in a UIComponent
* calls commitProperties()).
* Objects are added to this queue by invalidateProperties()
* and removed by validateProperties().
*/
private var invalidatePropertiesQueue:PriorityQueue = new PriorityQueue();
/**
* @private
* A flag indicating whether there are objects
* in the invalidatePropertiesQueue.
* It is set true by invalidateProperties()
* and set false by validateProperties().
*/
private var invalidatePropertiesFlag:Boolean = false;
// flag when in validateClient to check the properties queue again
private var invalidateClientPropertiesFlag:Boolean = false;
/**
* @private
* A queue of objects to be processed during the second phase
* of invalidation processing, when an ILayoutManagerClient has
* its validateSize() method called (which in a UIComponent
* calls measure()).
* Objects are added to this queue by invalidateSize().
* and removed by validateSize().
*/
private var invalidateSizeQueue:PriorityQueue = new PriorityQueue();
/**
* @private
* A flag indicating whether there are objects
* in the invalidateSizeQueue.
* It is set true by invalidateSize()
* and set false by validateSize().
*/
private var invalidateSizeFlag:Boolean = false;
// flag when in validateClient to check the size queue again
private var invalidateClientSizeFlag:Boolean = false;
/**
* @private
* A queue of objects to be processed during the third phase
* of invalidation processing, when an ILayoutManagerClient has
* its validateDisplayList() method called (which in a
* UIComponent calls updateDisplayList()).
* Objects are added to this queue by invalidateDisplayList()
* and removed by validateDisplayList().
*/
private var invalidateDisplayListQueue:PriorityQueue = new PriorityQueue();
/**
* @private
* A flag indicating whether there are objects
* in the invalidateDisplayListQueue.
* It is set true by invalidateDisplayList()
* and set false by validateDisplayList().
*/
private var invalidateDisplayListFlag:Boolean = false;
/**
* @private
*/
private var waitedAFrame:Boolean = false;
/**
* @private
*/
private var listenersAttached:Boolean = false;
/**
* @private
*/
private var originalFrameRate:Number;
/**
* @private
* used in validateClient to quickly estimate whether we have to
* search the queues again
*/
private var targetLevel:int = int.MAX_VALUE;
/**
* @private
* the top level systemmanager
*/
private var systemManager:ISystemManager;
/**
* @private
* the current object being validated
* it could be wrong if the validating object calls validateNow on something.
*/
private var currentObject:ILayoutManagerClient;
//--------------------------------------------------------------------------
//
// Properties
//
//--------------------------------------------------------------------------
//----------------------------------
// usePhasedInstantiation
//----------------------------------
/**
* @private
* Storage for the usePhasedInstantiation property.
*/
private var _usePhasedInstantiation:Boolean = false;
/**
* A flag that indicates whether the LayoutManager allows screen updates
* between phases.
* If <code>true</code>, measurement and layout are done in phases, one phase
* per screen update.
* All components have their <code>validateProperties()</code>
* and <code>commitProperties()</code> methods
* called until all their properties are validated.
* The screen will then be updated.
*
* <p>Then all components will have their <code>validateSize()</code>
* and <code>measure()</code>
* methods called until all components have been measured, then the screen
* will be updated again. </p>
*
* <p>Finally, all components will have their
* <code>validateDisplayList()</code> and
* <code>updateDisplayList()</code> methods called until all components
* have been validated, and the screen will be updated again.
* If in the validation of one phase, an earlier phase gets invalidated,
* the LayoutManager starts over.
* This is more efficient when large numbers of components
* are being created an initialized. The framework is responsible for setting
* this property.</p>
*
* <p>If <code>false</code>, all three phases are completed before the screen is updated.</p>
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function get usePhasedInstantiation():Boolean
{
return _usePhasedInstantiation;
}
/**
* @private
*/
public function set usePhasedInstantiation(value:Boolean):void
{
if (_usePhasedInstantiation != value)
{
_usePhasedInstantiation = value;
// While we're doing phased instantiation, temporarily increase
// the frame rate. That will cause the enterFrame and render
// events to fire more promptly, which improves performance.
try {
// can't use FlexGlobals here. It may not be setup yet
var stage:Stage = systemManager.stage;
if (stage)
{
if (value)
{
originalFrameRate = stage.frameRate;
stage.frameRate = 1000;
}
else
{
stage.frameRate = originalFrameRate;
}
}
}
catch (e:SecurityError)
{
// trace("ignoring security error changing the framerate " + e);
}
}
}
//----------------------------------
// debugHelper
//----------------------------------
/*
// LAYOUT_DEBUG
import mx.managers.layoutClasses.LayoutDebugHelper;
private static var _layoutDebugHelper:LayoutDebugHelper;
public static function get debugHelper():LayoutDebugHelper
{
if (!_layoutDebugHelper)
{
_layoutDebugHelper = new LayoutDebugHelper();
_layoutDebugHelper.mouseEnabled = false;
var sm:ISystemManager = SystemManagerGlobals.topLevelSystemManagers[0]
sm.addChild(_layoutDebugHelper);
}
return _layoutDebugHelper;
} */
//--------------------------------------------------------------------------
//
// Methods: Invalidation
//
//--------------------------------------------------------------------------
/**
* Adds an object to the list of components that want their
* <code>validateProperties()</code> method called.
* A component should call this method when a property changes.
* Typically, a property setter method
* stores a the new value in a temporary variable and calls
* the <code>invalidateProperties()</code> method
* so that its <code>validateProperties()</code>
* and <code>commitProperties()</code> methods are called
* later, when the new value will actually be applied to the component and/or
* its children. The advantage of this strategy is that often, more than one
* property is changed at a time and the properties may interact with each
* other, or repeat some code as they are applied, or need to be applied in
* a specific order. This strategy allows the most efficient method of
* applying new property values.
*
* @param obj The object whose property changed.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function invalidateProperties(obj:ILayoutManagerClient ):void
{
if (!invalidatePropertiesFlag && systemManager)
{
invalidatePropertiesFlag = true;
if (!listenersAttached)
attachListeners(systemManager);
}
// trace("LayoutManager adding " + Object(obj) + " to invalidatePropertiesQueue");
if (targetLevel <= obj.nestLevel)
invalidateClientPropertiesFlag = true;
invalidatePropertiesQueue.addObject(obj, obj.nestLevel);
// trace("LayoutManager added " + Object(obj) + " to invalidatePropertiesQueue");
}
/**
* Adds an object to the list of components that want their
* <code>validateSize()</code> method called.
* Called when an object's size changes.
*
* <p>An object's size can change for two reasons:</p>
*
* <ol>
* <li>The content of the object changes. For example, the size of a
* button changes when its <code>label</code> is changed.</li>
* <li>A script explicitly changes one of the following properties:
* <code>minWidth</code>, <code>minHeight</code>,
* <code>explicitWidth</code>, <code>explicitHeight</code>,
* <code>maxWidth</code>, or <code>maxHeight</code>.</li>
* </ol>
*
* <p>When the first condition occurs, it's necessary to recalculate
* the measurements for the object.
* When the second occurs, it's not necessary to recalculate the
* measurements because the new size of the object is known.
* However, it's necessary to remeasure and relayout the object's
* parent.</p>
*
* @param obj The object whose size changed.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function invalidateSize(obj:ILayoutManagerClient ):void
{
if (!invalidateSizeFlag && systemManager)
{
invalidateSizeFlag = true;
if (!listenersAttached)
{
attachListeners(systemManager);
}
}
// trace("LayoutManager adding " + Object(obj) + " to invalidateSizeQueue");
if (targetLevel <= obj.nestLevel)
invalidateClientSizeFlag = true;
invalidateSizeQueue.addObject(obj, obj.nestLevel);
// trace("LayoutManager added " + Object(obj) + " to invalidateSizeQueue");
}
/**
* Called when a component changes in some way that its layout and/or visuals
* need to be changed.
* In that case, it is necessary to run the component's layout algorithm,
* even if the component's size hasn't changed. For example, when a new child component
* is added, or a style property changes or the component has been given
* a new size by its parent.
*
* @param obj The object that changed.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function invalidateDisplayList(obj:ILayoutManagerClient ):void
{
if (!invalidateDisplayListFlag && systemManager)
{
invalidateDisplayListFlag = true;
if (!listenersAttached)
{
attachListeners(systemManager);
}
}
else if (!invalidateDisplayListFlag && !systemManager)
{
// trace("systemManager is null");
}
// trace("LayoutManager adding " + Object(obj) + " to invalidateDisplayListQueue");
invalidateDisplayListQueue.addObject(obj, obj.nestLevel);
// trace("LayoutManager added " + Object(obj) + " to invalidateDisplayListQueue");
}
//--------------------------------------------------------------------------
//
// Methods: Commitment, measurement, layout, and drawing
//
//--------------------------------------------------------------------------
/**
* Validates all components whose properties have changed and have called
* the <code>invalidateProperties()</code> method.
* It calls the <code>validateProperties()</code> method on those components
* and will call <code>validateProperties()</code> on any other components that are
* invalidated while validating other components.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
private function validateProperties():void
{
// trace("--- LayoutManager: validateProperties --->");
CONFIG::performanceInstrumentation
{
var perfUtil:PerfUtil = PerfUtil.getInstance();
perfUtil.markTime("validateProperties().start");
}
// Keep traversing the invalidatePropertiesQueue until we've reached the end.
// More elements may get added to the queue while we're in this loop, or a
// a recursive call to this function may remove elements from the queue while
// we're in this loop.
var obj:ILayoutManagerClient = ILayoutManagerClient(invalidatePropertiesQueue.removeSmallest());
while (obj)
{
// trace("LayoutManager calling validateProperties() on " + Object(obj) + " " + DisplayObject(obj).width + " " + DisplayObject(obj).height);
CONFIG::performanceInstrumentation
{
var token:int = perfUtil.markStart();
}
if (obj.nestLevel)
{
currentObject = obj;
obj.validateProperties();
if (!obj.updateCompletePendingFlag)
{
updateCompleteQueue.addObject(obj, obj.nestLevel);
obj.updateCompletePendingFlag = true;
}
}
CONFIG::performanceInstrumentation
{
perfUtil.markEnd(".validateProperties()", token, 2 /*tolerance*/, obj);
}
// Once we start, don't stop.
obj = ILayoutManagerClient(invalidatePropertiesQueue.removeSmallest());
}
if (invalidatePropertiesQueue.isEmpty())
{
// trace("Properties Queue is empty");
invalidatePropertiesFlag = false;
}
// trace("<--- LayoutManager: validateProperties ---");
CONFIG::performanceInstrumentation
{
perfUtil.markTime("validateProperties().end");
}
}
/**
* Validates all components whose properties have changed and have called
* the <code>invalidateSize()</code> method.
* It calls the <code>validateSize()</code> method on those components
* and will call the <code>validateSize()</code> method
* on any other components that are
* invalidated while validating other components.
* The </code>validateSize()</code> method starts with
* the most deeply nested child in the tree of display objects
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
private function validateSize():void
{
// trace("--- LayoutManager: validateSize --->");
CONFIG::performanceInstrumentation
{
var perfUtil:PerfUtil = PerfUtil.getInstance();
perfUtil.markTime("validateSize().start");
}
var obj:ILayoutManagerClient = ILayoutManagerClient(invalidateSizeQueue.removeLargest());
while (obj)
{
// trace("LayoutManager calling validateSize() on " + Object(obj));
CONFIG::performanceInstrumentation
{
var objToken:int;
if (PerfUtil.detailedSampling)
objToken = perfUtil.markStart();
}
if (obj.nestLevel)
{
currentObject = obj;
obj.validateSize();
if (!obj.updateCompletePendingFlag)
{
updateCompleteQueue.addObject(obj, obj.nestLevel);
obj.updateCompletePendingFlag = true;
}
}
CONFIG::performanceInstrumentation
{
if (PerfUtil.detailedSampling)
perfUtil.markEnd(".validateSize()", objToken, 2 /*tolerance*/, obj);
}
// trace("LayoutManager validateSize: " + Object(obj) + " " + IFlexDisplayObject(obj).measuredWidth + " " + IFlexDisplayObject(obj).measuredHeight);
obj = ILayoutManagerClient(invalidateSizeQueue.removeLargest());
}
if (invalidateSizeQueue.isEmpty())
{
// trace("Measurement Queue is empty");
invalidateSizeFlag = false;
}
CONFIG::performanceInstrumentation
{
perfUtil.markTime("validateSize().end");
}
// trace("<--- LayoutManager: validateSize ---");
}
/**
* Validates all components whose properties have changed and have called
* the <code>invalidateDisplayList()</code> method.
* It calls <code>validateDisplayList()</code> method on those components
* and will call the <code>validateDisplayList()</code> method
* on any other components that are
* invalidated while validating other components.
* The <code>validateDisplayList()</code> method starts with
* the least deeply nested child in the tree of display objects
*
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
private function validateDisplayList():void
{
// trace("--- LayoutManager: validateDisplayList --->");
CONFIG::performanceInstrumentation
{
var perfUtil:PerfUtil = PerfUtil.getInstance();
perfUtil.markTime("validateDisplayList().start");
}
var obj:ILayoutManagerClient = ILayoutManagerClient(invalidateDisplayListQueue.removeSmallest());
while (obj)
{
// trace("LayoutManager calling validateDisplayList on " + Object(obj) + " " + DisplayObject(obj).width + " " + DisplayObject(obj).height);
CONFIG::performanceInstrumentation
{
var objToken:int;
if (PerfUtil.detailedSampling)
objToken = perfUtil.markStart();
}
if (obj.nestLevel)
{
currentObject = obj;
obj.validateDisplayList();
if (!obj.updateCompletePendingFlag)
{
updateCompleteQueue.addObject(obj, obj.nestLevel);
obj.updateCompletePendingFlag = true;
}
}
// trace("LayoutManager return from validateDisplayList on " + Object(obj) + " " + DisplayObject(obj).width + " " + DisplayObject(obj).height);
CONFIG::performanceInstrumentation
{
if (PerfUtil.detailedSampling)
perfUtil.markEnd(".validateDisplayList()", objToken, 2 /*tolerance*/, obj);
}
// Once we start, don't stop.
obj = ILayoutManagerClient(invalidateDisplayListQueue.removeSmallest());
}
if (invalidateDisplayListQueue.isEmpty())
{
// trace("Layout Queue is empty");
invalidateDisplayListFlag = false;
}
CONFIG::performanceInstrumentation
{
perfUtil.markTime("validateDisplayList().end");
}
// trace("<--- LayoutManager: validateDisplayList ---");
}
/**
* @private
*/
private function doPhasedInstantiation():void
{
// trace(">>DoPhasedInstantiation");
// If phasing, do only one phase: validateProperties(),
// validateSize(), or validateDisplayList().
if (usePhasedInstantiation)
{
if (invalidatePropertiesFlag)
{
validateProperties();
// The Preloader listens for this event.
systemManager.document.dispatchEvent(
new Event("validatePropertiesComplete"));
}
else if (invalidateSizeFlag)
{
validateSize();
// The Preloader listens for this event.
systemManager.document.dispatchEvent(
new Event("validateSizeComplete"));
}
else if (invalidateDisplayListFlag)
{
validateDisplayList();
// The Preloader listens for this event.
systemManager.document.dispatchEvent(
new Event("validateDisplayListComplete"));
}
}
// Otherwise, do one pass of all three phases.
else
{
if (invalidatePropertiesFlag)
validateProperties();
if (invalidateSizeFlag)
validateSize();
if (invalidateDisplayListFlag)
validateDisplayList();
}
// trace("invalidatePropertiesFlag " + invalidatePropertiesFlag);
// trace("invalidateSizeFlag " + invalidateSizeFlag);
// trace("invalidateDisplayListFlag " + invalidateDisplayListFlag);
if (invalidatePropertiesFlag ||
invalidateSizeFlag ||
invalidateDisplayListFlag)
{
attachListeners(systemManager);
}
else
{
usePhasedInstantiation = false;
listenersAttached = false;
var obj:ILayoutManagerClient = ILayoutManagerClient(updateCompleteQueue.removeLargest());
while (obj)
{
if(obj.nestLevel)
{
if (!obj.initialized && obj.processedDescriptors)
obj.initialized = true;
if (obj.hasEventListener(FlexEvent.UPDATE_COMPLETE))
obj.dispatchEvent(new FlexEvent(FlexEvent.UPDATE_COMPLETE));
}
obj.updateCompletePendingFlag = false;
obj = ILayoutManagerClient(updateCompleteQueue.removeLargest());
}
// trace("updateComplete");
dispatchEvent(new FlexEvent(FlexEvent.UPDATE_COMPLETE));
}
// trace("<<DoPhasedInstantation");
}
/**
* When properties are changed, components generally do not apply those changes immediately.
* Instead the components usually call one of the LayoutManager's invalidate methods and
* apply the properties at a later time. The actual property you set can be read back
* immediately, but if the property affects other properties in the component or its
* children or parents, those other properties may not be immediately updated. To
* guarantee that the values are updated, you can call the <code>validateNow()</code> method.
* It updates all properties in all components before returning.
* Call this method only when necessary as it is a computationally intensive call.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function validateNow():void
{
if (!usePhasedInstantiation)
{
var infiniteLoopGuard:int = 0;
while (listenersAttached && infiniteLoopGuard++ < 100)
doPhasedInstantiation();
}
}
/**
* When properties are changed, components generally do not apply those changes immediately.
* Instead the components usually call one of the LayoutManager's invalidate methods and
* apply the properties at a later time. The actual property you set can be read back
* immediately, but if the property affects other properties in the component or its
* children or parents, those other properties may not be immediately updated.
*
* <p>To guarantee that the values are updated,
* you can call the <code>validateClient()</code> method.
* It updates all properties in all components whose nest level is greater than or equal
* to the target component before returning.
* Call this method only when necessary as it is a computationally intensive call.</p>
*
* @param target The component passed in is used to test which components
* should be validated. All components contained by this component will have their
* <code>validateProperties()</code>, <code>commitProperties()</code>,
* <code>validateSize()</code>, <code>measure()</code>,
* <code>validateDisplayList()</code>,
* and <code>updateDisplayList()</code> methods called.
*
* @param skipDisplayList If <code>true</code>,
* does not call the <code>validateDisplayList()</code>
* and <code>updateDisplayList()</code> methods.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function validateClient(target:ILayoutManagerClient, skipDisplayList:Boolean = false):void
{
CONFIG::performanceInstrumentation
{
var perfUtil:PerfUtil = PerfUtil.getInstance();
var token:int = perfUtil.markStart();
}
var lastCurrentObject:ILayoutManagerClient = currentObject;
var obj:ILayoutManagerClient;
var done:Boolean = false;
var oldTargetLevel:int = targetLevel;
// the theory here is that most things that get validated are deep in the tree
// and so there won't be nested calls to validateClient. However if there is,
// we don't want to have a more sophisticated scheme of keeping track
// of dirty flags at each level that is being validated, but we definitely
// do not want to keep scanning the queues unless we're pretty sure that
// something might be dirty so we just say that if something got dirty
// during this call at a deeper nesting than the first call to validateClient
// then we'll scan the queues. So we only change targetLevel if we're the
// outer call to validateClient and only that call restores it.
if (targetLevel == int.MAX_VALUE)
targetLevel = target.nestLevel;
// trace("--- LayoutManager: validateClient ---> target = " + target);
while (!done)
{
// assume we won't find anything
done = true;
// Keep traversing the invalidatePropertiesQueue until we've reached the end.
// More elements may get added to the queue while we're in this loop, or a
// a recursive call to this function may remove elements from the queue while
// we're in this loop.
obj = ILayoutManagerClient(invalidatePropertiesQueue.removeSmallestChild(target));
while (obj)
{
// trace("LayoutManager calling validateProperties() on " + Object(obj) + " " + DisplayObject(obj).width + " " + DisplayObject(obj).height);
if (obj.nestLevel)
{
currentObject = obj;
obj.validateProperties();
if (!obj.updateCompletePendingFlag)
{
updateCompleteQueue.addObject(obj, obj.nestLevel);
obj.updateCompletePendingFlag = true;
}
}
// Once we start, don't stop.
obj = ILayoutManagerClient(invalidatePropertiesQueue.removeSmallestChild(target));
}
if (invalidatePropertiesQueue.isEmpty())
{
// trace("Properties Queue is empty");
invalidatePropertiesFlag = false;
invalidateClientPropertiesFlag = false;
}
// trace("--- LayoutManager: validateSize --->");
obj = ILayoutManagerClient(invalidateSizeQueue.removeLargestChild(target));
while (obj)
{
// trace("LayoutManager calling validateSize() on " + Object(obj));
if (obj.nestLevel)
{
currentObject = obj;
obj.validateSize();
if (!obj.updateCompletePendingFlag)
{
updateCompleteQueue.addObject(obj, obj.nestLevel);
obj.updateCompletePendingFlag = true;
}
}
// trace("LayoutManager validateSize: " + Object(obj) + " " + IFlexDisplayObject(obj).measuredWidth + " " + IFlexDisplayObject(obj).measuredHeight);
if (invalidateClientPropertiesFlag)
{
// did any properties get invalidated while validating size?
obj = ILayoutManagerClient(invalidatePropertiesQueue.removeSmallestChild(target));
if (obj)
{
// re-queue it. we'll pull it at the beginning of the loop
invalidatePropertiesQueue.addObject(obj, obj.nestLevel);
done = false;
break;
}
}
obj = ILayoutManagerClient(invalidateSizeQueue.removeLargestChild(target));
}
if (invalidateSizeQueue.isEmpty())
{
// trace("Measurement Queue is empty");
invalidateSizeFlag = false;
invalidateClientSizeFlag = false;
}
if (!skipDisplayList)
{
// trace("--- LayoutManager: validateDisplayList --->");
obj = ILayoutManagerClient(invalidateDisplayListQueue.removeSmallestChild(target));
while (obj)
{
// trace("LayoutManager calling validateDisplayList on " + Object(obj) + " " + DisplayObject(obj).width + " " + DisplayObject(obj).height);
if (obj.nestLevel)
{
currentObject = obj;
obj.validateDisplayList();
if (!obj.updateCompletePendingFlag)
{
updateCompleteQueue.addObject(obj, obj.nestLevel);
obj.updateCompletePendingFlag = true;
}
}
// trace("LayoutManager return from validateDisplayList on " + Object(obj) + " " + DisplayObject(obj).width + " " + DisplayObject(obj).height);
if (invalidateClientPropertiesFlag)
{
// did any properties get invalidated while validating size?
obj = ILayoutManagerClient(invalidatePropertiesQueue.removeSmallestChild(target));
if (obj)
{
// re-queue it. we'll pull it at the beginning of the loop
invalidatePropertiesQueue.addObject(obj, obj.nestLevel);
done = false;
break;
}
}
if (invalidateClientSizeFlag)
{
obj = ILayoutManagerClient(invalidateSizeQueue.removeLargestChild(target));
if (obj)
{
// re-queue it. we'll pull it at the beginning of the loop
invalidateSizeQueue.addObject(obj, obj.nestLevel);
done = false;
break;
}
}
// Once we start, don't stop.
obj = ILayoutManagerClient(invalidateDisplayListQueue.removeSmallestChild(target));
}
if (invalidateDisplayListQueue.isEmpty())
{
// trace("Layout Queue is empty");
invalidateDisplayListFlag = false;
}
}
}
if (oldTargetLevel == int.MAX_VALUE)
{
targetLevel = int.MAX_VALUE;
if (!skipDisplayList)
{
obj = ILayoutManagerClient(updateCompleteQueue.removeLargestChild(target));
while (obj)
{
if(obj.nestLevel)
{
if (!obj.initialized)
obj.initialized = true;
if (obj.hasEventListener(FlexEvent.UPDATE_COMPLETE))
obj.dispatchEvent(new FlexEvent(FlexEvent.UPDATE_COMPLETE));
}
obj.updateCompletePendingFlag = false;
obj = ILayoutManagerClient(updateCompleteQueue.removeLargestChild(target));
}
}
}
currentObject = lastCurrentObject;
CONFIG::performanceInstrumentation
{
perfUtil.markEnd(" validateClient()", token, 2 /*tolerance*/, target);
}
// trace("<--- LayoutManager: validateClient --- target = " + target);
}
/**
* Returns <code>true</code> if there are components that need validating;
* <code>false</code> if all components have been validated.
*
* @return Returns <code>true</code> if there are components that need validating;
* <code>false</code> if all components have been validated.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function isInvalid():Boolean
{
return invalidatePropertiesFlag ||
invalidateSizeFlag ||
invalidateDisplayListFlag;
}
/**
* @private
* callLater() is called immediately after an object is created.
* We really want to wait one more frame before starting in.
*/
private function waitAFrame(event:Event):void
{
// trace(">>LayoutManager:WaitAFrame");
systemManager.removeEventListener(Event.ENTER_FRAME, waitAFrame);
systemManager.addEventListener(Event.ENTER_FRAME, doPhasedInstantiationCallback);
waitedAFrame = true;
// trace("<<LayoutManager:WaitAFrame");
}
public function attachListeners(systemManager:ISystemManager):void
{
if (!waitedAFrame)
{
systemManager.addEventListener(Event.ENTER_FRAME, waitAFrame);
}
else
{
systemManager.addEventListener(Event.ENTER_FRAME, doPhasedInstantiationCallback);
if (!usePhasedInstantiation)
{
if (systemManager && (systemManager.stage || usingBridge(systemManager)))
{
systemManager.addEventListener(Event.RENDER, doPhasedInstantiationCallback);
if (systemManager.stage)
systemManager.stage.invalidate();
}
}
}
listenersAttached = true;
}
private function doPhasedInstantiationCallback(event:Event):void
{
// if our background processing is suspended, then we shouldn't do any
// validation
if (UIComponentGlobals.callLaterSuspendCount > 0)
return;
systemManager.removeEventListener(Event.ENTER_FRAME, doPhasedInstantiationCallback);
systemManager.removeEventListener(Event.RENDER, doPhasedInstantiationCallback);
if (!UIComponentGlobals.catchCallLaterExceptions)
{
doPhasedInstantiation();
}
else
{
try
{
doPhasedInstantiation();
}
catch(e:Error)
{
// Dispatch a callLaterError dynamic event for Design View.
var callLaterErrorEvent:DynamicEvent = new DynamicEvent("callLaterError");
callLaterErrorEvent.error = e;
callLaterErrorEvent.source = this;
callLaterErrorEvent.object = currentObject;
systemManager.dispatchEvent(callLaterErrorEvent);
}
}
currentObject = null;
}
private var _usingBridge:int = -1;
/**
* @private
*/
private function usingBridge(sm:ISystemManager):Boolean
{
if (_usingBridge == 0) return false;
if (_usingBridge == 1) return true;
if (!sm) return false;
// no types so no dependencies
var mp:Object = sm.getImplementation("mx.managers::IMarshalSystemManager");
if (!mp)
{
_usingBridge = 0;
return false;
}
if (mp.useSWFBridge())
{
_usingBridge = 1;
return true;
}
_usingBridge = 0;
return false;
}
}
}