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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.graphics.shaderClasses
{
import flash.display.Shader;
/**
* Creates a blend shader that is equivalent to
* the 'Saturation' blend mode for RGB premultiplied colors available
* in Adobe Creative Suite tools. This blend mode is not native to Flash,
* but is available in tools like Adobe Illustrator and Adobe Photoshop.
*
* <p>The 'saturation' blend mode can be set on Flex groups and graphic
* elements. The visual appearance in tools like Adobe Illustrator and
* Adobe Photoshop will be mimicked through this blend shader.</p>
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*
* @includeExample examples/SaturationShaderExample.mxml
*/
public class SaturationShader extends flash.display.Shader
{
[Embed(source="Saturation.pbj", mimeType="application/octet-stream")]
private static var ShaderClass:Class;
/**
* Constructor.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function SaturationShader()
{
super(new ShaderClass());
}
}
}