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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.graphics.shaderClasses
{
import flash.display.Shader;
/**
* Creates a blend shader that is equivalent
* to the luminosity masking option (also known as soft masking) available
* in Adobe Creative Suite tools. This mask type is not native to Flash,
* but is available in tools like Adobe Illustrator and Adobe Photoshop.
*
* <p>A luminosity mask type can be set on Flex groups and graphic
* elements. The visual appearance in tools like Adobe Illustrator and
* Adobe Photoshop will be mimicked through this blend shader.</p>
*
* @see spark.primitives.supportClasses.GraphicElement#maskType
* @see spark.components.supportClasses.GroupBase#maskType
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*
* @includeExample examples/LuminosityMaskShaderExample.mxml
*/
public class LuminosityMaskShader extends Shader
{
[Embed(source="LuminosityMaskFilter.pbj", mimeType="application/octet-stream")]
private static var ShaderClass:Class;
/**
* Constructor.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function LuminosityMaskShader()
{
super(new ShaderClass());
}
/**
* A convenience field that takes into account whether luminosityClip and/or
* luminosityInvert are on or off.
*
* <ul>
* <li>mode 0 = luminosityClip off, luminosityInvert off</li>
* <li>mode 1 = luminosityClip off, luminosityInvert on</li>
* <li>mode 2 = luminosityClip on, luminosityInvert off</li>
* <li>mode 3 = luminosityClip on, luminosityInvert on </li>
* </ul>
*
* @see spark.primitives.supportClasses.GraphicElement#luminosityClip
* @see spark.primitives.supportClasses.GraphicElement#luminosityInvert
* @see spark.components.supportClasses.GroupBase#luminosityClip
* @see spark.components.supportClasses.GroupBase#luminosityInvert
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function get mode():int
{
return this.data.mode.value;
}
public function set mode(v:int):void
{
if (mode ==-1)
return;
this.data.mode.value=[v];
}
}
}