| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. |
| // The ASF licenses this file to You under the Apache License, Version 2.0 |
| // (the "License"); you may not use this file except in compliance with |
| // the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| package mx.graphics.shaderClasses |
| { |
| import flash.display.Shader; |
| |
| /** |
| * Creates a blend shader that is equivalent |
| * to the luminosity masking option (also known as soft masking) available |
| * in Adobe Creative Suite tools. This mask type is not native to Flash, |
| * but is available in tools like Adobe Illustrator and Adobe Photoshop. |
| * |
| * <p>A luminosity mask type can be set on Flex groups and graphic |
| * elements. The visual appearance in tools like Adobe Illustrator and |
| * Adobe Photoshop will be mimicked through this blend shader.</p> |
| * |
| * @see spark.primitives.supportClasses.GraphicElement#maskType |
| * @see spark.components.supportClasses.GroupBase#maskType |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| * |
| * @includeExample examples/LuminosityMaskShaderExample.mxml |
| */ |
| |
| public class LuminosityMaskShader extends Shader |
| { |
| [Embed(source="LuminosityMaskFilter.pbj", mimeType="application/octet-stream")] |
| private static var ShaderClass:Class; |
| |
| /** |
| * Constructor. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public function LuminosityMaskShader() |
| { |
| super(new ShaderClass()); |
| } |
| |
| /** |
| * A convenience field that takes into account whether luminosityClip and/or |
| * luminosityInvert are on or off. |
| * |
| * <ul> |
| * <li>mode 0 = luminosityClip off, luminosityInvert off</li> |
| * <li>mode 1 = luminosityClip off, luminosityInvert on</li> |
| * <li>mode 2 = luminosityClip on, luminosityInvert off</li> |
| * <li>mode 3 = luminosityClip on, luminosityInvert on </li> |
| * </ul> |
| * |
| * @see spark.primitives.supportClasses.GraphicElement#luminosityClip |
| * @see spark.primitives.supportClasses.GraphicElement#luminosityInvert |
| * @see spark.components.supportClasses.GroupBase#luminosityClip |
| * @see spark.components.supportClasses.GroupBase#luminosityInvert |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10 |
| * @playerversion AIR 1.5 |
| * @productversion Flex 4 |
| */ |
| public function get mode():int |
| { |
| return this.data.mode.value; |
| } |
| |
| public function set mode(v:int):void |
| { |
| if (mode ==-1) |
| return; |
| this.data.mode.value=[v]; |
| } |
| } |
| } |