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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.effects
{
import mx.effects.effectClasses.PauseInstance;
/**
* The Pause effect is useful when sequencing effects.
* It does nothing for a specified period of time or until
* a specified event is dispatched by the target.
* If you add a Pause effect as a child of a Sequence effect,
* you can create a pause between the two other effects.
*
* @mxml
*
* <p>The <code>&lt;mx:Pause&gt;</code> tag
* inherits all the tag attributes of its superclass,
* and adds the following tag attributes:</p>
*
* <pre>
* &lt;mx:Pause
* id="ID"
* eventName="null"
* /&gt;
* </pre>
*
* @see mx.effects.effectClasses.PauseInstance
*
* @includeExample examples/PauseEffectExample.mxml
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public class Pause extends TweenEffect
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param target This argument is ignored by the Pause effect
* if there is no <code>eventName</code> attribute assigned. If there
* is an <code>eventName</code>, then the target must be an object
* of type IEventDispatcher, because it is expected to dispatch
* that named event. A null target is allowed for this effect since
* a Pause effect with simply a <code>duration</code> property is
* not acting on any specific target and therefore does not need one.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function Pause(target:Object = null)
{
// Effect requires non-null targets, so if they didn't give us one
// we will create a dummy object to serve in its place. If the effect
// is being used to listen to events, then they will supply a real
// target of type IEventDispatcher instead, either here or separately
// in the target attribute
if (!target)
target = {};
super(target);
instanceClass = PauseInstance;
}
//--------------------------------------------------------------------------
//
// Properties
//
//--------------------------------------------------------------------------
//----------------------------------
// eventName
//----------------------------------
/**
* Name of event that Pause is waiting on before ending.
* This parameter must be used in conjunction with the
* <code>target</code> property, which must be of type
* IEventDispatcher; all events must originate
* from some dispatcher.
*
* <p>Listening for <code>eventName</code> is also related to the
* <code>duration</code> property, which acts as a timeout for the
* event. If the event is not received in the time period specified
* by <code>duration</code>, the effect will end, regardless.</p>
*
* <p>This property is optional; the default
* action is to play without waiting for any event.</p>
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public var eventName:String
/**
* The duration property controls the amount of time that this effect
* will pause. The duration also serves as a timeout on waiting for
* the event to be fired, if <code>eventName</code> was set on this
* effect. If duration is less than 0, the effect will wait
* indefinitely for the event to fire. If it is set to any other time,
* including 0, the effect will end either when that duration has elapsed
* or when the named event fires, whichever comes first.
*
* @default 500
*
* @see mx.effects.IEffect#duration
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
override public function get duration():Number
{
return super.duration;
}
//--------------------------------------------------------------------------
//
// Overridden methods
//
//--------------------------------------------------------------------------
/**
* @private
*/
override protected function initInstance(instance:IEffectInstance):void
{
super.initInstance(instance);
var pauseInstance:PauseInstance = PauseInstance(instance);
pauseInstance.eventName = eventName;
}
/**
* @private
*/
override public function createInstances(targets:Array = null):Array
{
var newInstance:IEffectInstance = createInstance();
return newInstance ? [ newInstance ] : [];
}
}
}