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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.core
{
import flash.accessibility.AccessibilityProperties;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.display.IBitmapDrawable;
import flash.display.LoaderInfo;
import flash.display.Stage;
import flash.events.IEventDispatcher;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Transform;
/**
* The IFlexDisplayObject interface defines the interface for skin elements.
* At a minimum, a skin must be a DisplayObject and implement this interface.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher
{
include "IDisplayObjectInterface.as"
//--------------------------------------------------------------------------
//
// Properties
//
//--------------------------------------------------------------------------
//----------------------------------
// measuredHeight
//----------------------------------
/**
* The measured height of this object.
*
* <p>This is typically hard-coded for graphical skins
* because this number is simply the number of pixels in the graphic.
* For code skins, it can also be hard-coded
* if you expect to be drawn at a certain size.
* If your size can change based on properties, you may want
* to also be an ILayoutManagerClient so a <code>measure()</code>
* method will be called at an appropriate time,
* giving you an opportunity to compute a <code>measuredHeight</code>.</p>
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
function get measuredHeight():Number;
//----------------------------------
// measuredWidth
//----------------------------------
/**
* The measured width of this object.
*
* <p>This is typically hard-coded for graphical skins
* because this number is simply the number of pixels in the graphic.
* For code skins, it can also be hard-coded
* if you expect to be drawn at a certain size.
* If your size can change based on properties, you may want
* to also be an ILayoutManagerClient so a <code>measure()</code>
* method will be called at an appropriate time,
* giving you an opportunity to compute a <code>measuredHeight</code>.</p>
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
function get measuredWidth():Number;
//--------------------------------------------------------------------------
//
// Methods
//
//--------------------------------------------------------------------------
/**
* Moves this object to the specified x and y coordinates.
*
* @param x The new x-position for this object.
*
* @param y The new y-position for this object.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
function move(x:Number, y:Number):void;
/**
* Sets the actual size of this object.
*
* <p>This method is mainly for use in implementing the
* <code>updateDisplayList()</code> method, which is where
* you compute this object's actual size based on
* its explicit size, parent-relative (percent) size,
* and measured size.
* You then apply this actual size to the object
* by calling <code>setActualSize()</code>.</p>
*
* <p>In other situations, you should be setting properties
* such as <code>width</code>, <code>height</code>,
* <code>percentWidth</code>, or <code>percentHeight</code>
* rather than calling this method.</p>
*
* @param newWidth The new width for this object.
*
* @param newHeight The new height for this object.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
function setActualSize(newWidth:Number, newHeight:Number):void;
}
}