| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. |
| // The ASF licenses this file to You under the Apache License, Version 2.0 |
| // (the "License"); you may not use this file except in compliance with |
| // the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| package mx.core |
| { |
| |
| /** |
| * IFlexAsset is a marker interface with the following meaning: |
| * if a class declares that it implements IFlexAsset, |
| * then that class represents an asset -- such as a bitmap, a font, |
| * or a sound -- that has been embedded in a Flex application. |
| * This interface does not define any properties or methods that the |
| * class must actually implement. |
| * |
| * <p>The player uses ActionScript classes to represent |
| * embedded assets as well as executable ActionScript code. |
| * When you embed an asset in a Flex application, the MXML compiler |
| * autogenerates a class to represent it, and all such classes |
| * declare that they implement IFlexAsset so that they can be |
| * distinguished from the code classes.</p> |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public interface IFlexAsset |
| { |
| } |
| |
| } |