| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. |
| // The ASF licenses this file to You under the Apache License, Version 2.0 |
| // (the "License"); you may not use this file except in compliance with |
| // the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| package mx.controls |
| { |
| |
| /** |
| * The ProgressBarMode class defines the values for the <code>mode</code> property |
| * of the ProgressBar class. |
| * |
| * @see mx.controls.ProgressBar |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public final class ProgressBarMode |
| { |
| include "../core/Version.as"; |
| |
| //-------------------------------------------------------------------------- |
| // |
| // Class constants |
| // |
| //-------------------------------------------------------------------------- |
| |
| /** |
| * The control specified by the <code>source</code> property must |
| * dispatch <code>progress</code> and <code>completed</code> events. |
| * The ProgressBar uses these events to update its status. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const EVENT:String = "event"; |
| |
| /** |
| * You manually update the ProgressBar status. In this mode, you |
| * specify the <code>maximum</code> and <code>minimum</code> |
| * properties and use the <code>setProgress()</code> method |
| * to specify the status. This mode is often used when the |
| * <code>indeterminate</code> property is <code>true</code>. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const MANUAL:String = "manual"; |
| |
| /** |
| * The <code>source</code> property must specify an object that |
| * exposes the <code>getBytesLoaded()</code> and |
| * <code>getBytesTotal()</code> methods. The ProgressBar control |
| * calls these methods to update its status. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 9 |
| * @playerversion AIR 1.1 |
| * @productversion Flex 3 |
| */ |
| public static const POLLED:String = "polled"; |
| } |
| |
| } |