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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.controls
{
/**
* The ProgressBarMode class defines the values for the <code>mode</code> property
* of the ProgressBar class.
*
* @see mx.controls.ProgressBar
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public final class ProgressBarMode
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Class constants
//
//--------------------------------------------------------------------------
/**
* The control specified by the <code>source</code> property must
* dispatch <code>progress</code> and <code>completed</code> events.
* The ProgressBar uses these events to update its status.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const EVENT:String = "event";
/**
* You manually update the ProgressBar status. In this mode, you
* specify the <code>maximum</code> and <code>minimum</code>
* properties and use the <code>setProgress()</code> method
* to specify the status. This mode is often used when the
* <code>indeterminate</code> property is <code>true</code>.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const MANUAL:String = "manual";
/**
* The <code>source</code> property must specify an object that
* exposes the <code>getBytesLoaded()</code> and
* <code>getBytesTotal()</code> methods. The ProgressBar control
* calls these methods to update its status.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const POLLED:String = "polled";
}
}