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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.utils
{
/**
* This class holds information for a color represented in HSB (Hue, Saturation,
* and Brightness) space. The main use of the class is simply as storage for
* these values, but there are also some utility functions for converting
* from and to RGB representations of colors.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public final class HSBColor
{
/**
* Constructs an HSBColor with optional parameters.
*
* @param hue The hue.
*
* @param saturation The saturation.
*
* @param brightness The brightness.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function HSBColor(hue:Number = NaN, saturation:Number = NaN,
brightness:Number = NaN)
{
this.hue = hue;
this.saturation = saturation;
this.brightness = brightness;
}
private var _hue:Number;
/**
* The hue value for the HSB color. This represents an angle, in
* degrees, around the HSB cone. The supplied value will be modulated
* by 360 so that the stored value of hue will be in the range [0,360).
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function get hue():Number
{
return _hue;
}
public function set hue(value:Number):void
{
_hue = value % 360;
}
private var _saturation:Number;
/**
* The saturation parameter for this HSB color. This is a value between
* 0 (black) and 1 (full saturation), which represents the distance
* from the center in the HSB cone.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function get saturation():Number
{
return _saturation;
}
public function set saturation(value:Number):void
{
_saturation = value;
}
private var _brightness:Number;
/**
* The brightness parameter for this HSB color. This is a value between
* 0 (black) and 1 (full brightness), which represents the distance
* from the apex of the HSB cone.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public function get brightness():Number
{
return _brightness;
}
public function set brightness(value:Number):void
{
_brightness = value;
}
/**
* Converts an HSB color specified by the parameters to a
* uint RGB color.
*
* @param hue The hue.
*
* @param saturation The saturation.
*
* @param brightness The brightness.
*
* @return An RGB color.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
public static function convertHSBtoRGB(hue:Number, saturation:Number,
brightness:Number):uint
{
// Conversion taken from Foley, van Dam, et al
var r:Number, g:Number, b:Number;
if (saturation == 0)
{
r = g = b = brightness;
}
else
{
var h:Number = (hue % 360) / 60;
var i:int = int(h);
var f:Number = h - i;
var p:Number = brightness * (1 - saturation);
var q:Number = brightness * (1 - (saturation * f));
var t:Number = brightness * (1 - (saturation * (1 - f)));
switch (i) {
case 0:
r = brightness;
g = t;
b = p;
break;
case 1:
r = q;
g = brightness;
b = p;
break;
case 2:
r = p;
g = brightness;
b = t;
break;
case 3:
r = p;
g = q;
b = brightness;
break;
case 4:
r = t;
g = p;
b = brightness;
break;
case 5:
r = brightness;
g = p;
b = q;
break;
}
}
r *= 255;
g *= 255;
b *= 255;
return (r << 16 | g << 8 | b);
}
/**
* Converts a color from RGB format into an HSBColor.
*
* @param rgb The RGB color.
*
* @return The HSBColor object representing the RGB color.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion Flex 4
*/
static public function convertRGBtoHSB(rgb:uint):HSBColor
{
// Conversion taken from Foley, van Dam, et al
var hue:Number, saturation:Number, brightness:Number;
var r:Number = ((rgb >> 16) & 0xff) / 255;
var g:Number = ((rgb >> 8) & 0xff) / 255;
var b:Number = (rgb & 0xff) / 255;
var max:Number = Math.max(r, Math.max(g, b));
var min:Number = Math.min(r, Math.min(g, b));
var delta:Number = max - min;
brightness = max;
if (max != 0)
saturation = delta / max;
else
saturation = 0;
if (saturation == 0)
hue = NaN;
else
{
if (r == max)
hue = (g - b) / delta;
else if (g == max)
hue = 2 + (b - r) / delta
else if (b == max)
hue = 4 + (r - g) / delta;
hue = hue * 60;
if (hue < 0)
hue += 360;
}
return new HSBColor(hue, saturation, brightness);
}
}
}