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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.geom
{
import flash.geom.Matrix;
import flash.geom.Matrix3D;
import __AS3__.vec.Vector;
import flash.geom.Vector3D;
import flash.events.EventDispatcher;
import flash.events.Event;
import mx.core.mx_internal;
import mx.core.AdvancedLayoutFeatures;
import flash.geom.Point;
use namespace mx_internal;
/**
* A CompoundTransform represents a 2D or 3D matrix transform. It can be used in the postLayoutTransformOffsets property on a UIComponent or GraphicElement.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public class TransformOffsets extends EventDispatcher
{
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function TransformOffsets()
{
}
/**
* @private
* storage for transform properties. These values are concatenated together with the layout properties to
* form the actual computed matrix used to render the object.
*/
private var _rotationX:Number = 0;
private var _rotationY:Number = 0;
private var _rotationZ:Number = 0;
private var _scaleX:Number = 1;
private var _scaleY:Number = 1;
private var _scaleZ:Number = 1;
private var _x:Number = 0;
private var _y:Number = 0;
private var _z:Number = 0;
/**
* @private
* flags for tracking whether the transform is 3D. A transform is 3D if any of the 3D properties -- rotationX/Y, scaleZ, or z -- are set.
*/
private static const IS_3D:uint = 0x200;
private static const M3D_FLAGS_VALID:uint = 0x400;
/**
* @private
* general storage for all of our flags.
*/
private var _flags:uint = 0;
/**
* @private
*/
mx_internal var owner:AdvancedLayoutFeatures;
//----------------------------------------------------------------------------
/**
* the x value added to the transform
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function set x(value:Number):void
{
if (value == _x)
return;
_x = value;
invalidate(false);
}
/**
* @private
*/
public function get x():Number
{
return _x;
}
/**
* the y value added to the transform
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function set y(value:Number):void
{
if (value == _y)
return;
_y = value;
invalidate(false);
}
/**
* @private
*/
public function get y():Number
{
return _y;
}
/**
* the z value added to the transform
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function set z(value:Number):void
{
if (value == _z)
return;
_z = value;
invalidate(true);
}
/**
* @private
*/
public function get z():Number
{
return _z;
}
//------------------------------------------------------------------------------
/**
* the rotationX, in degrees, added to the transform
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function set rotationX(value:Number):void
{
if (value == _rotationX)
return;
_rotationX = value;
invalidate(true);
}
/**
* @private
*/
public function get rotationX():Number
{
return _rotationX;
}
/**
* the rotationY, in degrees, added to the transform
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function set rotationY(value:Number):void
{
if (value == _rotationY)
return;
_rotationY = value;
invalidate(true);
}
/**
* @private
*/
public function get rotationY():Number
{
return _rotationY;
}
/**
* the rotationZ, in degrees, added to the transform
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function set rotationZ(value:Number):void
{
if (value == _rotationZ)
return;
_rotationZ = value;
invalidate(false);
}
/**
* @private
*/
public function get rotationZ():Number
{
return _rotationZ;
}
//------------------------------------------------------------------------------
/**
* the multiplier applied to the scaleX of the transform.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function set scaleX(value:Number):void
{
if (value == _scaleX)
return;
_scaleX = value;
invalidate(false);
}
/**
* @private
*/
public function get scaleX():Number
{
return _scaleX;
}
/**
* the multiplier applied to the scaleY of the transform.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function set scaleY(value:Number):void
{
if (value == _scaleY)
return;
_scaleY = value;
invalidate(false);
}
/**
* @private
*/
public function get scaleY():Number
{
return _scaleY;
}
/**
* the multiplier applied to the scaleZ of the transform.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function set scaleZ(value:Number):void
{
if (value == _scaleZ)
return;
_scaleZ = value;
invalidate(true);
}
/**
* @private
*/
public function get scaleZ():Number
{
return _scaleZ;
}
/**
* @private
* returns true if the transform has 3D values.
*/
mx_internal function get is3D():Boolean
{
if ((_flags & M3D_FLAGS_VALID) == 0)
update3DFlags();
return ((_flags & IS_3D) != 0);
}
//------------------------------------------------------------------------------
/**
* @private
* invalidates our various cached values. Any change to the CompoundTransform object that affects
* the various transforms should call this function.
* @param reason - the code indicating what changes to cause the invalidation.
* @param affects3D - a flag indicating whether the change affects the 2D/3D nature of the various transforms.
* @param dispatchChangeEvent - if true, the CompoundTransform will dispatch a change indicating that its underlying transforms
* have been modified.
*/
private function invalidate(affects3D:Boolean,dispatchChangeEvent:Boolean = true):void
{
if (affects3D)
_flags &= ~M3D_FLAGS_VALID;
if (dispatchChangeEvent)
dispatchEvent(new Event(Event.CHANGE));
}
private static const EPSILON:Number = .001;
/**
* @private
* updates the flags that indicate whether the layout, offset, and/or computed transforms are 3D in nature.
* Since the user can set either the individual transform properties or the matrices directly, we compute these
* flags based on what the current 'source of truth' is for each of these values.
*/
private function update3DFlags():void
{
if ((_flags & M3D_FLAGS_VALID) == 0)
{
var matrixIs3D:Boolean = ( // note that rotationZ is the same as rotation, and not a 3D affecting
(Math.abs(_scaleZ-1) > EPSILON) || // property.
((Math.abs(_rotationX)+EPSILON)%360) > 2*EPSILON ||
((Math.abs(_rotationY)+EPSILON)%360) > 2*EPSILON ||
Math.abs(_z) > EPSILON
);
if (matrixIs3D)
_flags |= IS_3D;
else
_flags &= ~IS_3D;
_flags |= M3D_FLAGS_VALID;
}
}
}
}