blob: f90f20bd5d15619e4cc9ad6adb8b5bf5983fee36 [file] [log] [blame]
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package
{
import flash.display.DisplayObjectContainer;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.utils.getTimer;
import mx.core.UIComponent;
import mx.managers.ISystemManager;
public class PseudoThread extends EventDispatcher
{
public function PseudoThread(sm:ISystemManager, threadFunction:Function, threadObject:Object)
{
fn = threadFunction;
obj = threadObject;
// add high priority listener for ENTER_FRAME
sm.stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler, false, 100);
sm.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
sm.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
thread = new UIComponent();
sm.addChild(thread);
thread.addEventListener(Event.RENDER, renderHandler);
}
// number of milliseconds we think it takes to render the screen
public var RENDER_DEDUCTION:int = 10;
private var fn:Function;
private var obj:Object;
private var thread:UIComponent;
private var start:Number;
private var due:Number;
private var mouseEvent:Boolean;
private var keyEvent:Boolean;
private function enterFrameHandler(event:Event):void
{
start = getTimer();
var fr:Number = Math.floor(1000 / thread.systemManager.stage.frameRate);
due = start + fr;
thread.systemManager.stage.invalidate();
thread.graphics.clear();
thread.graphics.moveTo(0, 0);
thread.graphics.lineTo(0, 0);
}
private function renderHandler(event:Event):void
{
if (mouseEvent || keyEvent)
due -= RENDER_DEDUCTION;
while (getTimer() < due)
{
if (!fn(obj))
{
if (!thread.parent)
return;
var sm:ISystemManager = thread.systemManager;
sm.stage.removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
sm.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
sm.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
sm.removeChild(thread);
thread.removeEventListener(Event.RENDER, renderHandler);
dispatchEvent(new Event("threadComplete"));
}
}
mouseEvent = false;
keyEvent = false;
}
private function mouseMoveHandler(event:Event):void
{
mouseEvent = true;
}
private function keyDownHandler(event:Event):void
{
keyEvent = true;
}
}
}