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// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dblock
import (
"context"
"database/sql"
"time"
)
// Lock denotes an acquired lock and presents two methods, one for getting the context which is cancelled when the lock
// is lost/released and other for Releasing the lock
type Lock struct {
key string
conn *sql.Conn
unlocker chan struct{}
lostLockContext context.Context
cancelFunc context.CancelFunc
}
// GetContext returns a context which is cancelled when the lock is lost or released
func (l Lock) GetContext() context.Context {
return l.lostLockContext
}
// Release unlocks the lock
func (l Lock) Release() error {
l.unlocker <- struct{}{}
if _, err := l.conn.ExecContext(context.Background(), "DO RELEASE_LOCK(?)", l.key); err != nil {
return err
}
return l.conn.Close()
}
func (l Lock) refresher(duration time.Duration, cancelFunc context.CancelFunc) {
for {
select {
case <-time.After(duration):
deadline := time.Now().Add(duration)
contextDeadline, deadlineCancelFunc := context.WithDeadline(context.Background(), deadline)
// try refresh, else cancel
err := l.conn.PingContext(contextDeadline)
if err != nil {
cancelFunc()
deadlineCancelFunc()
// this will make sure connection is closed
l.Release()
return
}
deadlineCancelFunc() // to avoid context leak
case <-l.unlocker:
cancelFunc()
return
}
}
}