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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import Polyline from './Polyline';
import EffectLine, {ECSymbolOnEffectLine} from './EffectLine';
import * as vec2 from 'zrender/src/core/vector';
import { LineDrawSeriesScope } from './LineDraw';
import List from '../../data/List';
class EffectPolyline extends EffectLine {
private _lastFrame = 0;
private _lastFramePercent = 0;
private _length: number;
private _points: number[][];
private _offsets: number[];
// Override
createLine(lineData: List, idx: number, seriesScope: LineDrawSeriesScope) {
return new Polyline(lineData, idx, seriesScope);
};
// Override
protected _updateAnimationPoints(symbol: ECSymbolOnEffectLine, points: number[][]) {
this._points = points;
const accLenArr = [0];
let len = 0;
for (let i = 1; i < points.length; i++) {
const p1 = points[i - 1];
const p2 = points[i];
len += vec2.dist(p1, p2);
accLenArr.push(len);
}
if (len === 0) {
this._length = 0;
return;
}
for (let i = 0; i < accLenArr.length; i++) {
accLenArr[i] /= len;
}
this._offsets = accLenArr;
this._length = len;
};
// Override
protected _getLineLength() {
return this._length;
};
// Override
protected _updateSymbolPosition(symbol: ECSymbolOnEffectLine) {
const t = symbol.__t;
const points = this._points;
const offsets = this._offsets;
const len = points.length;
if (!offsets) {
// Has length 0
return;
}
const lastFrame = this._lastFrame;
let frame: number;
if (t < this._lastFramePercent) {
// Start from the next frame
// PENDING start from lastFrame ?
const start = Math.min(lastFrame + 1, len - 1);
for (frame = start; frame >= 0; frame--) {
if (offsets[frame] <= t) {
break;
}
}
// PENDING really need to do this ?
frame = Math.min(frame, len - 2);
}
else {
for (frame = lastFrame; frame < len; frame++) {
if (offsets[frame] > t) {
break;
}
}
frame = Math.min(frame - 1, len - 2);
}
const p = (t - offsets[frame]) / (offsets[frame + 1] - offsets[frame]);
const p0 = points[frame];
const p1 = points[frame + 1];
symbol.x = p0[0] * (1 - p) + p * p1[0];
symbol.y = p0[1] * (1 - p) + p * p1[1];
const tx = p1[0] - p0[0];
const ty = p1[1] - p0[1];
symbol.rotation = -Math.atan2(ty, tx) - Math.PI / 2;
this._lastFrame = frame;
this._lastFramePercent = t;
symbol.ignore = false;
};
}
export default EffectPolyline;