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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import WeakMap from 'zrender/src/core/WeakMap';
import { ImagePatternObject, PatternObject, SVGPatternObject } from 'zrender/src/graphic/Pattern';
import LRU from 'zrender/src/core/LRU';
import {defaults, createCanvas, map, isArray} from 'zrender/src/core/util';
import {getLeastCommonMultiple} from './number';
import {createSymbol} from './symbol';
import ExtensionAPI from '../core/ExtensionAPI';
import type SVGPainter from 'zrender/src/svg/Painter';
import { brushSingle } from 'zrender/src/canvas/graphic';
import {DecalDashArrayX, DecalDashArrayY, InnerDecalObject, DecalObject} from './types';
const decalMap = new WeakMap<DecalObject, PatternObject>();
const decalCache = new LRU<HTMLCanvasElement | SVGElement>(100);
const decalKeys = [
'symbol', 'symbolSize', 'symbolKeepAspect',
'color', 'backgroundColor',
'dashArrayX', 'dashArrayY',
'maxTileWidth', 'maxTileHeight'
];
/**
* Create or update pattern image from decal options
*
* @param {InnerDecalObject | 'none'} decalObject decal options, 'none' if no decal
* @return {Pattern} pattern with generated image, null if no decal
*/
export function createOrUpdatePatternFromDecal(
decalObject: InnerDecalObject | 'none',
api: ExtensionAPI
): PatternObject {
if (decalObject === 'none') {
return null;
}
const dpr = api.getDevicePixelRatio();
const zr = api.getZr();
const isSVG = zr.painter.type === 'svg';
if (decalObject.dirty) {
decalMap.delete(decalObject);
}
const oldPattern = decalMap.get(decalObject);
if (oldPattern) {
return oldPattern;
}
const decalOpt = defaults(decalObject, {
symbol: 'rect',
symbolSize: 1,
symbolKeepAspect: true,
color: 'rgba(0, 0, 0, 0.2)',
backgroundColor: null,
dashArrayX: 5,
dashArrayY: 5,
rotation: 0,
maxTileWidth: 512,
maxTileHeight: 512
} as DecalObject);
if (decalOpt.backgroundColor === 'none') {
decalOpt.backgroundColor = null;
}
const pattern: PatternObject = { repeat: 'repeat' } as PatternObject;
setPatternnSource(pattern);
pattern.rotation = decalOpt.rotation;
pattern.scaleX = pattern.scaleY = isSVG ? 1 : 1 / dpr;
decalMap.set(decalObject, pattern);
decalObject.dirty = false;
return pattern;
function setPatternnSource(pattern: PatternObject) {
const keys = [dpr];
let isValidKey = true;
for (let i = 0; i < decalKeys.length; ++i) {
const value = (decalOpt as any)[decalKeys[i]];
const valueType = typeof value;
if (value != null
&& !isArray(value)
&& valueType !== 'string'
&& valueType !== 'number'
&& valueType !== 'boolean'
) {
isValidKey = false;
break;
}
keys.push(value);
}
let cacheKey;
if (isValidKey) {
cacheKey = keys.join(',') + (isSVG ? '-svg' : '');
const cache = decalCache.get(cacheKey);
if (cache) {
isSVG ? (pattern as SVGPatternObject).svgElement = cache as SVGElement
: (pattern as ImagePatternObject).image = cache as HTMLCanvasElement;
}
}
const dashArrayX = normalizeDashArrayX(decalOpt.dashArrayX);
const dashArrayY = normalizeDashArrayY(decalOpt.dashArrayY);
const symbolArray = normalizeSymbolArray(decalOpt.symbol);
const lineBlockLengthsX = getLineBlockLengthX(dashArrayX);
const lineBlockLengthY = getLineBlockLengthY(dashArrayY);
const canvas = !isSVG && createCanvas();
const svgRoot = isSVG && (zr.painter as SVGPainter).createSVGElement('g');
const pSize = getPatternSize();
let ctx: CanvasRenderingContext2D;
if (canvas) {
canvas.width = pSize.width * dpr;
canvas.height = pSize.height * dpr;
ctx = canvas.getContext('2d');
}
brushDecal();
if (isValidKey) {
decalCache.put(cacheKey, canvas || svgRoot);
}
(pattern as ImagePatternObject).image = canvas;
(pattern as SVGPatternObject).svgElement = svgRoot;
(pattern as SVGPatternObject).svgWidth = pSize.width;
(pattern as SVGPatternObject).svgHeight = pSize.height;
/**
* Get minumum length that can make a repeatable pattern.
*
* @return {Object} pattern width and height
*/
function getPatternSize(): {
width: number,
height: number
} {
/**
* For example, if dash is [[3, 2], [2, 1]] for X, it looks like
* |--- --- --- --- --- ...
* |-- -- -- -- -- -- -- -- ...
* |--- --- --- --- --- ...
* |-- -- -- -- -- -- -- -- ...
* So the minumum length of X is 15,
* which is the least common multiple of `3 + 2` and `2 + 1`
* |--- --- --- |--- --- ...
* |-- -- -- -- -- |-- -- -- ...
*/
let width = 1;
for (let i = 0, xlen = lineBlockLengthsX.length; i < xlen; ++i) {
width = getLeastCommonMultiple(width, lineBlockLengthsX[i]);
}
let symbolRepeats = 1;
for (let i = 0, xlen = symbolArray.length; i < xlen; ++i) {
symbolRepeats = getLeastCommonMultiple(symbolRepeats, symbolArray[i].length);
}
width *= symbolRepeats;
const height = lineBlockLengthY * lineBlockLengthsX.length * symbolArray.length;
if (__DEV__) {
const warn = (attrName: string) => {
/* eslint-disable-next-line */
console.warn(`Calculated decal size is greater than ${attrName} due to decal option settings so ${attrName} is used for the decal size. Please consider changing the decal option to make a smaller decal or set ${attrName} to be larger to avoid incontinuity.`);
};
if (width > decalOpt.maxTileWidth) {
warn('maxTileWidth');
}
if (height > decalOpt.maxTileHeight) {
warn('maxTileHeight');
}
}
return {
width: Math.max(1, Math.min(width, decalOpt.maxTileWidth)),
height: Math.max(1, Math.min(height, decalOpt.maxTileHeight))
};
}
function brushDecal() {
if (ctx) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
if (decalOpt.backgroundColor) {
ctx.fillStyle = decalOpt.backgroundColor;
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
}
let ySum = 0;
for (let i = 0; i < dashArrayY.length; ++i) {
ySum += dashArrayY[i];
}
if (ySum <= 0) {
// dashArrayY is 0, draw nothing
return;
}
let y = -lineBlockLengthY;
let yId = 0;
let yIdTotal = 0;
let xId0 = 0;
while (y < pSize.height) {
if (yId % 2 === 0) {
const symbolYId = (yIdTotal / 2) % symbolArray.length;
let x = 0;
let xId1 = 0;
let xId1Total = 0;
while (x < pSize.width * 2) {
let xSum = 0;
for (let i = 0; i < dashArrayX[xId0].length; ++i) {
xSum += dashArrayX[xId0][i];
}
if (xSum <= 0) {
// Skip empty line
break;
}
// E.g., [15, 5, 20, 5] draws only for 15 and 20
if (xId1 % 2 === 0) {
const size = (1 - decalOpt.symbolSize) * 0.5;
const left = x + dashArrayX[xId0][xId1] * size;
const top = y + dashArrayY[yId] * size;
const width = dashArrayX[xId0][xId1] * decalOpt.symbolSize;
const height = dashArrayY[yId] * decalOpt.symbolSize;
const symbolXId = (xId1Total / 2) % symbolArray[symbolYId].length;
brushSymbol(left, top, width, height, symbolArray[symbolYId][symbolXId]);
}
x += dashArrayX[xId0][xId1];
++xId1Total;
++xId1;
if (xId1 === dashArrayX[xId0].length) {
xId1 = 0;
}
}
++xId0;
if (xId0 === dashArrayX.length) {
xId0 = 0;
}
}
y += dashArrayY[yId];
++yIdTotal;
++yId;
if (yId === dashArrayY.length) {
yId = 0;
}
}
function brushSymbol(x: number, y: number, width: number, height: number, symbolType: string) {
const scale = isSVG ? 1 : dpr;
const symbol = createSymbol(
symbolType,
x * scale,
y * scale,
width * scale,
height * scale,
decalOpt.color,
decalOpt.symbolKeepAspect
);
if (isSVG) {
svgRoot.appendChild((zr.painter as SVGPainter).paintOne(symbol));
}
else {
// Paint to canvas for all other renderers.
brushSingle(ctx, symbol);
}
}
}
}
}
/**
* Convert symbol array into normalized array
*
* @param {string | (string | string[])[]} symbol symbol input
* @return {string[][]} normolized symbol array
*/
function normalizeSymbolArray(symbol: string | (string | string[])[]): string[][] {
if (!symbol || (symbol as string[]).length === 0) {
return [['rect']];
}
if (typeof symbol === 'string') {
return [[symbol]];
}
let isAllString = true;
for (let i = 0; i < symbol.length; ++i) {
if (typeof symbol[i] !== 'string') {
isAllString = false;
break;
}
}
if (isAllString) {
return normalizeSymbolArray([symbol as string[]]);
}
const result: string[][] = [];
for (let i = 0; i < symbol.length; ++i) {
if (typeof symbol[i] === 'string') {
result.push([symbol[i] as string]);
}
else {
result.push(symbol[i] as string[]);
}
}
return result;
}
/**
* Convert dash input into dashArray
*
* @param {DecalDashArrayX} dash dash input
* @return {number[][]} normolized dash array
*/
function normalizeDashArrayX(dash: DecalDashArrayX): number[][] {
if (!dash || (dash as number[]).length === 0) {
return [[0, 0]];
}
if (typeof dash === 'number') {
const dashValue = Math.ceil(dash);
return [[dashValue, dashValue]];
}
/**
* [20, 5] should be normalized into [[20, 5]],
* while [20, [5, 10]] should be normalized into [[20, 20], [5, 10]]
*/
let isAllNumber = true;
for (let i = 0; i < dash.length; ++i) {
if (typeof dash[i] !== 'number') {
isAllNumber = false;
break;
}
}
if (isAllNumber) {
return normalizeDashArrayX([dash as number[]]);
}
const result: number[][] = [];
for (let i = 0; i < dash.length; ++i) {
if (typeof dash[i] === 'number') {
const dashValue = Math.ceil(dash[i] as number);
result.push([dashValue, dashValue]);
}
else {
const dashValue = map(dash[i] as number[], n => Math.ceil(n));
if (dashValue.length % 2 === 1) {
// [4, 2, 1] means |---- - -- |---- - -- |
// so normalize it to be [4, 2, 1, 4, 2, 1]
result.push(dashValue.concat(dashValue));
}
else {
result.push(dashValue);
}
}
}
return result;
}
/**
* Convert dash input into dashArray
*
* @param {DecalDashArrayY} dash dash input
* @return {number[]} normolized dash array
*/
function normalizeDashArrayY(dash: DecalDashArrayY): number[] {
if (!dash || typeof dash === 'object' && dash.length === 0) {
return [0, 0];
}
if (typeof dash === 'number') {
const dashValue = Math.ceil(dash);
return [dashValue, dashValue];
}
const dashValue = map(dash as number[], n => Math.ceil(n));
return dash.length % 2 ? dashValue.concat(dashValue) : dashValue;
}
/**
* Get block length of each line. A block is the length of dash line and space.
* For example, a line with [4, 1] has a dash line of 4 and a space of 1 after
* that, so the block length of this line is 5.
*
* @param {number[][]} dash dash arrary of X or Y
* @return {number[]} block length of each line
*/
function getLineBlockLengthX(dash: number[][]): number[] {
return map(dash, function (line) {
return getLineBlockLengthY(line);
});
}
function getLineBlockLengthY(dash: number[]): number {
let blockLength = 0;
for (let i = 0; i < dash.length; ++i) {
blockLength += dash[i];
}
if (dash.length % 2 === 1) {
// [4, 2, 1] means |---- - -- |---- - -- |
// So total length is (4 + 2 + 1) * 2
return blockLength * 2;
}
return blockLength;
}