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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import BoundingRect from 'zrender/src/core/BoundingRect';
import * as bbox from 'zrender/src/core/bbox';
import * as vec2 from 'zrender/src/core/vector';
import * as polygonContain from 'zrender/src/contain/polygon';
import { GeoJSON } from './geoTypes';
class Region {
readonly geometries: {
type: 'polygon'; // FIXME:TS Is there other types?
exterior: number[][];
interiors?: number[][][];
}[];
readonly name: string;
center: number[];
// Injected outside.
properties: GeoJSON['features'][0]['properties'];
private _rect: BoundingRect;
constructor(
name: string,
geometries: Region['geometries'],
cp: GeoJSON['features'][0]['properties']['cp']
) {
this.name = name;
this.geometries = geometries;
if (!cp) {
const rect = this.getBoundingRect();
cp = [
rect.x + rect.width / 2,
rect.y + rect.height / 2
];
}
else {
cp = [cp[0], cp[1]];
}
this.center = cp;
}
getBoundingRect(): BoundingRect {
const rect = this._rect;
if (rect) {
return rect;
}
const MAX_NUMBER = Number.MAX_VALUE;
const min = [MAX_NUMBER, MAX_NUMBER];
const max = [-MAX_NUMBER, -MAX_NUMBER];
const min2 = [] as number[];
const max2 = [] as number[];
const geometries = this.geometries;
let i = 0;
for (; i < geometries.length; i++) {
// Only support polygon
if (geometries[i].type !== 'polygon') {
continue;
}
// Doesn't consider hole
const exterior = geometries[i].exterior;
bbox.fromPoints(exterior, min2, max2);
vec2.min(min, min, min2);
vec2.max(max, max, max2);
}
// No data
if (i === 0) {
min[0] = min[1] = max[0] = max[1] = 0;
}
return (this._rect = new BoundingRect(
min[0], min[1], max[0] - min[0], max[1] - min[1]
));
}
contain(coord: number[]): boolean {
const rect = this.getBoundingRect();
const geometries = this.geometries;
if (!rect.contain(coord[0], coord[1])) {
return false;
}
loopGeo: for (let i = 0, len = geometries.length; i < len; i++) {
// Only support polygon.
if (geometries[i].type !== 'polygon') {
continue;
}
const exterior = geometries[i].exterior;
const interiors = geometries[i].interiors;
if (polygonContain.contain(exterior, coord[0], coord[1])) {
// Not in the region if point is in the hole.
for (let k = 0; k < (interiors ? interiors.length : 0); k++) {
if (polygonContain.contain(interiors[k], coord[0], coord[1])) {
continue loopGeo;
}
}
return true;
}
}
return false;
}
transformTo(x: number, y: number, width: number, height: number): void {
let rect = this.getBoundingRect();
const aspect = rect.width / rect.height;
if (!width) {
width = aspect * height;
}
else if (!height) {
height = width / aspect;
}
const target = new BoundingRect(x, y, width, height);
const transform = rect.calculateTransform(target);
const geometries = this.geometries;
for (let i = 0; i < geometries.length; i++) {
// Only support polygon.
if (geometries[i].type !== 'polygon') {
continue;
}
const exterior = geometries[i].exterior;
const interiors = geometries[i].interiors;
for (let p = 0; p < exterior.length; p++) {
vec2.applyTransform(exterior[p], exterior[p], transform);
}
for (let h = 0; h < (interiors ? interiors.length : 0); h++) {
for (let p = 0; p < interiors[h].length; p++) {
vec2.applyTransform(interiors[h][p], interiors[h][p], transform);
}
}
}
rect = this._rect;
rect.copy(target);
// Update center
this.center = [
rect.x + rect.width / 2,
rect.y + rect.height / 2
];
}
cloneShallow(name: string): Region {
name == null && (name = this.name);
const newRegion = new Region(name, this.geometries, this.center);
newRegion._rect = this._rect;
newRegion.transformTo = null; // Simply avoid to be called.
return newRegion;
}
}
export default Region;