| import Path from 'zrender/src/graphic/Path'; |
| export default Path.extend({ |
| type: 'echartsGaugePointer', |
| shape: { |
| angle: 0, |
| width: 10, |
| r: 10, |
| x: 0, |
| y: 0 |
| }, |
| buildPath: function (ctx, shape) { |
| var mathCos = Math.cos; |
| var mathSin = Math.sin; |
| var r = shape.r; |
| var width = shape.width; |
| var angle = shape.angle; |
| var x = shape.x - mathCos(angle) * width * (width >= r / 3 ? 1 : 2); |
| var y = shape.y - mathSin(angle) * width * (width >= r / 3 ? 1 : 2); |
| angle = shape.angle - Math.PI / 2; |
| ctx.moveTo(x, y); |
| ctx.lineTo(shape.x + mathCos(angle) * width, shape.y + mathSin(angle) * width); |
| ctx.lineTo(shape.x + mathCos(shape.angle) * r, shape.y + mathSin(shape.angle) * r); |
| ctx.lineTo(shape.x - mathCos(angle) * width, shape.y - mathSin(angle) * width); |
| ctx.lineTo(x, y); |
| return; |
| } |
| }); |