blob: 5c3adf65a7f6d4f69fc05d8d5f9777d335412c5f [file] [log] [blame]
export default function windingLine(x0, y0, x1, y1, x, y) {
if (y > y0 && y > y1 || y < y0 && y < y1) {
return 0;
} // Ignore horizontal line
if (y1 === y0) {
return 0;
}
var dir = y1 < y0 ? 1 : -1;
var t = (y - y0) / (y1 - y0); // Avoid winding error when intersection point is the connect point of two line of polygon
if (t === 1 || t === 0) {
dir = y1 < y0 ? 0.5 : -0.5;
}
var x_ = t * (x1 - x0) + x0;
return x_ > x ? dir : 0;
}