| import windingLine from './windingLine'; |
| var EPSILON = 1e-8; |
| |
| function isAroundEqual(a, b) { |
| return Math.abs(a - b) < EPSILON; |
| } |
| |
| export function contain(points, x, y) { |
| var w = 0; |
| var p = points[0]; |
| |
| if (!p) { |
| return false; |
| } |
| |
| for (var i = 1; i < points.length; i++) { |
| var p2 = points[i]; |
| w += windingLine(p[0], p[1], p2[0], p2[1], x, y); |
| p = p2; |
| } // Close polygon |
| |
| |
| var p0 = points[0]; |
| |
| if (!isAroundEqual(p[0], p0[0]) || !isAroundEqual(p[1], p0[1])) { |
| w += windingLine(p[0], p[1], p0[0], p0[1], x, y); |
| } |
| |
| return w !== 0; |
| } |