blob: 0c4d70e3efb145a265d8cce6907b7b5ef221fe15 [file] [log] [blame]
/**
* Line path for bezier and straight line draw
*/
import * as graphic from '../../util/graphic';
import * as vec2 from 'zrender/src/core/vector';
var straightLineProto = graphic.Line.prototype;
var bezierCurveProto = graphic.BezierCurve.prototype;
function isLine(shape) {
return isNaN(+shape.cpx1) || isNaN(+shape.cpy1);
}
export default graphic.extendShape({
type: 'ec-line',
style: {
stroke: '#000',
fill: null
},
shape: {
x1: 0,
y1: 0,
x2: 0,
y2: 0,
percent: 1,
cpx1: null,
cpy1: null
},
buildPath: function (ctx, shape) {
(isLine(shape) ? straightLineProto : bezierCurveProto).buildPath(ctx, shape);
},
pointAt: function (t) {
return isLine(this.shape) ? straightLineProto.pointAt.call(this, t) : bezierCurveProto.pointAt.call(this, t);
},
tangentAt: function (t) {
var shape = this.shape;
var p = isLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : bezierCurveProto.tangentAt.call(this, t);
return vec2.normalize(p, p);
}
});