blob: 45c5e23219e412118761566cba33fffe55dc0779 [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/*
* A third-party license is embeded for some of the code in this file:
* Some formulas were originally copied from "d3.js" with some
* modifications made for this project.
* (See more details in the comment of the method "step" below.)
* The use of the source code of this file is also subject to the terms
* and consitions of the license of "d3.js" (BSD-3Clause, see
* </licenses/LICENSE-d3>).
*/
import * as vec2 from 'zrender/src/core/vector';
var scaleAndAdd = vec2.scaleAndAdd; // function adjacentNode(n, e) {
// return e.n1 === n ? e.n2 : e.n1;
// }
export function forceLayout(nodes, edges, opts) {
var rect = opts.rect;
var width = rect.width;
var height = rect.height;
var center = [rect.x + width / 2, rect.y + height / 2]; // var scale = opts.scale || 1;
var gravity = opts.gravity == null ? 0.1 : opts.gravity; // for (var i = 0; i < edges.length; i++) {
// var e = edges[i];
// var n1 = e.n1;
// var n2 = e.n2;
// n1.edges = n1.edges || [];
// n2.edges = n2.edges || [];
// n1.edges.push(e);
// n2.edges.push(e);
// }
// Init position
for (var i = 0; i < nodes.length; i++) {
var n = nodes[i];
if (!n.p) {
n.p = vec2.create(width * (Math.random() - 0.5) + center[0], height * (Math.random() - 0.5) + center[1]);
}
n.pp = vec2.clone(n.p);
n.edges = null;
} // Formula in 'Graph Drawing by Force-directed Placement'
// var k = scale * Math.sqrt(width * height / nodes.length);
// var k2 = k * k;
var initialFriction = opts.friction == null ? 0.6 : opts.friction;
var friction = initialFriction;
return {
warmUp: function () {
friction = initialFriction * 0.8;
},
setFixed: function (idx) {
nodes[idx].fixed = true;
},
setUnfixed: function (idx) {
nodes[idx].fixed = false;
},
/**
* Some formulas were originally copied from "d3.js"
* https://github.com/d3/d3/blob/b516d77fb8566b576088e73410437494717ada26/src/layout/force.js
* with some modifications made for this project.
* See the license statement at the head of this file.
*/
step: function (cb) {
var v12 = [];
var nLen = nodes.length;
for (var i = 0; i < edges.length; i++) {
var e = edges[i];
if (e.ignoreForceLayout) {
continue;
}
var n1 = e.n1;
var n2 = e.n2;
vec2.sub(v12, n2.p, n1.p);
var d = vec2.len(v12) - e.d;
var w = n2.w / (n1.w + n2.w);
if (isNaN(w)) {
w = 0;
}
vec2.normalize(v12, v12);
!n1.fixed && scaleAndAdd(n1.p, n1.p, v12, w * d * friction);
!n2.fixed && scaleAndAdd(n2.p, n2.p, v12, -(1 - w) * d * friction);
} // Gravity
for (var i = 0; i < nLen; i++) {
var n = nodes[i];
if (!n.fixed) {
vec2.sub(v12, center, n.p); // var d = vec2.len(v12);
// vec2.scale(v12, v12, 1 / d);
// var gravityFactor = gravity;
scaleAndAdd(n.p, n.p, v12, gravity * friction);
}
} // Repulsive
// PENDING
for (var i = 0; i < nLen; i++) {
var n1 = nodes[i];
for (var j = i + 1; j < nLen; j++) {
var n2 = nodes[j];
vec2.sub(v12, n2.p, n1.p);
var d = vec2.len(v12);
if (d === 0) {
// Random repulse
vec2.set(v12, Math.random() - 0.5, Math.random() - 0.5);
d = 1;
}
var repFact = (n1.rep + n2.rep) / d / d;
!n1.fixed && scaleAndAdd(n1.pp, n1.pp, v12, repFact);
!n2.fixed && scaleAndAdd(n2.pp, n2.pp, v12, -repFact);
}
}
var v = [];
for (var i = 0; i < nLen; i++) {
var n = nodes[i];
if (!n.fixed) {
vec2.sub(v, n.p, n.pp);
scaleAndAdd(n.p, n.p, v, friction);
vec2.copy(n.pp, n.p);
}
}
friction = friction * 0.992;
cb && cb(nodes, edges, friction < 0.01);
}
};
}