blob: e9898b9cfe587f0eafb17eb4d379ff0d03a2da8a [file] [log] [blame]
(function (global) {
function makeSprite(size, canvas, draw) {
// http://simonsarris.com/blog/346-how-you-clear-your-canvas-matters
// http://jsperf.com/canvasclear
// Set width and height is fast
// And use the exist canvas if possible
// http://jsperf.com/create-canvas-vs-set-width-height/2
var canvas = canvas || document.createElement('canvas');
canvas.width = size;
canvas.height = size;
var ctx = canvas.getContext('2d');
draw && draw(ctx);
return canvas;
}
function makePath(symbol, symbolSize, style, marginBias) {
if (!echarts.util.isArray(symbolSize)) {
symbolSize = [symbolSize, symbolSize];
}
var margin = spriteUtil.getMarginByStyle(style, marginBias);
var width = symbolSize[0] + margin.left + margin.right;
var height = symbolSize[1] + margin.top + margin.bottom;
var path = echarts.helper.createSymbol(symbol, 0, 0, symbolSize[0], symbolSize[1]);
var size = Math.max(width, height);
path.position = [margin.left, margin.top];
if (width > height) {
path.position[1] += (size - height) / 2;
}
else {
path.position[0] += (size - width) / 2;
}
var rect = path.getBoundingRect();
path.position[0] -= rect.x;
path.position[1] -= rect.y;
path.setStyle(style);
path.update();
path.__size = size;
return path;
}
// http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
function generateSDF(ctx, sourceImageData, range) {
var sourceWidth = sourceImageData.width;
var sourceHeight = sourceImageData.height;
var width = ctx.canvas.width;
var height = ctx.canvas.height;
var scaleX = sourceWidth / width;
var scaleY = sourceHeight / height;
function sign(r) {
return r < 128 ? 1 : -1;
}
function searchMinDistance(x, y) {
var minDistSqr = Infinity;
x = Math.floor(x * scaleX);
y = Math.floor(y * scaleY);
var i = y * sourceWidth + x;
var r = sourceImageData.data[i * 4];
var a = sign(r);
// Search for min distance
for (var y2 = Math.max(y - range, 0); y2 < Math.min(y + range, sourceHeight); y2++) {
for (var x2 = Math.max(x - range, 0); x2 < Math.min(x + range, sourceWidth); x2++) {
var i = y2 * sourceWidth + x2;
var r2 = sourceImageData.data[i * 4];
var b = sign(r2);
var dx = x2 - x;
var dy = y2 - y;
if (a !== b) {
var distSqr = dx * dx + dy * dy;
if (distSqr < minDistSqr) {
minDistSqr = distSqr;
}
}
}
}
return a * Math.sqrt(minDistSqr);
}
var sdfImageData = ctx.createImageData(width, height);
for (var y = 0; y < height; y++) {
for (var x = 0; x < width; x++) {
var dist = searchMinDistance(x, y);
var normalized = dist / range * 0.5 + 0.5;
var i = (y * width + x) * 4;
sdfImageData.data[i++] = (1.0 - normalized) * 255;
sdfImageData.data[i++] = (1.0 - normalized) * 255;
sdfImageData.data[i++] = (1.0 - normalized) * 255;
sdfImageData.data[i++] = 255;
}
}
return sdfImageData;
}
global.spriteUtil = {
getMarginByStyle: function (style) {
var marginBias = style.marginBias || 0;
var lineWidth = 0;
if (style.stroke && style.stroke !== 'none') {
lineWidth = style.lineWidth == null ? 1 : style.lineWidth;
}
var shadowBlurSize = style.shadowBlur || 0;
var shadowOffsetX = style.shadowOffsetX || 0;
var shadowOffsetY = style.shadowOffsetY || 0;
var margin = {};
margin.left = Math.max(lineWidth / 2, -shadowOffsetX + shadowBlurSize) + marginBias;
margin.right = Math.max(lineWidth / 2, shadowOffsetX + shadowBlurSize) + marginBias;
margin.top = Math.max(lineWidth / 2, -shadowOffsetY + shadowBlurSize) + marginBias;
margin.bottom = Math.max(lineWidth / 2, shadowOffsetY + shadowBlurSize) + marginBias;
return margin;
},
// TODO Not consider shadowOffsetX, shadowOffsetY.
/**
* @param {string} symbol
* @param {number | Array.<number>} symbolSize
* @param {Object} style
* @param {number} marginBias
*/
createSymbolSprite: function (symbol, symbolSize, style, canvas) {
// TODO marginBias can be set.
var path = makePath(symbol, symbolSize, style);
var margin = spriteUtil.getMarginByStyle(style);
return {
image: makeSprite(path.__size, canvas, function (ctx) {
path.brush(ctx);
}),
margin: margin
};
},
createSDFFromCanvas: function (canvas, size, range, outCanvas) {
// TODO Create a low resolution SDF from high resolution image.
return makeSprite(size, outCanvas, function (outCtx) {
var ctx = canvas.getContext('2d');
var imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
outCtx.putImageData(generateSDF(outCtx, imgData, range), 0, 0);
});
},
createSimpleSprite: function (size, canvas) {
return makeSprite(size, canvas, function (ctx) {
var halfSize = size / 2;
ctx.beginPath();
ctx.arc(halfSize, halfSize, 60, 0, Math.PI * 2, false) ;
ctx.closePath();
var gradient = ctx.createRadialGradient(
halfSize, halfSize, 0, halfSize, halfSize, halfSize
);
gradient.addColorStop(0, 'rgba(255, 255, 255, 1)');
gradient.addColorStop(0.5, 'rgba(255, 255, 255, 0.5)');
gradient.addColorStop(1, 'rgba(255, 255, 255, 0)');
ctx.fillStyle = gradient;
ctx.fill();
});
}
};
})(window);