| # getty |
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| *a netty like asynchronous network I/O library* |
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| [](https://travis-ci.org/dubbogo/getty) |
| [](https://codecov.io/gh/dubbogo/getty) |
| [](https://pkg.go.dev/github.com/dubbogo/getty?tab=doc) |
| [](https://goreportcard.com/report/github.com/dubbogo/getty) |
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| ## INTRO |
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| Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies [a uniform interface](https://github.com/dubbogo/getty/blob/master/getty.go#L45). |
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| In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage. |
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| You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive. |
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| Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive. |
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| ## LICENCE |
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| Apache License 2.0 |
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