commit | 0fb6d79ec156b8c19455aeedea0a13033ac050ea | [log] [tgz] |
---|---|---|
author | AlexStocks <alexstocks@foxmail.com> | Sat Jun 11 15:32:32 2022 +0800 |
committer | AlexStocks <alexstocks@foxmail.com> | Sat Jun 11 15:32:32 2022 +0800 |
tree | beec107fb2c0a31aca1c9cd662b8288438c6be26 | |
parent | 8af010f3f3dc15ba8fec161ce9afbcc31ef1226c [diff] |
time.After -> ticker
a netty like asynchronous network I/O library
Getty is a asynchronous network I/O library in golang. Getty works on tcp/udp/websocket network protocol and supplies a uniform interface.
In getty there are two goroutines in one connection(session), one reads tcp stream/udp packet/websocket package, the other handles logic process and writes response into network write buffer. If your logic process may take a long time, you should start a new logic process goroutine by yourself in codec.go:(Codec)OnMessage.
You can also handle heartbeat logic in codec.go:(Codec):OnCron. If you use tcp/udp, you should send hearbeat package by yourself, and then invoke session.go:(Session)UpdateActive to update its active time. Please check whether the tcp session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Whatever if you use websocket, you do not need to care about hearbeat request/response because Getty do this task in session.go:(Session)handleLoop by sending/received websocket ping/pong frames. You just need to check whether the websocket session has been timeout or not in codec.go:(Codec)OnCron by session.go:(Session)GetActive.
Apache License 2.0