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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package org.apache.datasketches.quantiles;
/**
* Iterator over DoublesSketch. The order is not defined.
*/
public class DoublesSketchIterator {
private final DoublesSketch sketch_;
private DoublesSketchAccessor sketchAccessor_;
private long bits_;
private int level_;
private long weight_;
private int i_;
DoublesSketchIterator(final DoublesSketch sketch, final long bitPattern) {
sketch_ = sketch;
bits_ = bitPattern;
level_ = -1;
weight_ = 1;
i_ = 0;
}
/**
* Advancing the iterator and checking existence of the next entry
* is combined here for efficiency. This results in an undefined
* state of the iterator before the first call of this method.
* @return true if the next element exists
*/
public boolean next() {
if (sketchAccessor_ == null) { // initial setup
sketchAccessor_ = DoublesSketchAccessor.wrap(sketch_);
} else { // advance index within the current level
i_++;
}
if (i_ < sketchAccessor_.numItems()) {
return true;
}
// go to the next non-empty level
do {
level_++;
if (level_ > 0) {
bits_ >>>= 1;
}
if (bits_ == 0L) {
return false; // run out of levels
}
weight_ *= 2;
} while ((bits_ & 1L) == 0L);
i_ = 0;
sketchAccessor_.setLevel(level_);
return true;
}
/**
* Gets a value from the current entry in the sketch.
* Don't call this before calling next() for the first time
* or after getting false from next().
* @return value from the current entry
*/
public double getValue() {
return sketchAccessor_.get(i_);
}
/**
* Gets a weight for the value from the current entry in the sketch.
* Don't call this before calling next() for the first time
* or after getting false from next().
* @return weight for the value from the current entry
*/
public long getWeight() {
return weight_;
}
}