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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package org.apache.datasketches.kll;
/**
* Iterator over KllFloatsSketch. The order is not defined.
*/
public class KllFloatsSketchIterator {
private final float[] items_;
private final int[] levels_;
private final int numLevels_;
private int level_;
private int i_;
private long weight_;
private boolean isInitialized_;
KllFloatsSketchIterator(final float[] items, final int[] levels, final int numLevels) {
items_ = items;
levels_ = levels;
numLevels_ = numLevels;
isInitialized_ = false;
}
/**
* Gets a value from the current entry in the sketch.
* Don't call this before calling next() for the first time
* or after getting false from next().
* @return value from the current entry
*/
public float getValue() {
return items_[i_];
}
/**
* Gets a weight for the value from the current entry in the sketch.
* Don't call this before calling next() for the first time
* or after getting false from next().
* @return weight for the value from the current entry
*/
public long getWeight() {
return weight_;
}
/**
* Advancing the iterator and checking existence of the next entry
* is combined here for efficiency. This results in an undefined
* state of the iterator before the first call of this method.
* @return true if the next element exists
*/
public boolean next() {
if (!isInitialized_) {
level_ = 0;
i_ = levels_[level_];
weight_ = 1;
isInitialized_ = true;
} else {
i_++;
}
if (i_ < levels_[level_ + 1]) {
return true;
}
// go to the next non-empty level
do {
level_++;
if (level_ == numLevels_) {
return false; // run out of levels
}
weight_ *= 2;
} while (levels_[level_] == levels_[level_ + 1]);
i_ = levels_[level_];
return true;
}
}