| // Minimally modified from Austin Applebee's code: | |
| // * Removed MurmurHash3_x86_32 and MurmurHash3_x86_128 | |
| // * Changed input seed in MurmurHash3_x64_128 to uint64_t | |
| // * Define and use HashState reference to return result | |
| // * Made entire hash function defined inline | |
| // * Added compute_seed_hash | |
| //----------------------------------------------------------------------------- | |
| // MurmurHash3 was written by Austin Appleby, and is placed in the public | |
| // domain. The author hereby disclaims copyright to this source code. | |
| // Note - The x86 and x64 versions do _not_ produce the same results, as the | |
| // algorithms are optimized for their respective platforms. You can still | |
| // compile and run any of them on any platform, but your performance with the | |
| // non-native version will be less than optimal. | |
| #ifndef _MURMURHASH3_H_ | |
| #define _MURMURHASH3_H_ | |
| #include <cstring> | |
| //----------------------------------------------------------------------------- | |
| // Platform-specific functions and macros | |
| // Microsoft Visual Studio | |
| #if defined(_MSC_VER) | |
| typedef unsigned char uint8_t; | |
| typedef unsigned int uint32_t; | |
| typedef unsigned __int64 uint64_t; | |
| #define MURMUR3_FORCE_INLINE __forceinline | |
| #include <stdlib.h> | |
| #define MURMUR3_ROTL64(x,y) _rotl64(x,y) | |
| #define MURMUR3_BIG_CONSTANT(x) (x) | |
| // Other compilers | |
| #else // defined(_MSC_VER) | |
| #include <stdint.h> | |
| #define MURMUR3_FORCE_INLINE inline __attribute__((always_inline)) | |
| inline uint64_t rotl64 ( uint64_t x, int8_t r ) | |
| { | |
| return (x << r) | (x >> (64 - r)); | |
| } | |
| #define MURMUR3_ROTL64(x,y) rotl64(x,y) | |
| #define MURMUR3_BIG_CONSTANT(x) (x##LLU) | |
| #endif // !defined(_MSC_VER) | |
| //----------------------------------------------------------------------------- | |
| //----------------------------------------------------------------------------- | |
| // Return type - Using C++ reference for return type which should allow better | |
| // compiler optimization than a void* pointer | |
| typedef struct { | |
| uint64_t h1; | |
| uint64_t h2; | |
| } HashState; | |
| //----------------------------------------------------------------------------- | |
| // Block read - if your platform needs to do endian-swapping or can only | |
| // handle aligned reads, do the conversion here | |
| MURMUR3_FORCE_INLINE uint64_t getblock64 ( const uint8_t * p, size_t i ) | |
| { | |
| uint64_t res; | |
| memcpy(&res, p + i * sizeof(uint64_t), sizeof(res)); | |
| return res; | |
| } | |
| //----------------------------------------------------------------------------- | |
| // Finalization mix - force all bits of a hash block to avalanche | |
| MURMUR3_FORCE_INLINE uint64_t fmix64 ( uint64_t k ) | |
| { | |
| k ^= k >> 33; | |
| k *= MURMUR3_BIG_CONSTANT(0xff51afd7ed558ccd); | |
| k ^= k >> 33; | |
| k *= MURMUR3_BIG_CONSTANT(0xc4ceb9fe1a85ec53); | |
| k ^= k >> 33; | |
| return k; | |
| } | |
| MURMUR3_FORCE_INLINE void MurmurHash3_x64_128(const void* key, size_t lenBytes, | |
| uint64_t seed, HashState& out) { | |
| static const uint64_t c1 = MURMUR3_BIG_CONSTANT(0x87c37b91114253d5); | |
| static const uint64_t c2 = MURMUR3_BIG_CONSTANT(0x4cf5ad432745937f); | |
| const uint8_t* data = (const uint8_t*)key; | |
| out.h1 = seed; | |
| out.h2 = seed; | |
| // Number of full 128-bit blocks of 16 bytes. | |
| // Possible exclusion of a remainder of up to 15 bytes. | |
| const size_t nblocks = lenBytes >> 4; // bytes / 16 | |
| // Process the 128-bit blocks (the body) into the hash | |
| for (size_t i = 0; i < nblocks; ++i) { // 16 bytes per block | |
| uint64_t k1 = getblock64(data, i * 2 + 0); | |
| uint64_t k2 = getblock64(data, i * 2 + 1); | |
| k1 *= c1; k1 = MURMUR3_ROTL64(k1,31); k1 *= c2; out.h1 ^= k1; | |
| out.h1 = MURMUR3_ROTL64(out.h1,27); | |
| out.h1 += out.h2; | |
| out.h1 = out.h1*5+0x52dce729; | |
| k2 *= c2; k2 = MURMUR3_ROTL64(k2,33); k2 *= c1; out.h2 ^= k2; | |
| out.h2 = MURMUR3_ROTL64(out.h2,31); | |
| out.h2 += out.h1; | |
| out.h2 = out.h2*5+0x38495ab5; | |
| } | |
| // tail | |
| const uint8_t * tail = (const uint8_t*)(data + (nblocks << 4)); | |
| uint64_t k1 = 0; | |
| uint64_t k2 = 0; | |
| switch(lenBytes & 15) | |
| { | |
| case 15: k2 ^= ((uint64_t)tail[14]) << 48; // falls through | |
| case 14: k2 ^= ((uint64_t)tail[13]) << 40; // falls through | |
| case 13: k2 ^= ((uint64_t)tail[12]) << 32; // falls through | |
| case 12: k2 ^= ((uint64_t)tail[11]) << 24; // falls through | |
| case 11: k2 ^= ((uint64_t)tail[10]) << 16; // falls through | |
| case 10: k2 ^= ((uint64_t)tail[ 9]) << 8; // falls through | |
| case 9: k2 ^= ((uint64_t)tail[ 8]) << 0; | |
| k2 *= c2; k2 = MURMUR3_ROTL64(k2,33); k2 *= c1; out.h2 ^= k2; | |
| // falls through | |
| case 8: k1 ^= ((uint64_t)tail[ 7]) << 56; // falls through | |
| case 7: k1 ^= ((uint64_t)tail[ 6]) << 48; // falls through | |
| case 6: k1 ^= ((uint64_t)tail[ 5]) << 40; // falls through | |
| case 5: k1 ^= ((uint64_t)tail[ 4]) << 32; // falls through | |
| case 4: k1 ^= ((uint64_t)tail[ 3]) << 24; // falls through | |
| case 3: k1 ^= ((uint64_t)tail[ 2]) << 16; // falls through | |
| case 2: k1 ^= ((uint64_t)tail[ 1]) << 8; // falls through | |
| case 1: k1 ^= ((uint64_t)tail[ 0]) << 0; | |
| k1 *= c1; k1 = MURMUR3_ROTL64(k1,31); k1 *= c2; out.h1 ^= k1; | |
| }; | |
| //---------- | |
| // finalization | |
| out.h1 ^= lenBytes; | |
| out.h2 ^= lenBytes; | |
| out.h1 += out.h2; | |
| out.h2 += out.h1; | |
| out.h1 = fmix64(out.h1); | |
| out.h2 = fmix64(out.h2); | |
| out.h1 += out.h2; | |
| out.h2 += out.h1; | |
| } | |
| //----------------------------------------------------------------------------- | |
| MURMUR3_FORCE_INLINE uint16_t compute_seed_hash(uint64_t seed) { | |
| HashState hashes; | |
| MurmurHash3_x64_128(&seed, sizeof(seed), 0, hashes); | |
| return static_cast<uint16_t>(hashes.h1 & 0xffff); | |
| } | |
| #undef MURMUR3_FORCE_INLINE | |
| #undef MURMUR3_ROTL64 | |
| #undef MURMUR3_BIG_CONSTANT | |
| #endif // _MURMURHASH3_H_ |