blob: 2aa6e2b007d1c522bd9962102d7d781e79b81e50 [file] [log] [blame]
<!DOCTYPE html>
<html>
<!--
#
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
#
-->
<head>
<title></title>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no;" />
<meta charset="utf-8">
<!-- iPad/iPhone specific css below, add after your main css >
<link rel="stylesheet" media="only screen and (max-device-width: 1024px)" href="ipad.css" type="text/css" />
<link rel="stylesheet" media="only screen and (max-device-width: 480px)" href="iphone.css" type="text/css" />
-->
<!-- If your application is targeting iOS BEFORE 4.0 you MUST put json2.js from http://www.JSON.org/json2.js into your www directory and include it here -->
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript">
// If you want to prevent dragging, uncomment this section
/*
function preventBehavior(e)
{
e.preventDefault();
};
document.addEventListener("touchmove", preventBehavior, false);
*/
/* If you are supporting your own protocol, the var invokeString will contain any arguments to the app launch.
see http://iphonedevelopertips.com/cocoa/launching-your-own-application-via-a-custom-url-scheme.html
for more details -jm */
/*
function handleOpenURL(url)
{
// TODO: do something with the url passed in.
}
*/
function onBodyLoad()
{
document.addEventListener("deviceready", onDeviceReady, false);
}
/* When this function is called, Cordova has been initialized and is ready to roll */
/* If you are supporting your own protocol, the var invokeString will contain any arguments to the app launch.
see http://iphonedevelopertips.com/cocoa/launching-your-own-application-via-a-custom-url-scheme.html
for more details -jm */
function onDeviceReady()
{
// Used by unit tests to tell when the page is loaded.
window.pageIsLoaded = true;
// do your thing!
console.log("Cordova is working")
}
</script>
</head>
<body onload="onBodyLoad()">
<h1>Hey, it's Cordova!</h1>
<ol>
<li>Check your console log for any white-list rejection errors.</li>
<li>Add your allowed <strong>hosts</strong> in config.xml as access tags and set the origin attribute. (wildcards OK, don't enter the URL scheme)</li>
</ol>
</body>
</html>