| |
| static int short_function_name(struct device *dev, |
| struct device_driver *drv); |
| |
| /* Assuming a 60-column limit */ |
| static int short_function_name(struct device *dev, |
| struct device_driver *drv) |
| { |
| this->translateLabels(labelID, |
| completedLabelID, |
| selectedLabelID, |
| text, |
| selectedText, |
| completedText, |
| fontId, |
| selectedFontId, |
| completedFontId); |
| call_some_really_long_function.of_some_sort( |
| some_long_parameter1, |
| some_long_parameter2); |
| |
| abc = call_some_other_really_long_function.of_some_sort( |
| some_long_parameter1, |
| some_long_parameter2); |
| |
| abc.def.ghi = |
| call_some_other_really_long_function.of_some_sort( |
| some_long_parameter1, |
| some_long_parameter2); |
| |
| abcdefghijklmnopqrstuvwxyz = abc + def + ghi + jkl + |
| mno + prq + stu + vwx + yz; |
| |
| return 1; |
| } |
| |
| typedef |
| xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
| yyyyyyyyyyyyyyyyyyyyyy; |
| |
| typedef some_return_value (*some_function_type)(another_type |
| parameter1, |
| another_type |
| parameter2); |
| |
| typedef struct |
| xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
| { |
| int yyyyyyyyyyyyyyyyyyyyyy; |
| } x_t; |
| |
| static void some_really_long_function_name( |
| struct device *dev, |
| struct device_driver *drv) |
| { |
| if ((some_variable_name && |
| somefunction(param1, param2, param3))) { |
| asdfghjk = asdfasdfasd.aasdfasd + |
| (asdfasd.asdas * 1234.65); |
| } |
| |
| for (struct something_really_really_excessive * |
| a_long_ptr_name = get_first_item(); |
| a_long_ptr_name != NULL; |
| a_long_ptr_name = get_next_item(a_long_ptr_name)) |
| { |
| } |
| |
| for (a = get_first(); a != NULL; a = get_next(a)) |
| { |
| } |
| |
| for (a_ptr = get_first(); a_ptr != NULL; |
| a_ptr = get_next(a)) |
| { |
| } |
| |
| register_clcmd( "examine", |
| "do_examine", |
| -1, |
| "-Allows a player to examine the health and armor of a teammate" ); |
| register_clcmd( "/examine", |
| "do_examine", |
| -1, |
| "-Allows a player to examine the health and armor of a teammate" ); |
| } |
| |