tree: db7fdab9ec5300f590e93ef1b4b333ba322d34c4 [path history] [tgz]
  1. bin/
  2. framework/
  3. javascript/
  4. plugins/
  5. scripts/
  6. .jshint
  7. .jshintignore
  8. .npmignore
  9. Jakefile
  10. LICENSE
  11. NOTICE
  12. package.json
  13. README.md
  14. VERSION
lib/cordova-blackberry/README.md

Apache Cordova for BlackBerry 10

Apache Cordova is an application development platform which allows mobile applications to be written with web technology: HTML, CSS and JavaScript. Access to device APIs is provided by native plugins.

This implementation for BlackBerry 10 packages web assets into a BAR file which may be deployed to devices and simulators.

Pre-requisites

Install the latest BlackBerry 10 NDK:

https://developer.blackberry.com/native/download/

Setup environment variables:

  • [Linux/Mac] source [BBNDK directory]/bbndk-env.sh
  • [Windows] [BBNDK directory]\bbndk-env.bat

Install code signing keys:

https://developer.blackberry.com/html5/documentation/signing_setup_bb10_apps_2008396_11.html

Install node.js:

http://nodejs.org/

Ensure npm is installed:

More recent versions of Nodejs will come with npm included.

Getting Started

Create a new project:

bin/create <path to project>

Managing Targets

A target is a device or simulator which will run the app.

This command will add a new target:

<path to project>/cordova/target add <name> <ip> <device | simulator> [-p | --password <password>] [--pin <devicepin>]

To remove a target:

<path to project>/cordova/target remove <name>

To set a target as default:

<path to project>/cordova/target default <name>

Building

<path to project>/cordova/build

A project can be built in debug or release mode.

To run an application in debug mode, a debug token must first be installed on the device. The build script will automatically attempt to generate a token and install it. This requires code signing keys to be installed on the development machine. Debug mode will also enable WebInspector. A prompt will appear with the URL to access WebInspector from a remote machine.

If building in release mode, a unique buildId must be provided, either via command line or by setting it in config.xml.

Here is the build script syntax:

build command [<target>] [-k | --keystorepass] [-b | --buildId <number>] [-p | --params <json>] [-ll | --loglevel <level>]

Commands:

release [options]
    Build in release mode. This will sign the resulting bar.

debug [options]
    Build in debug mode.

Options:

-h, --help                       output usage information
-k, --keystorepass <password>    Signing key password
-b, --buildId <num>              Specifies the build number for signing (typically incremented from previous signing).
-p, --params <params JSON file>  Specifies additional parameters to pass to downstream tools.
-ll, --loglevel <loglevel>       set the logging level (error, warn, verbose)`

Deploying

To deploy the project to a target, use the run command:

<path to project>/cordova/run <target>

Plugin Management

To add a plugin from a local path, you will first need to run fetch:

<path to project>/cordova/plugin fetch <path to plugin>

Now the plugin can be installed by name:

<path to project>/cordova/plugin install <name>

Plugins hosted remotely can be installed by name without using fetch. To see a list of available remote plugins use:

<path to project>/cordova/plugin list