| /* |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * https://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| package org.apache.commons.lang3; |
| |
| import java.util.Objects; |
| import java.util.Random; |
| |
| /** |
| * Generates random integers of specific bit length. |
| * |
| * <p> |
| * It is more efficient than calling Random.nextInt(1 << nbBits). It uses a cache of cacheSize random bytes that it replenishes when it gets empty. This is |
| * especially beneficial for SecureRandom Drbg implementations, which incur a constant cost at each randomness generation. |
| * </p> |
| * |
| * <p> |
| * Used internally by RandomStringUtils. |
| * </p> |
| * |
| * <p> |
| * #NotThreadSafe# |
| * </p> |
| */ |
| final class CachedRandomBits { |
| |
| /** |
| * The maximum size of the cache. |
| * |
| * <p> |
| * This is to prevent the possibility of overflow in the {@code if (bitIndex >> 3 >= cache.length)} in the {@link #nextBits(int)} method. |
| * </p> |
| */ |
| private static final int MAX_CACHE_SIZE = Integer.MAX_VALUE >> 3; |
| |
| /** Maximum number of bits that can be generated (size of an int) */ |
| private static final int MAX_BITS = 32; |
| |
| /** Mask to extract the bit offset within a byte (0-7) */ |
| private static final int BIT_INDEX_MASK = 0x7; |
| |
| /** Number of bits in a byte */ |
| private static final int BITS_PER_BYTE = 8; |
| private final Random random; |
| private final byte[] cache; |
| /** |
| * Index of the next bit in the cache to be used. |
| * |
| * <ul> |
| * <li>bitIndex=0 means the cache is fully random and none of the bits have been used yet.</li> |
| * <li>bitIndex=1 means that only the LSB of cache[0] has been used and all other bits can be used.</li> |
| * <li>bitIndex=8 means that only the 8 bits of cache[0] has been used.</li> |
| * </ul> |
| */ |
| private int bitIndex; |
| /** |
| * Creates a new instance. |
| * |
| * @param cacheSize number of bytes cached (only affects performance) |
| * @param random random source |
| */ |
| CachedRandomBits(final int cacheSize, final Random random) { |
| if (cacheSize <= 0) { |
| throw new IllegalArgumentException("cacheSize must be positive"); |
| } |
| this.cache = cacheSize <= MAX_CACHE_SIZE ? new byte[cacheSize] : new byte[MAX_CACHE_SIZE]; |
| this.random = Objects.requireNonNull(random, "random"); |
| this.random.nextBytes(this.cache); |
| this.bitIndex = 0; |
| } |
| |
| /** |
| * Generates a random integer with the specified number of bits. |
| * |
| * <p>This method efficiently generates random bits by using a byte cache and bit manipulation: |
| * <ul> |
| * <li>Uses a byte array cache to avoid frequent calls to the underlying random number generator</li> |
| * <li>Extracts bits from each byte using bit shifting and masking</li> |
| * <li>Handles partial bytes to avoid wasting random bits</li> |
| * <li>Accumulates bits until the requested number is reached</li> |
| * </ul> |
| * </p> |
| * |
| * @param bits number of bits to generate, MUST be between 1 and 32 (inclusive) |
| * @return random integer containing exactly the requested number of random bits |
| * @throws IllegalArgumentException if bits is not between 1 and 32 |
| */ |
| public int nextBits(final int bits) { |
| if (bits > MAX_BITS || bits <= 0) { |
| throw new IllegalArgumentException("number of bits must be between 1 and " + MAX_BITS); |
| } |
| int result = 0; |
| int generatedBits = 0; // number of generated bits up to now |
| while (generatedBits < bits) { |
| // Check if we need to refill the cache |
| // Convert bitIndex to byte index by dividing by 8 (right shift by 3) |
| if (bitIndex >> 3 >= cache.length) { |
| // We exhausted the number of bits in the cache |
| // This should only happen if the bitIndex is exactly matching the cache length |
| assert bitIndex == cache.length * BITS_PER_BYTE; |
| random.nextBytes(cache); |
| bitIndex = 0; |
| } |
| // Calculate how many bits we can extract from the current byte |
| // 1. Get current position within byte (0-7) using bitIndex & 0x7 |
| // 2. Calculate remaining bits in byte: 8 - (position within byte) |
| // 3. Take minimum of remaining bits in byte and bits still needed |
| final int generatedBitsInIteration = Math.min( |
| BITS_PER_BYTE - (bitIndex & BIT_INDEX_MASK), |
| bits - generatedBits); |
| // Shift existing result left to make room for new bits |
| result = result << generatedBitsInIteration; |
| // Extract and append new bits: |
| // 1. Get byte from cache (bitIndex >> 3 converts bit index to byte index) |
| // 2. Shift right by bit position within byte (bitIndex & 0x7) |
| // 3. Mask to keep only the bits we want ((1 << generatedBitsInIteration) - 1) |
| result |= cache[bitIndex >> 3] >> (bitIndex & BIT_INDEX_MASK) & ((1 << generatedBitsInIteration) - 1); |
| // Update counters |
| generatedBits += generatedBitsInIteration; |
| bitIndex += generatedBitsInIteration; |
| } |
| return result; |
| } |
| } |