blob: be9fa95201d7328e1956a6391bcd88ceb063bd41 [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.geometry.hull.euclidean.twod;
import java.util.Collection;
import java.util.Iterator;
import org.apache.commons.geometry.core.precision.DoublePrecisionContext;
import org.apache.commons.geometry.euclidean.twod.Vector2D;
/**
* Abstract base class for convex hull generators in the two-dimensional Euclidean space.
*/
abstract class AbstractConvexHullGenerator2D implements ConvexHullGenerator2D {
/** Precision context used to compare floating point numbers. */
private final DoublePrecisionContext precision;
/**
* Indicates if collinear points on the hull shall be present in the output.
* If {@code false}, only the extreme points are added to the hull.
*/
private final boolean includeCollinearPoints;
/**
* Simple constructor.
*
* @param includeCollinearPoints indicates if collinear points on the hull shall be
* added as hull vertices
* @param precision precision context used to compare floating point numbers
*/
protected AbstractConvexHullGenerator2D(final boolean includeCollinearPoints,
final DoublePrecisionContext precision) {
this.includeCollinearPoints = includeCollinearPoints;
this.precision = precision;
}
/** Get the object used to determine floating point equality for this region.
* @return the floating point precision context for the instance
*/
public DoublePrecisionContext getPrecision() {
return precision;
}
/**
* Returns if collinear points on the hull will be added as hull vertices.
* @return {@code true} if collinear points are added as hull vertices, or {@code false}
* if only extreme points are present.
*/
public boolean isIncludeCollinearPoints() {
return includeCollinearPoints;
}
/** {@inheritDoc} */
@Override
public ConvexHull2D generate(final Collection<Vector2D> points) {
Collection<Vector2D> hullVertices;
if (points.size() < 2) {
hullVertices = points;
} else {
hullVertices = findHullVertices(points);
}
if (!isConvex(hullVertices)) {
throw new IllegalStateException("Convex hull algorithm failed to generate solution");
}
return new ConvexHull2D(hullVertices, precision);
}
/**
* Find the convex hull vertices from the set of input points.
* @param points the set of input points
* @return the convex hull vertices in CCW winding
*/
protected abstract Collection<Vector2D> findHullVertices(Collection<Vector2D> points);
/** Return true if the given vertices define a convex hull.
* @param vertices the hull vertices
* @return {@code true} if the vertices form a convex hull, {@code false} otherwise
*/
private boolean isConvex(final Collection<Vector2D> vertices) {
final int size = vertices.size();
if (size < 3) {
// 1 or 2 points always define a convex set
return true;
}
final Iterator<Vector2D> it = vertices.iterator();
Vector2D p1 = it.next();
Vector2D p2 = it.next();
Vector2D p3;
Vector2D v1;
Vector2D v2;
while (it.hasNext()) {
p3 = it.next();
v1 = p1.vectorTo(p2);
v2 = p2.vectorTo(p3);
// negative signed areas mean a clockwise winding
if (precision.compare(v1.signedArea(v2), 0.0) < 0) {
return false;
}
p1 = p2;
p2 = p3;
}
return true;
}
}