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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.geometry.euclidean.twod;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import java.util.stream.StreamSupport;
import org.apache.commons.geometry.core.partitioning.Hyperplane;
import org.apache.commons.geometry.core.partitioning.Split;
import org.apache.commons.geometry.core.partitioning.bsp.AbstractBSPTree;
import org.apache.commons.geometry.core.partitioning.bsp.AbstractPartitionedRegionBuilder;
import org.apache.commons.geometry.core.partitioning.bsp.AbstractRegionBSPTree;
import org.apache.commons.geometry.core.partitioning.bsp.BSPTreeVisitor;
import org.apache.commons.geometry.core.partitioning.bsp.RegionCutBoundary;
import org.apache.commons.geometry.core.precision.DoublePrecisionContext;
import org.apache.commons.geometry.euclidean.twod.path.InteriorAngleLinePathConnector;
import org.apache.commons.geometry.euclidean.twod.path.LinePath;
/** Binary space partitioning (BSP) tree representing a region in two dimensional
* Euclidean space.
*/
public final class RegionBSPTree2D extends AbstractRegionBSPTree<Vector2D, RegionBSPTree2D.RegionNode2D>
implements BoundarySource2D {
/** List of line subset paths comprising the region boundary. */
private List<LinePath> boundaryPaths;
/** Create a new, empty region.
*/
public RegionBSPTree2D() {
this(false);
}
/** Create a new region. If {@code full} is true, then the region will
* represent the entire 2D space. Otherwise, it will be empty.
* @param full whether or not the region should contain the entire
* 2D space or be empty
*/
public RegionBSPTree2D(final boolean full) {
super(full);
}
/** Return a deep copy of this instance.
* @return a deep copy of this instance.
* @see #copy(org.apache.commons.geometry.core.partitioning.bsp.BSPTree)
*/
public RegionBSPTree2D copy() {
final RegionBSPTree2D result = RegionBSPTree2D.empty();
result.copy(this);
return result;
}
/** {@inheritDoc} */
@Override
public Iterable<LineConvexSubset> boundaries() {
return createBoundaryIterable(b -> (LineConvexSubset) b);
}
/** {@inheritDoc} */
@Override
public Stream<LineConvexSubset> boundaryStream() {
return StreamSupport.stream(boundaries().spliterator(), false);
}
/** {@inheritDoc} */
@Override
public List<LineConvexSubset> getBoundaries() {
return createBoundaryList(b -> (LineConvexSubset) b);
}
/** Get the boundary of the region as a list of connected line subset paths.
* The line subset are oriented such that their minus (left) side lies on the
* interior of the region.
* @return line subset paths representing the region boundary
*/
public List<LinePath> getBoundaryPaths() {
if (boundaryPaths == null) {
boundaryPaths = Collections.unmodifiableList(computeBoundaryPaths());
}
return boundaryPaths;
}
/** Add a convex area to this region. The resulting region will be the
* union of the convex area and the region represented by this instance.
* @param area the convex area to add
*/
public void add(final ConvexArea area) {
union(area.toTree());
}
/** Return a list of {@link ConvexArea}s representing the same region
* as this instance. One convex area is returned for each interior leaf
* node in the tree.
* @return a list of convex areas representing the same region as this
* instance
*/
public List<ConvexArea> toConvex() {
final List<ConvexArea> result = new ArrayList<>();
toConvexRecursive(getRoot(), ConvexArea.full(), result);
return result;
}
/** Recursive method to compute the convex areas of all inside leaf nodes in the subtree rooted at the given
* node. The computed convex areas are added to the given list.
* @param node root of the subtree to compute the convex areas for
* @param nodeArea the convex area for the current node; this will be split by the node's cut hyperplane to
* form the convex areas for any child nodes
* @param result list containing the results of the computation
*/
private void toConvexRecursive(final RegionNode2D node, final ConvexArea nodeArea,
final List<? super ConvexArea> result) {
if (node.isLeaf()) {
// base case; only add to the result list if the node is inside
if (node.isInside()) {
result.add(nodeArea);
}
} else {
// recurse
final Split<ConvexArea> split = nodeArea.split(node.getCutHyperplane());
toConvexRecursive(node.getMinus(), split.getMinus(), result);
toConvexRecursive(node.getPlus(), split.getPlus(), result);
}
}
/** {@inheritDoc} */
@Override
public Split<RegionBSPTree2D> split(final Hyperplane<Vector2D> splitter) {
return split(splitter, RegionBSPTree2D.empty(), RegionBSPTree2D.empty());
}
/** {@inheritDoc} */
@Override
public Vector2D project(final Vector2D pt) {
// use our custom projector so that we can disambiguate points that are
// actually equidistant from the target point
final BoundaryProjector2D projector = new BoundaryProjector2D(pt);
accept(projector);
return projector.getProjected();
}
/** Return the current instance.
*/
@Override
public RegionBSPTree2D toTree() {
return this;
}
/** {@inheritDoc} */
@Override
public List<LinecastPoint2D> linecast(final LineConvexSubset subset) {
final LinecastVisitor visitor = new LinecastVisitor(subset, false);
accept(visitor);
return visitor.getResults();
}
/** {@inheritDoc} */
@Override
public LinecastPoint2D linecastFirst(final LineConvexSubset subset) {
final LinecastVisitor visitor = new LinecastVisitor(subset, true);
accept(visitor);
return visitor.getFirstResult();
}
/** Compute the line subset paths comprising the region boundary.
* @return the line subset paths comprising the region boundary
*/
private List<LinePath> computeBoundaryPaths() {
final InteriorAngleLinePathConnector connector = new InteriorAngleLinePathConnector.Minimize();
connector.connect(boundaries());
return connector.connectAll().stream()
.map(LinePath::simplify).collect(Collectors.toList());
}
/** {@inheritDoc} */
@Override
protected RegionSizeProperties<Vector2D> computeRegionSizeProperties() {
// handle simple cases
if (isFull()) {
return new RegionSizeProperties<>(Double.POSITIVE_INFINITY, null);
} else if (isEmpty()) {
return new RegionSizeProperties<>(0, null);
}
// compute the size based on the boundary line subsets
double quadrilateralAreaSum = 0.0;
double scaledSumX = 0.0;
double scaledSumY = 0.0;
Vector2D startPoint;
Vector2D endPoint;
double signedArea;
for (final LineConvexSubset boundary : boundaries()) {
if (boundary.isInfinite()) {
// at least on boundary is infinite, meaning that
// the size is also infinite
quadrilateralAreaSum = Double.POSITIVE_INFINITY;
break;
}
startPoint = boundary.getStartPoint();
endPoint = boundary.getEndPoint();
// compute the area
signedArea = startPoint.signedArea(endPoint);
quadrilateralAreaSum += signedArea;
// compute scaled coordinate values for the centroid
scaledSumX += signedArea * (startPoint.getX() + endPoint.getX());
scaledSumY += signedArea * (startPoint.getY() + endPoint.getY());
}
double size = Double.POSITIVE_INFINITY;
Vector2D centroid = null;
// The area is finite only if the computed quadrilateral area is finite and non-negative.
// Negative areas indicate that the region is inside-out, with a finite outside surrounded
// by an infinite inside.
if (quadrilateralAreaSum >= 0.0 && Double.isFinite(quadrilateralAreaSum)) {
size = 0.5 * quadrilateralAreaSum;
if (quadrilateralAreaSum > 0.0) {
centroid = Vector2D.of(scaledSumX, scaledSumY).multiply(1.0 / (3.0 * quadrilateralAreaSum));
}
}
return new RegionSizeProperties<>(size, centroid);
}
/** {@inheritDoc} */
@Override
protected void invalidate() {
super.invalidate();
boundaryPaths = null;
}
/** {@inheritDoc} */
@Override
protected RegionNode2D createNode() {
return new RegionNode2D(this);
}
/** Return a new {@link RegionBSPTree2D} instance containing the entire space.
* @return a new {@link RegionBSPTree2D} instance containing the entire space
*/
public static RegionBSPTree2D full() {
return new RegionBSPTree2D(true);
}
/** Return a new, empty {@link RegionBSPTree2D} instance.
* @return a new, empty {@link RegionBSPTree2D} instance
*/
public static RegionBSPTree2D empty() {
return new RegionBSPTree2D(false);
}
/** Construct a new tree from the given boundaries. If no boundaries
* are present, the returned tree is empty.
* @param boundaries boundaries to construct the tree from
* @return a new tree instance constructed from the given boundaries
* @see #from(Iterable, boolean)
*/
public static RegionBSPTree2D from(final Iterable<? extends LineConvexSubset> boundaries) {
return from(boundaries, false);
}
/** Construct a new tree from the given boundaries. If {@code full} is true, then
* the initial tree before boundary insertion contains the entire space. Otherwise,
* it is empty.
* @param boundaries boundaries to construct the tree from
* @param full if true, the initial tree will contain the entire space
* @return a new tree instance constructed from the given boundaries
*/
public static RegionBSPTree2D from(final Iterable<? extends LineConvexSubset> boundaries, final boolean full) {
final RegionBSPTree2D tree = new RegionBSPTree2D(full);
tree.insert(boundaries);
return tree;
}
/** Create a new {@link PartitionedRegionBuilder2D} instance which can be used to build balanced
* BSP trees from region boundaries.
* @return a new {@link PartitionedRegionBuilder2D} instance
*/
public static PartitionedRegionBuilder2D partitionedRegionBuilder() {
return new PartitionedRegionBuilder2D();
}
/** BSP tree node for two dimensional Euclidean space.
*/
public static final class RegionNode2D extends AbstractRegionBSPTree.AbstractRegionNode<Vector2D, RegionNode2D> {
/** Simple constructor.
* @param tree the owning tree instance
*/
private RegionNode2D(final AbstractBSPTree<Vector2D, RegionNode2D> tree) {
super(tree);
}
/** Get the region represented by this node. The returned region contains
* the entire area contained in this node, regardless of the attributes of
* any child nodes.
* @return the region represented by this node
*/
public ConvexArea getNodeRegion() {
ConvexArea area = ConvexArea.full();
RegionNode2D child = this;
RegionNode2D parent;
while ((parent = child.getParent()) != null) {
final Split<ConvexArea> split = area.split(parent.getCutHyperplane());
area = child.isMinus() ? split.getMinus() : split.getPlus();
child = parent;
}
return area;
}
/** {@inheritDoc} */
@Override
protected RegionNode2D getSelf() {
return this;
}
}
/** Class used to build regions in Euclidean 2D space by inserting boundaries into a BSP
* tree containing "partitions", i.e. structural cuts where both sides of the cut have the same region location.
* When partitions are chosen that effectively divide the region boundaries at each partition level, the
* constructed tree is shallower and more balanced than one constructed from the region boundaries alone,
* resulting in improved performance. For example, consider a line segment approximation of a circle. The region is
* convex so each boundary has all of the other boundaries on its minus side; the plus sides are all empty.
* When these boundaries are inserted directly into a tree, the tree degenerates into a simple linked list of
* nodes with a height directly proportional to the number of boundaries. This means that many operations on the
* tree, such as inside/outside testing of points, involve iterating through each and every region boundary. In
* contrast, if a partition is first inserted that passes through the circle center, the first BSP tree node
* contains region nodes on its plus <em>and</em> minus sides, cutting the height of the tree in half. Operations
* such as inside/outside testing are then able to skip half of the tree nodes with a single test on the
* root node, resulting in drastically improved performance. Insertion of additional partitions (using a grid
* layout, for example) can produce even shallower trees, although there is a point unique to each boundary set at
* which the addition of more partitions begins to decrease instead of increase performance.
*
* <h2>Usage</h2>
* <p>Usage of this class consists of two phases: (1) <em>partition insertion</em> and (2) <em>boundary
* insertion</em>. Instances begin in the <em>partition insertion</em> phase. Here, partitions can be inserted
* into the empty tree using {@link PartitionedRegionBuilder2D#insertPartition(LineConvexSubset) insertPartition}
* or similar methods. The {@link org.apache.commons.geometry.core.partitioning.bsp.RegionCutRule#INHERIT INHERIT}
* cut rule is used internally to insert the cut so the represented region remains empty even as partitions are
* inserted.
* </p>
*
* <p>The instance moves into the <em>boundary insertion</em> phase when the caller inserts the first region
* boundary, using {@link PartitionedRegionBuilder2D#insertBoundary(LineConvexSubset) insertBoundary} or
* similar methods. Attempting to insert a partition after this point results in an {@code IllegalStateException}.
* This ensures that partitioning cuts are always located higher up the tree than boundary cuts.</p>
*
* <p>After all boundaries are inserted, the {@link PartitionedRegionBuilder2D#build() build} method is used
* to perform final processing and return the computed tree.</p>
*/
public static final class PartitionedRegionBuilder2D
extends AbstractPartitionedRegionBuilder<Vector2D, RegionNode2D> {
/** Construct a new builder instance.
*/
private PartitionedRegionBuilder2D() {
super(RegionBSPTree2D.empty());
}
/** Insert a partition line.
* @param partition partition to insert
* @return this instance
* @throws IllegalStateException if a boundary has previously been inserted
*/
public PartitionedRegionBuilder2D insertPartition(final Line partition) {
return insertPartition(partition.span());
}
/** Insert a line convex subset as a partition.
* @param partition partition to insert
* @return this instance
* @throws IllegalStateException if a boundary has previously been inserted
*/
public PartitionedRegionBuilder2D insertPartition(final LineConvexSubset partition) {
insertPartitionInternal(partition);
return this;
}
/** Insert two axis aligned lines intersecting at the given point as partitions.
* The lines each contain the {@code center} point and have the directions {@code +x} and {@code +y}
* in that order. If inserted into an empty tree, this will partition the space
* into 4 sections.
* @param center center point for the partitions; the inserted lines intersect at this point
* @param precision precision context used to construct the lines
* @return this instance
* @throws IllegalStateException if a boundary has previously been inserted
*/
public PartitionedRegionBuilder2D insertAxisAlignedPartitions(final Vector2D center,
final DoublePrecisionContext precision) {
insertPartition(Lines.fromPointAndDirection(center, Vector2D.Unit.PLUS_X, precision));
insertPartition(Lines.fromPointAndDirection(center, Vector2D.Unit.PLUS_Y, precision));
return this;
}
/** Insert a grid of partitions. The partitions are constructed recursively: at each level two axis-aligned
* partitioning lines are inserted using
* {@link #insertAxisAlignedPartitions(Vector2D, DoublePrecisionContext) insertAxisAlignedPartitions}.
* The algorithm then recurses using bounding boxes from the min point to the center and from the center
* point to the max. Note that this means no partitions are ever inserted directly on the boundaries of
* the given bounding box. This is intentional and done to allow this method to be called directly with the
* bounding box from a set of boundaries to be inserted without unnecessarily adding partitions that will
* never have region boundaries on both sides.
* @param bounds bounding box for the grid
* @param level recursion level for the grid; each level subdivides each grid cube into 4 sections, making the
* total number of grid cubes equal to {@code 4 ^ level}
* @param precision precision context used to construct the partition lines
* @return this instance
* @throws IllegalStateException if a boundary has previously been inserted
*/
public PartitionedRegionBuilder2D insertAxisAlignedGrid(final Bounds2D bounds, final int level,
final DoublePrecisionContext precision) {
insertAxisAlignedGridRecursive(bounds.getMin(), bounds.getMax(), level, precision);
return this;
}
/** Recursively insert axis-aligned grid partitions.
* @param min min point for the grid square to partition
* @param max max point for the grid square to partition
* @param level current recursion level
* @param precision precision context used to construct the partition planes
*/
private void insertAxisAlignedGridRecursive(final Vector2D min, final Vector2D max, final int level,
final DoublePrecisionContext precision) {
if (level > 0) {
final Vector2D center = min.lerp(max, 0.5);
insertAxisAlignedPartitions(center, precision);
final int nextLevel = level - 1;
insertAxisAlignedGridRecursive(min, center, nextLevel, precision);
insertAxisAlignedGridRecursive(center, max, nextLevel, precision);
}
}
/** Insert a region boundary.
* @param boundary region boundary to insert
* @return this instance
*/
public PartitionedRegionBuilder2D insertBoundary(final LineConvexSubset boundary) {
insertBoundaryInternal(boundary);
return this;
}
/** Insert a collection of region boundaries.
* @param boundaries boundaries to insert
* @return this instance
*/
public PartitionedRegionBuilder2D insertBoundaries(final Iterable<? extends LineConvexSubset> boundaries) {
for (final LineConvexSubset boundary : boundaries) {
insertBoundaryInternal(boundary);
}
return this;
}
/** Insert all boundaries from the given source.
* @param boundarySrc source of boundaries to insert
* @return this instance
*/
public PartitionedRegionBuilder2D insertBoundaries(final BoundarySource2D boundarySrc) {
try (Stream<LineConvexSubset> stream = boundarySrc.boundaryStream()) {
stream.forEach(this::insertBoundaryInternal);
}
return this;
}
/** Build and return the region BSP tree.
* @return the region BSP tree
*/
public RegionBSPTree2D build() {
return (RegionBSPTree2D) buildInternal();
}
}
/** Class used to project points onto the 2D region boundary.
*/
private static final class BoundaryProjector2D extends BoundaryProjector<Vector2D, RegionNode2D> {
/** Simple constructor.
* @param point the point to project onto the region's boundary
*/
BoundaryProjector2D(final Vector2D point) {
super(point);
}
/** {@inheritDoc} */
@Override
protected Vector2D disambiguateClosestPoint(final Vector2D target, final Vector2D a, final Vector2D b) {
// return the point with the smallest coordinate values
final int cmp = Vector2D.COORDINATE_ASCENDING_ORDER.compare(a, b);
return cmp < 0 ? a : b;
}
}
/** BSP tree visitor that performs a linecast operation against the boundaries of the visited tree.
*/
private static final class LinecastVisitor implements BSPTreeVisitor<Vector2D, RegionNode2D> {
/** The line subset to intersect with the boundaries of the BSP tree. */
private final LineConvexSubset linecastSubset;
/** If true, the visitor will stop visiting the tree once the first linecast
* point is determined.
*/
private final boolean firstOnly;
/** The minimum abscissa found during the search. */
private double minAbscissa = Double.POSITIVE_INFINITY;
/** List of results from the linecast operation. */
private final List<LinecastPoint2D> results = new ArrayList<>();
/** Create a new instance with the given intersecting line subset.
* @param linecastSubset line subset to intersect with the BSP tree region boundary
* @param firstOnly if true, the visitor will stop visiting the tree once the first
* linecast point is determined
*/
LinecastVisitor(final LineConvexSubset linecastSubset, final boolean firstOnly) {
this.linecastSubset = linecastSubset;
this.firstOnly = firstOnly;
}
/** Get the first {@link LinecastPoint2D} resulting from the linecast operation.
* @return the first linecast result point
*/
public LinecastPoint2D getFirstResult() {
final List<LinecastPoint2D> sortedResults = getResults();
return sortedResults.isEmpty() ?
null :
sortedResults.get(0);
}
/** Get a list containing the results of the linecast operation. The list is
* sorted and filtered.
* @return list of sorted and filtered results from the linecast operation
*/
public List<LinecastPoint2D> getResults() {
LinecastPoint2D.sortAndFilter(results);
return results;
}
/** {@inheritDoc} */
@Override
public Order visitOrder(final RegionNode2D internalNode) {
final Line cut = (Line) internalNode.getCutHyperplane();
final Line line = linecastSubset.getLine();
final boolean plusIsNear = line.getDirection().dot(cut.getOffsetDirection()) < 0;
return plusIsNear ?
Order.PLUS_NODE_MINUS :
Order.MINUS_NODE_PLUS;
}
/** {@inheritDoc} */
@Override
public Result visit(final RegionNode2D node) {
if (node.isInternal()) {
// check if the line subset intersects the node cut
final Line line = linecastSubset.getLine();
final Vector2D pt = ((Line) node.getCutHyperplane()).intersection(line);
if (pt != null) {
if (firstOnly && !results.isEmpty() &&
line.getPrecision().compare(minAbscissa, line.abscissa(pt)) < 0) {
// we have results and we are now sure that no other intersection points will be
// found that are closer or at the same position on the intersecting line.
return Result.TERMINATE;
} else if (linecastSubset.contains(pt)) {
// we've potentially found a new linecast point; add it to the list of potential
// results
final LinecastPoint2D potentialResult = computeLinecastPoint(pt, node);
if (potentialResult != null) {
results.add(potentialResult);
// update the min abscissa
minAbscissa = Math.min(minAbscissa, potentialResult.getAbscissa());
}
}
}
}
return Result.CONTINUE;
}
/** Compute the linecast point for the given intersection point and tree node, returning null
* if the point does not actually lie on the region boundary.
* @param pt intersection point
* @param node node containing the cut that the linecast line intersected with
* @return a new linecast point instance or null if the intersection point does not lie
* on the region boundary
*/
private LinecastPoint2D computeLinecastPoint(final Vector2D pt, final RegionNode2D node) {
final Line cut = (Line) node.getCutHyperplane();
final RegionCutBoundary<Vector2D> boundary = node.getCutBoundary();
boolean onBoundary = false;
boolean negateNormal = false;
if (boundary.containsInsideFacing(pt)) {
// on inside-facing boundary
onBoundary = true;
negateNormal = true;
} else if (boundary.containsOutsideFacing(pt)) {
// on outside-facing boundary
onBoundary = true;
}
if (onBoundary) {
Vector2D normal = cut.getOffsetDirection();
if (negateNormal) {
normal = normal.negate();
}
return new LinecastPoint2D(pt, normal, linecastSubset.getLine());
}
return null;
}
}
}