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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.geometry.spherical.twod;
import org.apache.commons.geometry.core.Transform;
import org.apache.commons.geometry.euclidean.threed.AffineTransformMatrix3D;
import org.apache.commons.geometry.euclidean.threed.Vector3D;
import org.apache.commons.geometry.euclidean.threed.rotation.QuaternionRotation;
/** Implementation of the {@link Transform} interface for spherical 2D points.
*
* <p>This class uses an {@link AffineTransformMatrix3D} to perform spherical point transforms
* in Euclidean 3D space.</p>
*
* <p>Instances of this class are guaranteed to be immutable.</p>
*/
public final class Transform2S implements Transform<Point2S> {
/** Static instance representing the identity transform. */
private static final Transform2S IDENTITY = new Transform2S(AffineTransformMatrix3D.identity());
/** Static transform instance that reflects across the x-y plane. */
private static final AffineTransformMatrix3D XY_PLANE_REFLECTION = AffineTransformMatrix3D.createScale(1, 1, -1);
/** Euclidean transform matrix underlying the spherical transform. */
private final AffineTransformMatrix3D euclideanTransform;
/** Construct a new instance from its underlying Euclidean transform.
* @param euclideanTransform underlying Euclidean transform
*/
private Transform2S(final AffineTransformMatrix3D euclideanTransform) {
this.euclideanTransform = euclideanTransform;
}
/** Get the Euclidean transform matrix underlying the spherical transform.
* @return the Euclidean transform matrix underlying the spherical transform
*/
public AffineTransformMatrix3D getEuclideanTransform() {
return euclideanTransform;
}
/** {@inheritDoc} */
@Override
public Point2S apply(final Point2S pt) {
final Vector3D vec = pt.getVector();
return Point2S.from(euclideanTransform.apply(vec));
}
/** {@inheritDoc} */
@Override
public boolean preservesOrientation() {
return euclideanTransform.preservesOrientation();
}
/** Return a new instance representing the inverse transform operation
* of this instance.
* @return a transform representing the inverse of this instance
*/
public Transform2S inverse() {
return new Transform2S(euclideanTransform.inverse());
}
/** Apply a rotation of {@code angle} radians around the given point to this instance.
* @param pt point to rotate around
* @param angle rotation angle in radians
* @return transform resulting from applying the specified rotation to this instance
*/
public Transform2S rotate(final Point2S pt, final double angle) {
return premultiply(createRotation(pt, angle));
}
/** Apply a rotation of {@code angle} radians around the given 3D axis to this instance.
* @param axis 3D axis of rotation
* @param angle rotation angle in radians
* @return transform resulting from applying the specified rotation to this instance
*/
public Transform2S rotate(final Vector3D axis, final double angle) {
return premultiply(createRotation(axis, angle));
}
/** Apply the given quaternion rotation to this instance.
* @param quaternion quaternion rotation to apply
* @return transform resulting from applying the specified rotation to this instance
*/
public Transform2S rotate(final QuaternionRotation quaternion) {
return premultiply(createRotation(quaternion));
}
/** Apply a reflection across the equatorial plane defined by the given pole point
* to this instance.
* @param pole pole point defining the equatorial reflection plane
* @return transform resulting from applying the specified reflection to this instance
*/
public Transform2S reflect(final Point2S pole) {
return premultiply(createReflection(pole));
}
/** Apply a reflection across the equatorial plane defined by the given pole vector
* to this instance.
* @param poleVector pole vector defining the equatorial reflection plane
* @return transform resulting from applying the specified reflection to this instance
*/
public Transform2S reflect(final Vector3D poleVector) {
return premultiply(createReflection(poleVector));
}
/** Multiply the underlying Euclidean transform of this instance by that of the argument, eg,
* {@code other * this}. The returned transform performs the equivalent of
* {@code other} followed by {@code this}.
* @param other transform to multiply with
* @return a new transform computed by multiplying the matrix of this
* instance by that of the argument
* @see AffineTransformMatrix3D#multiply(AffineTransformMatrix3D)
*/
public Transform2S multiply(final Transform2S other) {
return multiply(this, other);
}
/** Multiply the underlying Euclidean transform matrix of the argument by that of this instance, eg,
* {@code this * other}. The returned transform performs the equivalent of {@code this}
* followed by {@code other}.
* @param other transform to multiply with
* @return a new transform computed by multiplying the matrix of the
* argument by that of this instance
* @see AffineTransformMatrix3D#premultiply(AffineTransformMatrix3D)
*/
public Transform2S premultiply(final Transform2S other) {
return multiply(other, this);
}
/** {@inheritDoc} */
@Override
public int hashCode() {
return euclideanTransform.hashCode();
}
/**
* Return true if the given object is an instance of {@link Transform2S}
* and the underlying Euclidean transform matrices are exactly equal.
* @param obj object to test for equality with the current instance
* @return true if the underlying transform matrices are exactly equal
*/
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (!(obj instanceof Transform2S)) {
return false;
}
final Transform2S other = (Transform2S) obj;
return euclideanTransform.equals(other.euclideanTransform);
}
/** {@inheritDoc} */
@Override
public String toString() {
final StringBuilder sb = new StringBuilder();
sb.append(this.getClass().getSimpleName())
.append("[euclideanTransform= ")
.append(getEuclideanTransform())
.append("]");
return sb.toString();
}
/** Return an instance representing the identity transform. This transform is guaranteed
* to return an <em>equivalent</em> (ie, co-located) point for any input point. However, the
* points are not guaranteed to contain exactly equal coordinates. For example, at the poles, an
* infinite number of points exist that vary only in the azimuth coordinate. When one of these
* points is transformed by this identity transform, the returned point may contain a different
* azimuth value from the input, but it will still represent the same location in space.
* @return an instance representing the identity transform
*/
public static Transform2S identity() {
return IDENTITY;
}
/** Create a transform that rotates the given angle around {@code pt}.
* @param pt point to rotate around
* @param angle angle of rotation in radians
* @return a transform that rotates the given angle around {@code pt}
*/
public static Transform2S createRotation(final Point2S pt, final double angle) {
return createRotation(pt.getVector(), angle);
}
/** Create a transform that rotates the given angle around {@code axis}.
* @param axis 3D axis of rotation
* @param angle angle of rotation in radians
* @return a transform that rotates the given angle {@code axis}
*/
public static Transform2S createRotation(final Vector3D axis, final double angle) {
return createRotation(QuaternionRotation.fromAxisAngle(axis, angle));
}
/** Create a transform that performs the given 3D rotation.
* @param quaternion quaternion instance representing the 3D rotation
* @return a transform that performs the given 3D rotation
*/
public static Transform2S createRotation(final QuaternionRotation quaternion) {
return new Transform2S(quaternion.toMatrix());
}
/** Create a transform that performs a reflection across the equatorial plane
* defined by the given pole point.
* @param pole pole point defining the equatorial reflection plane
* @return a transform that performs a reflection across the equatorial plane
* defined by the given pole point
*/
public static Transform2S createReflection(final Point2S pole) {
return createReflection(pole.getVector());
}
/** Create a transform that performs a reflection across the equatorial plane
* defined by the given pole point.
* @param poleVector pole vector defining the equatorial reflection plane
* @return a transform that performs a reflection across the equatorial plane
* defined by the given pole point
*/
public static Transform2S createReflection(final Vector3D poleVector) {
final QuaternionRotation quat = QuaternionRotation.createVectorRotation(poleVector, Vector3D.Unit.PLUS_Z);
final AffineTransformMatrix3D matrix = quat.toMatrix()
.premultiply(XY_PLANE_REFLECTION)
.premultiply(quat.inverse().toMatrix());
return new Transform2S(matrix);
}
/** Multiply the Euclidean transform matrices of the arguments together.
* @param a first transform
* @param b second transform
* @return the transform computed as {@code a x b}
*/
private static Transform2S multiply(final Transform2S a, final Transform2S b) {
final AffineTransformMatrix3D aMat = a.euclideanTransform;
final AffineTransformMatrix3D bMat = b.euclideanTransform;
return new Transform2S(aMat.multiply(bMat));
}
}