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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.geometry.euclidean.threed.rotation;
import org.apache.commons.geometry.euclidean.threed.Transform3D;
import org.apache.commons.geometry.euclidean.threed.Vector3D;
/** Interface representing a generic rotation in 3-dimensional Euclidean
* space.
*/
public interface Rotation3D extends Transform3D {
/** Apply this rotation to the given argument. Since rotations do
* not affect vector magnitudes, this method can be applied to
* both points and vectors.
* @param vec the point or vector to rotate
* @return a new instance representing the rotated point or vector
*/
@Override
Vector3D apply(Vector3D vec);
/** Get the axis of rotation as a normalized {@link Vector3D}.
*
* <p>All 3-dimensional rotations and sequences of rotations can be reduced
* to a single rotation around one axis. This method returns that axis.
*
* @return the axis of rotation
* @see #getAngle()
*/
Vector3D getAxis();
/** Get the angle of rotation in radians.
*
* <p>All 3-dimensional rotations and sequences of rotations can be reduced
* to a single rotation around one axis. This method returns the angle of
* rotation around that axis.
*
* @return angle of rotation in radians.
* @see #getAxis()
*/
double getAngle();
/** Get the inverse rotation.
* @return the inverse rotation.
*/
Rotation3D inverse();
}