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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.geometry.io.euclidean.threed.stl;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.OutputStream;
import java.util.Iterator;
import java.util.List;
import java.util.stream.Stream;
import org.apache.commons.geometry.euclidean.internal.EuclideanUtils;
import org.apache.commons.geometry.euclidean.threed.BoundarySource3D;
import org.apache.commons.geometry.euclidean.threed.PlaneConvexSubset;
import org.apache.commons.geometry.euclidean.threed.Triangle3D;
import org.apache.commons.geometry.euclidean.threed.Vector3D;
import org.apache.commons.geometry.euclidean.threed.mesh.TriangleMesh;
import org.apache.commons.geometry.io.core.GeometryFormat;
import org.apache.commons.geometry.io.core.output.GeometryOutput;
import org.apache.commons.geometry.io.euclidean.threed.AbstractBoundaryWriteHandler3D;
import org.apache.commons.geometry.io.euclidean.threed.FacetDefinition;
import org.apache.commons.geometry.io.euclidean.threed.GeometryFormat3D;
/** {@link org.apache.commons.geometry.io.euclidean.threed.BoundaryWriteHandler3D BoundaryWriteHandler3D}
* implementation for writing STL content. Because of its compact nature, all STL content is written in
* binary format, as opposed the text (i.e. "ASCII") format. Callers should use the {@link TextStlWriter}
* class directly in order to create text STL content.
*/
public class StlBoundaryWriteHandler3D extends AbstractBoundaryWriteHandler3D {
/** Initial size of the data buffer. */
private static final int DEFAULT_BUFFER_SIZE = 1024 * StlConstants.BINARY_TRIANGLE_BYTES;
/** Initial size of data buffers used during write operations. */
private int initialBufferSize = DEFAULT_BUFFER_SIZE;
/** {@inheritDoc} */
@Override
public GeometryFormat getFormat() {
return GeometryFormat3D.STL;
}
/** Get the initial size of the data buffers used by this instance.
*
* <p>The buffer is used in situations where it is not clear how many
* triangles will ultimately be written to the output. In these cases, the
* triangle data is first written to an internal buffer. Once all triangles are
* written, the STL header containing the total triangle count is written
* to the output, followed by the buffered triangle data.</p>
* @return initial buffer size
*/
public int getinitialBufferSize() {
return initialBufferSize;
}
/** Set the initial size of the data buffers used by this instance.
*
* <p>The buffer is used in situations where it is not clear how many
* triangles will ultimately be written to the output. In these cases, the
* triangle data is first written to an internal buffer. Once all triangles are
* written, the STL header containing the total triangle count is written
* to the output, followed by the buffered triangle data.</p>
* @param initialBufferSize initial buffer size
*/
public void setInitialBufferSize(final int initialBufferSize) {
if (initialBufferSize < 1) {
throw new IllegalArgumentException("Buffer size must be greater than 0");
}
this.initialBufferSize = initialBufferSize;
}
/** {@inheritDoc} */
@Override
public void write(final BoundarySource3D src, final GeometryOutput out)
throws IOException {
// handle cases where we know the number of triangles to be written up front
// and do not need to buffer the content
if (src instanceof TriangleMesh) {
writeTriangleMesh((TriangleMesh) src, out);
} else {
// unknown number of triangles; proceed with a buffered write
super.write(src, out);
}
}
/** {@inheritDoc} */
@Override
public void write(final Stream<? extends PlaneConvexSubset> boundaries, GeometryOutput out)
throws IOException {
// write the triangle data to a buffer and track how many we write
int triangleCount = 0;
final ByteArrayOutputStream triangleBuffer = new ByteArrayOutputStream(initialBufferSize);
try (BinaryStlWriter stlWriter = new BinaryStlWriter(triangleBuffer)) {
final Iterator<? extends PlaneConvexSubset> it = boundaries.iterator();
while (it.hasNext()) {
for (final Triangle3D tri : it.next().toTriangles()) {
stlWriter.writeTriangle(
tri.getPoint1(),
tri.getPoint2(),
tri.getPoint3(),
tri.getPlane().getNormal());
++triangleCount;
}
}
}
// write the header and copy the data
try (OutputStream os = out.getOutputStream()) {
BinaryStlWriter.writeHeader(null, triangleCount, os);
triangleBuffer.writeTo(os);
}
}
/** {@inheritDoc} */
@Override
public void writeFacets(final Stream<? extends FacetDefinition> facets, final GeometryOutput out)
throws IOException {
// write the triangle data to a buffer and track how many we write
int triangleCount = 0;
final ByteArrayOutputStream triangleBuffer = new ByteArrayOutputStream(initialBufferSize);
try (BinaryStlWriter dataWriter = new BinaryStlWriter(triangleBuffer)) {
final Iterator<? extends FacetDefinition> it = facets.iterator();
FacetDefinition facet;
int attributeValue;
while (it.hasNext()) {
facet = it.next();
attributeValue = getFacetAttributeValue(facet);
for (final List<Vector3D> tri :
EuclideanUtils.convexPolygonToTriangleFan(facet.getVertices(), t -> t)) {
dataWriter.writeTriangle(
tri.get(0),
tri.get(1),
tri.get(2),
facet.getNormal(),
attributeValue);
++triangleCount;
}
}
}
// write the header and copy the data
try (OutputStream os = out.getOutputStream()) {
BinaryStlWriter.writeHeader(null, triangleCount, os);
triangleBuffer.writeTo(os);
}
}
/** Write all triangles in the given mesh to the output using the binary STL
* format.
* @param mesh mesh to write
* @param output output to write to
* @throws IOException if an I/O error occurs
*/
private void writeTriangleMesh(final TriangleMesh mesh, final GeometryOutput output)
throws IOException {
try (BinaryStlWriter stlWriter = new BinaryStlWriter(output.getOutputStream())) {
// write the header
stlWriter.writeHeader(null, mesh.getFaceCount());
// write each triangle
Triangle3D tri;
for (final TriangleMesh.Face face : mesh.faces()) {
tri = face.getPolygon();
stlWriter.writeTriangle(
tri.getPoint1(),
tri.getPoint2(),
tri.getPoint3(),
tri.getPlane().getNormal());
}
}
}
/** Get the attribute value that should be used for the given facet.
* @param facet facet to get the attribute value for
* @return attribute value
*/
private int getFacetAttributeValue(final FacetDefinition facet) {
if (facet instanceof BinaryStlFacetDefinition) {
return ((BinaryStlFacetDefinition) facet).getAttributeValue();
}
return 0;
}
}